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HCI 2023: Copenhagen, Denmark - Volume 44
- Constantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy:
HCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II. Communications in Computer and Information Science 1833, Springer 2023, ISBN 978-3-031-35991-0
Supporting Health, Psychological Wellbeing, and Fitness
- Haneen Ali, Yasin Fatemi, Miranda Batchelor, Cordelia Capodiferro, Logan Marler, Sa'd Hamasha:
Evaluating a Hospital Smart Notification System in a Simulated Environment: The Method. 3-9 - Kyle Boyd, Justin Magee, Aaron Peace:
Interaction and Service Design of a Virtual Health Hub for Patients with Cardiovascular Disease. 10-15 - Nan Chao, Wei Huang, Xingjun Wang:
Design of a Respiratory Biofeedback Serious Game for Stress Management Based on HRV Analysis. 16-24 - Aikaterina Chatziavgeri, Metin Guldas, Noemi Boqué Terré, Asmaa EL Hamdouchi, Lazaros Gymnopoulos, Kosmas Dimitropoulos:
Promoting the Mediterranean Diet: A Co-design Game Approach. 25-32 - Hsiang-Ting Chien, Hsin-Yi Huang, Teng-Wen Chang, Chi-Chi Shih, Jia-Rong Li, Zih-Syuan Wang, Ching-Chih Chang:
Developing an Emotional Interaction Design for Social Anxiety Disorders (SAD). 33-40 - Y. M. Choi, Wendell Wilson:
Gamification of Self-care by Type 2 Diabetic Patients. 41-44 - Pranavsingh Dhunnoo, Karen McGuigan, Vicky O'Rourke, Michael McCann:
Artificial Intelligence Enhancement for Remote Virtual Consultations in Healthcare Provision for Patients with Chronic Conditions. 45-50 - Chia Min Ho:
Facilitating Student Counseling Through the Chatbot. 51-59 - Jing-Jie Huang, Chia-Hui Feng:
On Developing an Intelligent AIoT Urine Bag by Integrating AHP and QFD. 60-67 - Yukun Xia, Zijie Ding, Yan Gan:
Gamification App Design Based on Augmented Reality Technique for Depression Rehabilitation. 68-76 - Alexander Kovalev, Anna Makarova, Matvey Antonov, Petr Chizhov, Vladislav Aksiotis, Andrey Tsurkan, Alexey Timchenko, Viacheslav Gostevskii, Vladislav Lomtev, Gleb Duplin, Alex Ossadtchi:
Augmented Mirror Hand (MIRANDA): Advanced Training System for New Generation Prosthesis. 77-83 - Andrés Lara-Calle, Danny Prado:
Psychosocial Risk and Work Stress in Logistics and Distribution. 84-89 - Ningning Le:
Research on the Design of Children's Infusion Medical Auxiliary Products Based on Emotional Design. 90-98 - Haoyu Li, Hong Chen:
Research on Immersive Virtual Reality Healing Design Based on the Five Senses Theory. 99-106 - Radia Mardiatan, Puteri Dianti, Erna Rochmawati:
The Use of Telehealth for Clinical and Laboratory Teaching in Healthcare Professional Education During Covid-19: Findings of a Scoping Review. 107-112 - Chandni Murmu:
A Contextual Design Approach for Creating a Holistic Fitness Application. 113-120 - Tetsuya Nakatoh, Haruka Abe, Nagisa Ogawa, Erina Sakata:
Proposal for a Food Selection App at a Convenience Store for CKD Patients. 121-124 - Wanjoo Park, Muhammad Hassan Jamil, Sabahat Wasti, Mohamad A. Eid:
Immersive Virtual Reality Simulation of the Nine-Hole Peg Test for Post-Stroke Patients. 125-129 - Yadie Rao, Rongrong Fu:
Design of a Medical Accompanying Bed Based on the FBS Model. 130-137 - Alejandra Rojas, Sladjana Nørskov:
Interactions Afforded by Mobile Telepresence Robots in Health Care Settings. 138-145 - Zhonghan Sheng, Gyuchan Thomas Jun, Panagiotis Balatsoukas:
Visualising Health: A Survey Exploring the Attitudes, Behaviours and Problems Faced Towards Personal Health Data Visualisations of Patients Living with Chronic Conditions in the UK. 146-150 - Sachiko Somaki, Yukie Majima, Seiko Masuda, Yumiko Nakamura:
Development of a Home-Visit Nursing Practice Information Sharing System that Transitions from Text to Images and Video. 151-156 - Domenic Sommer, Tobias Greiler, Stefan Fischer, Sebastian Wilhelm, Lisa-Marie Hanninger, Florian Wahl:
Investigating User Requirements: A Participant Observation Study to Define the Information Needs at a Hospital Reception. 157-166 - Deborah Taylor, Oliver Buckley, Hane Aung:
