Multimodal Behavior Analysis: Two Patterns of Collaborative Construction of Embodied Knowledge. - Sung, Hanall; Kim, Doy; Swart, Michael I.; Nathan, Mitchell J. (2023)

Expanding Understandings of Embodied Mathematical Cognition in Students' Fraction Knowledge. - Schenck, Kelsey; Hubbard, Edward M.; Nathan, Mitchell J.; Swart, Michael I. (2022)

Grounding Embodied Learning using Online Motion-Detection in The Hidden Village. - Fogel, Ariel; Swart, Michael I.; Grondin, Matthew; Nathan, Mitchell J. (2022)

Design for Remote Embodied Learning: The Hidden Village-Online. - Fogel, Ariel; Swart, Michael I.; Scianna, Jennifer (2021)

Investigating Computer Designs for Grounded and Embodied Mathematical Learning. - Nathan, Mitchell J.; Walkington, Candace A.; Swart, Michael I. (2021)

¿From Abstract to Concrete? Evidence for designing learning platforms that adapt to user's proficiencies. - Swart, Michael I.; Kornkasem, Sorachai; Colon-Acosta, Nirmaliz; Hachigian, Amy; Vitale, Jonathan M.; Black, John B. (2017)

M3 - Situating Embodied Learning: Embedding Gestures in Narratives to Learn Mathematical FrActions in a digital tablet environment. - Swart, Michael I.; Friedman, Benjamin; Kornkasem, Sorachai; Black, John B.; Vitale, Jonathan M. (2015)

Integrating intuitive and novel grounded concepts in a dynamic geometry learning environment. - Vitale, Jonathan M.; Swart, Michael I.; Black, John B. (Comput. Educ., 2014)

Promoting Development of Geometry Concepts: Interfacing Multiple Embodied Representations with a Computer Game. - Vitale, Jonathan M.; Black, John B.; Swart, Michael I. (2011)

Creativity in video game design as pedagogy. - Harris, Ronah; Fadjo, Cameron L.; Carson, Eric; Hallman, Greg; Swart, Michael I. (2009)