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Vlastimil Havran
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2020 – today
- 2023
- [e3]A. Augusto de Sousa, Vlastimil Havran, Alexis Paljic, Tabitha C. Peck, Christophe Hurter, Helen C. Purchase, Giovanni Maria Farinella, Petia Radeva, Kadi Bouatouch:
Computer Vision, Imaging and Computer Graphics Theory and Applications - 16th International Joint Conference, VISIGRAPP 2021, Virtual Event, February 8-10, 2021, Revised Selected Papers. Communications in Computer and Information Science 1691, Springer 2023, ISBN 978-3-031-25476-5 [contents] - 2021
- [j29]Jaroslav Sloup, Vlastimil Havran:
Optimizing Ray Tracing of Trimmed NURBS Surfaces on the GPU. Comput. Graph. Forum 40(7): 161-172 (2021) - [e2]A. Augusto de Sousa, Vlastimil Havran, José Braz, Kadi Bouatouch:
Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2021, Volume 1: GRAPP, Online Streaming, February 8-10, 2021. SCITEPRESS 2021, ISBN 978-989-758-488-6 [contents]
2010 – 2019
- 2019
- [j28]Vlastimil Havran, Jan Hosek, Sárka Nemcová, Jirí Cáp:
Increasing the Spatial Resolution of BTF Measurement with Scheimpflug Imaging. Comput. Graph. Forum 38(1): 592-609 (2019) - [c39]Mateu Sbert, Vlastimil Havran, László Szirmay-Kalos:
Optimal Deterministic Mixture Sampling. Eurographics (Short Papers) 2019: 73-76 - 2018
- [j27]Mateu Sbert, Vlastimil Havran, László Szirmay-Kalos:
Multiple importance sampling revisited: breaking the bounds. EURASIP J. Adv. Signal Process. 2018: 15 (2018) - [j26]Mateu Sbert, Vlastimil Havran, László Szirmay-Kalos, Víctor Elvira:
Multiple importance sampling characterization by weighted mean invariance. Vis. Comput. 34(6-8): 843-852 (2018) - [c38]Vlastimil Havran, Jan Hosek, Sárka Nemcová, Jirí Cáp:
On the Advancement of BTF Measurement on Site. MAM@EGSR 2018: 5-9 - 2017
- [j25]Vlastimil Havran, Jan Hosek, Sárka Nemcová, Jirí Cáp, Jirí Bittner:
Lightdrum - Portable Light Stage for Accurate BTF Measurement on Site. Sensors 17(3): 423 (2017) - [j24]Mateu Sbert, Vlastimil Havran:
Adaptive multiple importance sampling for general functions. Vis. Comput. 33(6-8): 845-855 (2017) - [c37]Marek Vinkler, Jirí Bittner, Vlastimil Havran:
Extended Morton codes for high performance bounding volume hierarchy construction. High Performance Graphics 2017: 9:1-9:8 - [c36]Vlastimil Havran, Jan Hosek, Sárka Nemcová, Jirí Cáp, Jirí Bittner:
Lightdrum: surface reflectance measurement on site. SIGGRAPH Posters 2017: 80:1-80:2 - 2016
- [j23]Vlastimil Havran, Jirí Filip, Karol Myszkowski:
Perceptually Motivated BRDF Comparison using Single Image. Comput. Graph. Forum 35(4): 1-12 (2016) - [j22]Mateu Sbert, Vlastimil Havran, László Szirmay-Kalos:
Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling. Comput. Graph. Forum 35(7): 451-460 (2016) - [j21]Marek Vinkler, Vlastimil Havran, Jirí Bittner:
Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing. Comput. Graph. Forum 35(8): 68-79 (2016) - [j20]Marek Vinkler, Vlastimil Havran, Jirí Bittner, Jirí Sochor:
Parallel On-Demand Hierarchy Construction on Contemporary GPUs. IEEE Trans. Vis. Comput. Graph. 22(7): 1886-1898 (2016) - [c35]Vlastimil Havran:
Practical Experiences with Using Autocollimator for Surface Reflectance Measurement. MAM@EGSR 2016: 15-18 - [c34]Jirí Filip, Vlastimil Havran, Karol Myszkowski:
Gaze Analysis of BRDF Distortions. MAM@EGSR 2016: 23-26 - 2015
- [j19]Jirí Bittner, Michal Hapala, Vlastimil Havran:
Incremental BVH construction for ray tracing. Comput. Graph. 47: 135-144 (2015) - [j18]Vlastimil Havran, Petr Egert:
Extensions to bidirectional texture function compression with multi-level vector quantization in OpenCL. Comput. Graph. 48: 1-10 (2015) - [j17]Vojtech Bubnik, Vlastimil Havran:
Light Chisel: 6DOF Pen Tracking. Comput. Graph. Forum 34(2): 325-336 (2015) - [j16]Marek Vinkler, Vlastimil Havran:
