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Nicoletta Adamo-Villani
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2020 – today
- 2024
- [c47]Klay Max Hauser, Christos Mousas, Nicoletta Adamo, Minsoo Choi, Richard E. Mayer, Fangzheng Zhao:
The Effect of Dynamic Facial Asymmetries on the Perceived Believability, Appeal, and Naturalness of Animated Agents. SAP 2024: 6:1-6:8 - 2023
- [c46]Luchcha Lam, Minsoo Choi, Magzhan Mukanova, Klay Hauser, Fangzheng Zhao, Richard E. Mayer, Christos Mousas, Nicoletta Adamo-Villani:
Effects of Body Type and Voice Pitch on Perceived Audio-Visual Correspondence and Believability of Virtual Characters. SAP 2023: 3:1-3:11 - [c45]Magzhan Mukanova, Nicoletta Adamo, Christos Mousas, Minsoo Choi, Klay Hauser, Richard E. Mayer, Fangzheng Zhao:
Animated Pedagogical Agents Performing Affective Gestures Extracted from the GEMEP Dataset: Can People Recognize Their Emotions? ArtsIT (2) 2023: 271-280 - [c44]Joshua E. Heller, Nicoletta Adamo, Nandhini Giri, Derek Larson:
Does the Voice Reveal More Emotion than the Face? a Study with Animated Agents. HCI (37) 2023: 229-242 - [c43]Abdelrahman Mehrez, Nicoletta Adamo, Nandhini Giri, Derek Larson:
Fiat Lux! Does the Lighting Design Affect Viewers' Perception of an Animated Character Personality? HCI (37) 2023: 263-272 - [c42]Siqi Guo, Nicoletta Adamo, Christos Mousas:
Developing a Scale for Measuring the Believability of Virtual Agents. ICAT-EGVE 2023: 45-52 - 2022
- [j22]Fu Chia Yang, Christos Mousas, Nicoletta Adamo:
Holographic sign language avatar interpreter: A user interaction study in a mixed reality classroom. Comput. Animat. Virtual Worlds 33(3-4) (2022) - [c41]Mingzhu Wei, Nicoletta Adamo, Nandhini Giri, Yingjie Chen:
A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture. ArtsIT 2022: 36-50 - [c40]Fu Chia Yang, Christos Mousas, Nicoletta Adamo:
Holographic Sign Language Interpreters. SIGGRAPH Educator's Forum 2022: 8:1-8:2 - 2021
- [j21]Alyssa P. Lawson, Richard E. Mayer, Nicoletta Adamo-Villani, Bedrich Benes, Xingyu Lei, Justin Cheng:
Do Learners Recognize and Relate to the Emotions Displayed By Virtual Instructors? Int. J. Artif. Intell. Educ. 31(1): 134-153 (2021) - [j20]Alyssa P. Lawson, Richard E. Mayer, Nicoletta Adamo-Villani, Bedrich Benes, Xingyu Lei, Justin Cheng:
Recognizing the emotional state of human and virtual instructors. Comput. Hum. Behav. 114: 106554 (2021) - [j19]Dixuan Cui, David Whittinghill, Atsushi Fukada, Christos Mousas, Nicoletta Adamo:
Interacting with virtual instructors: The effect of gender and years of study on the perception of in-game instructors. Comput. Animat. Virtual Worlds 32(3-4) (2021) - [c39]Wenyu Zhang, Nicoletta Adamo-Villani:
The Effect of Characters' Locomotion on Audience Perception of Crowd Animation. ArtsIT 2021: 398-412 - [c38]Xingyu Lei, Nicoletta Adamo-Villani, Bedrich Benes, Zhiquan Wang, Zachary Meyer, Richard E. Mayer, Alyssa P. Lawson:
Perceived Naturalness of Interpolation Methods for Character Upper Body Animation. ISVC (1) 2021: 103-115 - [c37]Zachary Meyer, Nicoletta Adamo, Bedrich Benes:
Bodily Expression of Emotions in Animated Agents. ISVC (2) 2021: 475-487 - [c36]Dixuan Cui, David Whittinghill, Atsushi Fukada, Christos Mousas, Nicoletta Adamo:
Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language Learning. VR Workshops 2021: 401-405 - 2020
- [j18]Saikiran Anasingaraju, Nicoletta Adamo-Villani, Hazar Nicholas Dib:
The Contribution of Different Body Channels to the Expression of Emotion in Animated Pedagogical Agents. Int. J. Technol. Hum. Interact. 16(4): 70-88 (2020) - [j17]Sri Rama Kartheek Kappagantula, Nicoletta Adamo-Villani, Meng-Lin Wu, Voicu Popescu:
Automatic Deictic Gestures for Animated Pedagogical Agents. IEEE Trans. Learn. Technol. 13(1): 1-13 (2020) - [c35]Justin Cheng, Wenbin Zhou, Xingyu Lei, Nicoletta Adamo, Bedrich Benes:
