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International Journal of Intelligent Games & Simulation, Volume 3
Volume 3, Number 1, 2004
- Colin Fyfe:
Dynamic Strategy Creation and Selection Using Artificial Immune Systems. 1-6 - Stefano Ferretti, Marco Roccetti:
A novel obsolescence-based approach to event delivery synchronization in multiplayer games. 7-19 - A. Tanju Erdem:
A new method for 3D face model generation for personalized game characters. 20-28 - Magy Seif El-Nasr:
Interactive Narrative Architecture based on Filmmaking Theory. 29-36 - Stéphane Natkin, Liliana Vega:
A Petri Net Model for Computer Games Analysis. 37-44 - Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma:
On-line Adaptation of Game Opponent AI with Dynamic Scripting. 45-53
Volume 3, Number 2, 2005
- Chris Fairclough, Padraig Cunningham:
A Multiplayer O.P.I.A.T.E. 54-61 - Chee Siang Ang, G. S. V. Radha Krishna Rao:
Designing Interactivity in Computer Games: a UML Approach. 62-69 - Christos Bouras, Vaggelis Igglesis, Vaggelis Kapoulas, Ioannis Misedakis, Olga Dziabenko, Anni Koubek, Maja Pivec, A. Sfiri:
Game based learning using web technologies. 70-87 - Kevin W. Mitchell:
The Analysis of Friendly NPC Behaviour. 88-96 - Hendrik Jan Hoogeboom, Walter A. Kosters:
How to Construct Tetris Configurations. 97-105 - Ian Wright:
Strategies for solving the N-goal problem. 106-118
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