Register Efficient Dynamic Memory Allocator for GPUs. Comput. Graph. Forum 34(8): 143-154 (2015) - [c33]Vlastimil Havran:
Geometric Accuracy Analysis of Stationary BTF Gonioreflectometers. Material Appearance Modeling 2015 - [c32]Vlastimil Havran, Mateu Sbert:
Surface reflectance characterization by statistical tools. SCCG 2015: 39-46 - 2014
- [c31]Marek Vinkler, Vlastimil Havran:
Register Efficient Memory Allocator for GPUs. High Performance Graphics 2014: 19-27 - [c30]Vlastimil Havran, Jirí Bittner:
Efficient Sorting and Searching in Rendering Algorithms. Eurographics (Tutorials) 2014: 8 - [c29]Vlastimil Havran, Mateu Sbert:
Statistical Characterization of Surface Reflectance. Material Appearance Modeling 2014: 15-18 - [c28]Petr Egert, Vlastimil Havran:
Parallel BTF Compression with Multi-Level Vector Quantization in OpenCL. PG (Short Papers) 2014 - [c27]Marek Vinkler, Vlastimil Havran, Jirí Bittner:
Bounding volume hierarchies versus kd-trees on contemporary many-core architectures. SCCG 2014: 29-36 - [c26]Vlastimil Havran, Mateu Sbert:
Optimal combination of techniques in multiple importance sampling. VRCAI 2014: 141-150 - 2013
- [j15]Jirí Bittner, Michal Hapala, Vlastimil Havran:
Fast Insertion-Based Optimization of Bounding Volume Hierarchies. Comput. Graph. Forum 32(1): 85-100 (2013) - [j14]Tomás Barák, Jirí Bittner, Vlastimil Havran:
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps. Comput. Graph. Forum 32(4): 87-96 (2013) - [j13]Marek Vinkler, Jirí Bittner, Vlastimil Havran, Michal Hapala:
Massively Parallel Hierarchical Scene Processing with Applications in Rendering. Comput. Graph. Forum 32(8): 13-25 (2013) - [j12]Tomás Nikodým, Vlastimil Havran, Jirí Bittner:
Multiple Live Video Environment Map Sampling. J. WSCG 21(2): 127-136 (2013) - [c25]Jirí Filip, Radomír Vávra, Michal Haindl, Pavel Zid, Mikulás Krupicka, Vlastimil Havran:
BRDF Slices: Accurate Adaptive Anisotropic Appearance Acquisition. CVPR 2013: 1468-1473 - 2012
- [j11]Marek Vinkler, Vlastimil Havran, Jiri Sochor:
Visibility driven BVH build up algorithm for ray tracing. Comput. Graph. 36(4): 283-296 (2012) - 2011
- [j10]Michal Hapala, Vlastimil Havran:
Review: Kd-tree Traversal Algorithms for Ray Tracing. Comput. Graph. Forum 30(1): 199-213 (2011) - [c24]Michal Hapala, Tomás Davidovic, Ingo Wald, Vlastimil Havran, Philipp Slusallek:
Efficient stack-less BVH traversal for ray tracing. SCC 2011: 7-12 - 2010
- [j9]Vlastimil Havran, Jirí Filip, Karol Myszkowski:
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization. Comput. Graph. Forum 29(1): 175-190 (2010) - [c23]Jan Novák, Vlastimil Havran, Carsten Dachsbacher:
Path Regeneration for Interactive Path Tracing. Eurographics (Short Papers) 2010: 61-64
2000 – 2009
- 2009
- [j8]Jirí Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer:
Adaptive global visibility sampling. ACM Trans. Graph. 28(3): 94 (2009) - [c22]Jirí Bittner, Vlastimil Havran:
RDH: ray distribution heuristics for construction of spatial data structures. SCCG 2009: 51-58 - 2007
- [j7]Robert Herzog, Vlastimil Havran, Shinichi Kinuwaki, Karol Myszkowski, Hans-Peter Seidel:
Global Illumination using Photon Ray Splatting. Comput. Graph. Forum 26(3): 503-513 (2007) - [c21]Vlastimil Havran:
About the relation between spatial subdivisions and object hierarchies used in ray tracing. SCCG 2007: 43-48 - [c20]Vlastimil Havran, Jirí Bittner:
Ray tracing with sparse boxes. SCCG 2007: 49-54 - [e1]Karol Myszkowski, Vlastimil Havran:
28th Annual Conference of the European Association for Computer Graphics, Eurographics 2007 - Tutorials, Prague, Czech Republic, September 3-7, 2007. Eurographics Association 2007 [contents] - 2006
- [c19]Vlastimil Havran, Jirí Bittner:
Efficient Sorting and Searching in Rendering Algorithms. Eurographics (Tutorials) 2006: 325-398 - 2005