Understanding User Preferences for Gaining Trust, When Utilising Conversational Agents for Mental Health Data Disclosures. 167-174 - Tomoji Toriyama, Yoshinobu Ichihashi, Naoya Matsusaka, Tasuku Hanato, Yuto Minagawa, Shin Morishima, Akira Urashima, Kotoku Mizukami:
Guidance Method of Arm Movement for Care Prevention on Game Based Shoulder Joint ROM Measurement. 175-183 - Evgenios Vlachos, Iraklis Amoiridis:
Design Considerations for a Robotic Hand Sanitizer Encouragement Platform. 184-189 - Jing Wang:
Methodology and Design for Assessing the Normative Exercise Posture of Young Females in Media-Home Fitness with Motion Capture Technology. 190-198 - Tingting Wen, Yongyan Guo:
Combining Game User Types and Health Beliefs to Explore the Persuasiveness of Gamification Strategies for Fitness Systems. 199-209 - Yi Yang, Xinyi Zhao:
Smart Mental Chatbot Platform in the Media and Cognition Course. 210-217 - Dongxu Yang, Jiayuan Lu, Xiangyu Liu, Hao Tang:
Research on Gamified Design of Introductory Core Muscle Training. 218-223 - Sunxiya Zhang, Emiran Kaisar, Ting Han, Ruoyu Liang, Shi Qiu:
Designing At-Home Workout Products to Improve Sub-health of Young People. 224-229
Design for All, Accessibility and Rehabilitation Technologies
- Hüseyin Avsar, Marc Burkhardt:
Accessibility - An Incremental Part of Holistic User Experience Design Process for Mobility Solutions. 233-239 - Chérifa Ben Khelil, Frédéric Rayar, Jean-Yves Antoine, Lisa Hoiry, Mathieu Raynal, Anaïs Halftermeyer:
What You Need is What You Get: Adapting Word Prediction of Augmentative and Alternative Communication Aids to Youth Language. 240-247 - Natasha Maria Monserrat Bertaina Lucero, Johanna Casado, Beatriz García:
Training Interface for Multimodal Data Analysis: A First Approach to Measuring Perception. 248-253 - Liliana Oliveira da Silva, Sergio Cleger-Tamayo:
HCI in Healthcare: Computer-Based Cognitive Rehabilitation for Individuals with Mild Traumatic Brain Injury. 254-261 - Penelope DeFreitas, Farnaz Baksh, Matevz Zorec, Joyann Todd, Obena Vanlewin:
An Evaluation of a Hybrid STEM-Robotics Programme for Students with Special Needs in Guyana. 262-269 - Paula Escudeiro, Márcia Campos Gouveia, Nuno Escudeiro:
Automatic Assistance to Help Disabled Students Feel Welcomed in Their Early Days at the University. 270-276 - Carie Fisher, Sunghyun R. Kang, Cyndi Wiley:
Awareness, Understanding, and Attitudes of Digital Accessibility in Technology Professionals. 277-283 - Tomokazu Furuya, Mutsuki Kobayashi:
Vibrotactile Human Machine Interface for Electric Wheelchairs to Intuitively Present the Movement Direction of Nearby Objects. 284-291 - Rubén Galicia Mejía, Erika Hernández-Rubio, Jorge A. Ruiz Escareño:
Therapy Oriented Garden Monitoring System Gardening for Autistic Children. 292-297 - Anabela Gomes, Nelson Simão, Ana Rita Teixeira:
PipeBlind: A Game Adaptation for Blind. 298-305 - Matthew C. Harris, David J. Brown, Pratik S. Vyas, James Lewis, Bonnie Connor:
Co-designing Virtual Environments for People with Intellectual Disabilities to Assess Cognitive Decline: Methodology. 306-313 - Nozomi Hayashida, Hironori Shimosato, Kenta Urano, Takuro Yonezawa, Nobuo Kawaguchi:
Mobility Link XR: Interspace Interaction System in Electric Wheelchair. 314-320 - Janio Jadán-Guerrero, Hugo Arias-Flores, Priscila Cedillo, Marcos Chacón-Castro:
Alternatives for Designing Augmentative and Alternative Communication Systems for People with Disabilities and Older Adults. 321-328 - Manuel Lagos Rodríguez, Javier Pereira Loureiro, María del Carmen Miranda Duro, Patricia Concheiro-Moscoso, Thais Pousada García:
Visiting Supermarket Through Virtual Reality: An Opportunity for Rehabilitation of People with Disability. 329-335 - Kyung-Sun Lee, Jinwon Lee, Jaejin Hwang:
Research Trend Analysis of Usability Evaluation in Exoskeleton Robots. 336-340 - Tomoya Matsumura, Yoichi Ochiai:
A Comparison of Digital Libraries for the Visually Impaired in the United States and Japan. 341-344 - Hiroyuki Ohshima, Makoto Kobayashi, Shigenobu Shimada:
Improvement of User Interface of Blind Football Play-by-Play System for Visually Impaired Spectators-Tangible Sports. 345-351 - Thais Pousada García, Javier Pereira Loureiro, Betania Groba, Laura Nieto-Riveiro, Jessica Martin, Manuel Lagos Rodríguez:
User Experience in Virtual Reality from People With and Without Disability. 352-357 - Kewal Shah, Ankur Garg, Carrie Bruce:
Improving Web Accessibility Testing with Microsoft's Accessibility Insights for Web. 358-365 - Muhammad Shoaib, Shiyu Jiang, Luo Jin, Donal Fitzpatrick, Ian Pitt:
An Artificial Intelligence-Based Interactive Learning Platform to Assist Visually Impaired Children in Learning Mathematics. 366-373 - Andreas Stergioulas, Christos Chatzikonstantinou, Theocharis Chatzis, Ilias Papastratis, Dimitrios Konstantinidis, Kosmas Dimitropoulos, Klimnis Atzakas, George J. Xydopoulos, Vassia Zacharopoulou, Dimitris Papazachariou, Vasilis Aggelidis, Kostas Grigoriadis, Petros Daras:
Sign Language Communication Through an Interactive Mobile Application. 374-381 - Kirill Ulitin:
Applying APCA and Huetone for Color Accessibility of User Interfaces. 382-388 - Dingwei Zhang, Xiaotong Zhang, Hongtao Zhou:
TACTILE DESIGN: Touching The Light of Art in a Dark World. 389-399 - Shiqian Zou, Zhang Zhang:
A Positive Design Based Intervention Product for Mild Cognitive Impairment. 400-407
Interactive Technologies for the Aging Population
- Hugo Arias-Flores, Mireya Zapata, Sandra Sanchez-Gordon, Priscila Cedillo:
Communication Support for Older Adults Through Pictograms. 411-417 - Pallabi Bhowmick, Erik Stolterman Bergqvist:
Technology to Reduce Social Isolation Among Older Adults: A Move from Digital to Tangible. 418-425 - Melisa Conde, Veronika Mikhailova, Nicola Döring:
Towards Augmented Reality-Based and Social Robot-Based Social Integration of Older Adults: A User Requirements Analysis. 426-432 - Wei Ding, Yu Ming Zhou:
Design of Elderly Assisted Wheelchair Based on KJ-Technique and Analytic Hierarchy Process (AHP). 433-441 - Yifang Gao:
AI to Design Care-Taking Home Appliances for Older Adult's Perceived Value and Happiness. 442-454 - Bailu Guo, Xiaolei Mi:
A Hospital MR Navigation Design for Elderly People's Medical Needs. 455-462 - Seiji Hayashi, Akira Nakajima:
Automatic Identification of Daily Life Activities and Prediction of Falling Accidents Caused by Behavior. 463-470 - Ines Himmelsbach, Christina Klank, Tjard de Vries, Michael Doh:
Biographical Patterns for Technology Use in Older Adults - A Case Study. 471-477 - Xiao Huang, Wi-Suk Kwon, Ebenezer Nana Banyin Harrison, Nick McCormick, Salisa Westrick:
Effects of Conversational AI Assistance and Decision Stages on the Flow Experience of Older Users' of an e-Healthcare Decision Tool. 478-485 - Peterson Jean, Emma Murphy, Enda Bates:
Accessibility of Health Data Representations for Older Adults: Challenges and Opportunities for Design. 486-493 - Akihiko Koga, Kunihiko Yasuda, Shinpei Saruwatari, Hiroki Murakami, Kazuki Takeshita, Shinya Hisano:
Experiences of Community-Dwelling Older Adults Participating in an Occupation-Focused Distance Exchange Program: A Qualitative Study. 494-499 - Xiaoyang Luo, Wen Ye:
Elderly Houniao for Challenges and Service Design of Social Integration Within the Context of Relocated Retirement. 500-508 - Qian Meng, Eva Hadler Vihovde, Huilin Yin:
Universal Design of ICTs and Equal Right for Elderly People. 509-514 - Sakura Mizobuchi, Hiroshi Suzuki:
Research and Development of a Bingo Game Using Dice to Prevent Dementia. 515-522 - Manasi Atul Vaidya, Chaiwoo Lee, Lisa A. D'Ambrosio, Joseph F. Coughlin:
Evaluating Privacy Policies and User Agreements of Smart Home Devices from the Perspective of the Aging Population. 523-530 - Fei Wang, Cong Gu:
Research on Digital Products and Service Design for Health Elderly Under the Concept of Smart Health and Wellness. 531-539 - Mengke Xie, Chengxiang Chu, Cong Cao:
What Affects the Continued Use of Smart Wearable Devices in Older Adults? 540-546 - Chien-Chun Yang, Su-Ling Yeh, Sung-En Chien, Tsung-Ren Huang, Yu-Ling Chang, Joshua Oon Soo Goh, Yi-Chuan Chen, Li-Chen Fu:
The Effect of Face-to-Face Interaction on Older Adults' Attitudes Toward Robots in Human-Computer Interaction. 547-554
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