default search action
6th INTETAIN 2014: Chicago, IL, USA
- Dennis Reidsma, Insook Choi, Robin Bargar:
Intelligent Technologies for Interactive Entertainment - 6th International Conference, INTETAIN 2014, Chicago, IL, USA, July 9-11, 2014. Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 136, Springer 2014, ISBN 978-3-319-08188-5
Regular Papers
- Min-Kyung Cha, Sang-Hee Kweon, Yoon-Jung Choi, Young-A Won, Hyun Joo Kim:
A Research on Value Chain Structure of the Performing Arts Consumers' Social Media Usage - Application of Means-End Chain Theory and Involvement. 1-11 - Lukas Draschkowitz, Christoph Draschkowitz, Helmut Hlavacs:
Predicting Shot Success for Table Tennis Using Video Analysis and Machine Learning. 12-21 - David Weintrop, Elham Beheshti, Michael S. Horn, Kai Orton, Laura Trouille, Kemi Jona, Uri Wilensky:
Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms. 22-25 - Li Zhang, John A. Barnden:
Affect and Semantic Interpretation of Virtual Drama. 26-35 - Jusub Kim:
Choreographing Digital Water for Interactive Water Performance. 36-45 - Kristin Carlson, Thecla Schiphorst, Steve DiPaola:
Collaborative Choreography: A Critical Inquiry into Designing Creative Interactive Systems. 46-56 - Danny Plass-Oude Bos, Bram van de Laar, Boris Reuderink, Mannes Poel, Anton Nijholt:
Perception and Manipulation of Game Control. 57-66 - François Rocca, Matei Mancas, Bernard Gosselin:
Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking. 67-76
Special Session on Humor in Intelligent Environments
- Anton Nijholt:
Towards Environments That Have a Sense of Humor. 77-80 - Claire Dormann:
Fools, Tricksters and Jokers: Categorization of Humor in Gameplay. 81-90 - Kirsty Fairclough-Isaacs:
Lost Voice Guy: Transcending Barriers of Disability through Technology in Live Comedy Performance. 91-98 - Christopher Molineux:
Understanding the Foundations and Devices in Humour to Determine Practical Design Methods for Systems That Create and/or Detect Humour in Video Games, Robots and other Forms of Artificial Intelligence. 99-108
Panels
- Janell Baxter, Jennifer Collins:
STEM Education: Creating Meaningful Experiences with Interaction Design. 109-112 - Stephen Davismoon:
Immersive, Interactive, Real and Imagined Sonic Environments: Encountering the Aural Muse in Imagined, Implied Spaces-. 113-117 - William Guschwan:
RPGs as Knowledge Creating Chronotopes. 118-122 - Stephen Woodall:
Radical Publishing: The Organization and Distribution of Art, Literature and Information in the 21st Century. 123-127
Extended Abstracts
- Peter Ferry, Joe Geigel, Susan Lakin:
The Nostalgia Project. 128-131 - Walter Kumbeiz, Helmut Hlavacs:
Bass Impact DJ Studio - A Music Mixing Software with Gesture Controls. 132-135 - Sang-Hee Kweon, Heaji Kweon, HeaLin Kweon, Min Kyung Cha:
Creativity in the CPND. 136-139 - Ludovic Laffineur, Alexandra Degeest, Christian Frisson, Rudi Giot:
Interactive Network Installation. 140-143 - David Mirk, Helmut Hlavacs:
Using Drones for Virtual Tourism. 144-147 - Arie Pratama Sutiono, Ayu Purwarianti, Hiroyuki Iida:
A Mathematical Model of Game Refinement. 148-151
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.