- [j6]Vlastimil Havran, Robert Herzog, Hans-Peter Seidel:
Fast Final Gathering via Reverse Photon Mapping. Comput. Graph. Forum 24(3): 323-333 (2005) - [c18]Vlastimil Havran, Miloslaw Smyk, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel:
Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps. Rendering Techniques 2005: 31-42 - [c17]Vlastimil Havran, Jirí Bittner, Robert Herzog, Hans-Peter Seidel:
Ray Maps for Global Illumination. Rendering Techniques 2005: 43-54 - [c16]Alexander Efremov, Vlastimil Havran, Hans-Peter Seidel:
Robust and numerically stable Bézier clipping method for ray tracing NURBS surfaces. SCCG 2005: 127-135 - [c15]Vlastimil Havran, Attila Neumann, Georg Zotti, Werner Purgathofer, Hans-Peter Seidel:
On cross-validation and resampling of BRDF data measurements. SCCG 2005: 161-168 - [c14]Vlastimil Havran, Miloslaw Smyk, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel:
Importance sampling for video environment maps. SIGGRAPH Sketches 2005: 109 - 2004
- [c13]Polina Kondratieva, Vlastimil Havran, Hans-Peter Seidel:
Effective Use of Procedural Shaders in Animated Scenes. International Conference on Computational Science 2004: 164-172 - [c12]Takehiro Tawara, Karol Myszkowski, Kirill Dmitriev, Vlastimil Havran, Cyrille Damez, Hans-Peter Seidel:
Exploiting temporal coherence in global illumination. SCCG 2004: 23-33 - [c11]Vlastimil Havran, Jirí Bittner, Hans-Peter Seidel:
Ray maps for global illumination. SIGGRAPH Sketches 2004: 77 - 2003
- [j5]Vlastimil Havran, Werner Purgathofer:
On comparing ray shooting algorithms. Comput. Graph. 27(4): 593-604 (2003) - [c10]Vlastimil Havran, Kirill Dmitriev, Hans-Peter Seidel:
Goniometric Diagram Mapping for Hemisphere. Eurographics (Short Presentations) 2003 - [c9]Vlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel:
An Efficient Spatio-Temporal Architecture for Animation Rendering. Rendering Techniques 2003: 106-117 - [c8]Vlastimil Havran, Jirí Bittner, Hans-Peter Seidel:
Exploiting temporal coherence in ray casted walkthroughs. SCCG 2003: 149-155 - [c7]Vlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel:
An efficient spatio-temporal architecture for animation rendering. SIGGRAPH 2003 - 2002
- [c6]László Szirmay-Kalos, Vlastimil Havran, Benedek Balázs, László Szécsi:
On the efficiency of ray-shooting acceleration schemes. SCCG 2002: 97-106 - [c5]Vlastimil Havran, Jirí Bittner:
On Improving Kd Tree for Ray Shooting. WSCG 2002: 209-216 - 2001
- [j4]Jirí Bittner, Vlastimil Havran:
Exploiting coherence in hierarchical visibility algorithms. Comput. Animat. Virtual Worlds 12(5): 277-286 (2001) - [c4]Jirí Bittner, Vlastimil Havran:
Exploiting Temporal and Spatial Coherence in Hierarchical Visibility Algorithms. SCCG 2001: 156-164 - 2000
- [j3]Vlastimil Havran, Jirí Bittner:
LCTS: Ray Shooting using Longest Common Traversal Sequences. Comput. Graph. Forum 19(3): 59-70 (2000) - [c3]Vlastimil Havran, L. Dachs, Jirí Zára:
VIS-RT: A Visualization System for RT Spatial Data Structures. WSCG 2000
1990 – 1999
- 1999
- [j2]Vlastimil Havran:
Analysis of Cache Sensitive Representation for Binary Space Partitioning Trees. Informatica (Slovenia) 23(2) (1999) - [c2]Yiorgos L. Chrysanthou, Daniel Cohen-Or, Gadi Fibich, Dan Halperin, Eyal Zadicario, Shuly Lev-Yehudi, Dirk Bartz, Michael Meißner, Tobias Hüttner, Jirí Bittner, Vlastimil Havran, Pavel Slavík, James T. Klosowski, Cláudio T. Silva:
Tutorial 9 - Visibility. Eurographics (Tutorials) 1999 - 1998
- [c1]Jirí Bittner, Vlastimil Havran, Pavel Slavík:
Hierarchical Visibility Culling with Occlusion Trees. Computer Graphics International 1998: 207-219 - 1997
- [j1]Vlastimil Havran, Tomás Kopal, Jirí Bittner, Jirí Zára:
Fast Robust BSP Tree Traversal Algorithm for Ray Tracing. J. Graphics, GPU, & Game Tools 2(4): 15-23 (1997)
Coauthor Index
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