The Effects of Body Gestures and Gender on Viewer's Perception of Animated Pedagogical Agent's Emotions. HCI (2) 2020: 169-186 - [c34]Wenbin Zhou, Justin Cheng, Xingyu Lei, Bedrich Benes, Nicoletta Adamo:
Deep Learning-Based Emotion Recognition from Real-Time Videos. HCI (2) 2020: 321-332
2010 – 2019
- 2019
- [c33]Mackenzie Hammer, Nicoletta Adamo:
Audience Perception of Exaggerated Motions on Realistic Animated Animal Characters. ArtsIT/DLI 2019: 88-102 - [c32]Nicoletta Adamo, Hazar N. Dib, Nicholas J. Villani:
Animated Agents' Facial Emotions: Does the Agent Design Make a Difference? AVR (1) 2019: 10-25 - [c31]Jisu Park, Nicoletta Adamo-Villani, Robert W. Proctor:
Does a Character's Visual Style Affect Audience Empathy and Sympathy? HCI (4) 2019: 476-488 - 2018
- [j16]Wei Tang, Nicoletta Adamo, Nicholas J. Villani, Hazar N. Dib:
Rendering style and viewer's perception of historic virtual architecture. EAI Endorsed Trans. Creative Technol. 5(16): e4 (2018) - [j15]Stephen Garver, Nicoletta Adamo-Villani, Hazar Dib:
The Impact of Visual Style on User Experience in Games. EAI Endorsed Trans. Serious Games 4(15): e2 (2018) - [c30]Santi P. Badathala, Nicoletta Adamo, Nicholas J. Villani, Hazar N. Dib:
The Effect of Gait Parameters on the Perception of Animated Agents' Personality. AVR (1) 2018: 464-479 - 2017
- [j14]Jian Cui, Voicu Popescu, Nicoletta Adamo-Villani, Susan Wagner Cook, Katherine A. Duggan, Howard S. Friedman:
Animation Stimuli System for Research on Instructor Gestures in Education. IEEE Computer Graphics and Applications 37(4): 72-83 (2017) - 2016
- [j13]Nicoletta Adamo-Villani, Saikiran Anasingaraju:
Toward the Ideal Signing Avatar. EAI Endorsed Trans. e Learn. 3(11): e1 (2016) - [j12]Nicoletta Adamo-Villani, Hazar Nicholas Dib:
A Study of the Effects of Teaching Avatars on Students' Learning of Surveying Mathematics. Int. J. Inf. Commun. Technol. Educ. 12(2): 1-13 (2016) - [c29]Nicoletta Adamo-Villani, Saikiran Anasingaraju:
Holographic Signing Avatars for Deaf Education. eLEOT 2016: 54-61 - [c28]Saikiran Anasingaraju, Meng-Lin Wu, Nicoletta Adamo-Villani, Voicu Popescu, Susan Wagner Cook, Mitchell J. Nathan, Martha W. Alibali:
Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance. SIGGRAPH ASIA Symposium on Education 2016: 5:1-5:7 - 2015
- [j11]Hazar Nicholas Dib, Nicoletta Adamo-Villani, Jun Yu:
A Study of the Effects of First Person versus Third Person View in Educational Animation. EAI Endorsed Trans. e Learn. 2(6): e2 (2015) - [c27]Nicoletta Adamo-Villani, Jason Lestina, Saikiran Anasingaraju:
Does Character's Visual Style Affect Viewer's Perception of Signing Avatars? eLEOT 2015: 1-8 - [c26]Nicoletta Adamo-Villani, Ronnie B. Wilbur:
ASL-Pro: American Sign Language Animation with Prosodic Elements. HCI (8) 2015: 307-318 - [c25]Tiffany Jen, Nicoletta Adamo-Villani:
The Effect of Rendering Style on Perception of Sign Language Animations. HCI (8) 2015: 383-392 - [c24]Suren Deepak Rajasekaran, Nicoletta Adamo-Villani:
Senescence: An Age-Based Character Simulation Framework. IV 2015: 480-487 - 2014
- [j10]Hazar Dib, Nicoletta Adamo-Villani:
An innovative software application for surveying education. Comput. Appl. Eng. Educ. 22(3): 551-562 (2014) - [j9]Hazar Dib, Nicoletta Adamo-Villani, Stephen Garver:
Realistic versus Schematic Interactive Visualizations for Learning Surveying Practices: A Comparative Study. Int. J. Inf. Commun. Technol. Educ. 10(2): 62-74 (2014) - [j8]Nicoletta Adamo-Villani, Hazar Dib:
Online Virtual Learning Environments: A Review of Two Projects. Int. J. Syst. Serv. Oriented Eng. 4(1): 1-20 (2014) - [j7]Hazar Dib, Nicoletta Adamo-Villani:
Serious Sustainability Challenge Game to Promote Teaching and Learning of Building Sustainability. J. Comput. Civ. Eng. 28(5) (2014) - [j6]Innfarn Yoo, Juraj Vanek, Maria Nizovtseva, Nicoletta Adamo-Villani, Bedrich Benes:
Sketching human character animations by composing sequences from large motion database. Vis. Comput. 30(2): 213-227 (2014) - [c23]Nicoletta Adamo-Villani, Jian Cui, Voicu Popescu:
Scripted Animation Towards Scalable Content Creation for eLearning - A Quality Analysis. eLEOT 2014: 1-9 - [c22]Hazar Nicholas Dib, Nicoletta Adamo-Villani, Jun Yu:
Computer Animation for Learning Building Construction Management: A Comparative Study of First Person Versus Third Person View. eLEOT 2014: 76-84 - [c21]Jian Cui, Nicoletta Adamo-Villani, Voicu Popescu:
Charismatic and eloquent instructor avatars with scriptable gesture. SIGGRAPH Studio 2014: 18:1 - 2013
- [j5]Razieh Nilforooshan, Nicoletta Adamo-Villani, Hazar Dib:
A study of the effects of computer animation on college students' learning of Leadership in Energy and Environmental Design - LEED. EAI Endorsed Trans. e Learn. 1(3): e3 (2013) - [c20]Hazar Dib, Nicoletta Adamo-Villani, Stephen Garver:
An Interactive Virtual Environment for Teaching "Triangulations and Coordinates Calculations" to Surveying Students. IV 2013: 445-450 - [c19]Nicoletta Adamo-Villani, Thomas Haley-Hermiz, Robb Cutler:
Using a Serious Game Approach to Teach 'Operator Precedence' to Introductory Programming Students. IV 2013: 523-526 - 2012
- [c18]Nicoletta Adamo-Villani, Marcus Oania, David Whittinghill, Jacob Brown, Stephen Cooper:
Building a Serious Game to Teach Secure Coding in Introductory Programming Courses. Eurographics (Education Papers) 2012: 33-40 - 2011
- [j4]Hazar Dib, Nicoletta Adamo-Villani:
An e-tool for undergraduate surveying education: design and evaluation. EAI Endorsed Trans. e Learn. 1(1): e5 (2011) - [c17]Hazar Dib, Nicoletta Adamo-Villani:
An E-tool for Assessing Undergraduate Students' Learning of Surveying Concepts and Practices. IT Revolutions 2011: 189-201 - 2010
- [c16]Kyle Hayward, Nicoletta Adamo-Villani, Jason Lestina:
A Computer Animation System for Creating Deaf-Accessible Math and Science Curriculum Materials. Eurographics (Education Papers) 2010: 1-8 - [c15]Nicoletta Adamo-Villani, Kyle Hayward, Jason Lestina, Ronnie B. Wilbur:
Effective animation of sign language with prosodic elements for annotation of digital educational content. SIGGRAPH Talks 2010
2000 – 2009
- 2009
- [j3]Voicu Popescu, Paul Rosen, Nicoletta Adamo-Villani:
The graph camera. ACM Trans. Graph. 28(5): 158 (2009) - [c14]La Verne Abe Harris, Nicoletta Adamo-Villani:
Effects of culture on the pre-production design of the HIV Game. SIGGRAPH ASIA Educators Program 2009 - [p1]Gary R. Bertoline, Nathan W. Hartman, Nicoletta Adamo-Villani:
Computer-Aided Design, Computer-Aided Engineering, and Visualization. Handbook of Automation 2009: 639-652 - 2008
- [j2]Nicoletta Adamo-Villani, Ronnie B. Wilbur:
Two Novel Technologies for Accessible Math and Science Education. IEEE Multim. 15(4): 38-46 (2008) - [c13]Nicoletta Adamo-Villani, Ronnie B. Wilbur:
Effects of Platform (Immersive versus Non-immersive) on Usability and Enjoyment of a Virtual Learning Environment for Deaf and Hearing Children. EGVE (Posters) 2008 - 2007
- [c12]Nicoletta Adamo-Villani, Justin Heisler, Laura L. Arns:
Two gesture recognition systems for immersive math education of the deaf. IMMERSCOM 2007: 9 - [c11]Nicoletta Adamo-Villani, Ronnie B. Wilbur:
An Immersive Game for K-5 Math and Science Education. IV 2007: 921-924 - [c10]Nicoletta Adamo-Villani, Kelly Wright:
SMILE: an immersive learning game for deaf and hearing children. SIGGRAPH Educators Program 2007: 17 - 2006
- [c9]Nicoletta Adamo-Villani, Bedrich Benes, Matthew Brisbin, Bryce Hyland:
A Natural Interface for Sign Language Mathematics. ISVC (1) 2006: 70-79 - [c8]Nicoletta Adamo-Villani, Edward Carpenter, Laura L. Arns:
An immersive virtual environment for learning sign language mathematics. SIGGRAPH Educators Program 2006: 20 - [c7]Nicoletta Adamo-Villani, Jeffrey Richardson, Edward Carpenter, George Moore:
A photorealistic 3d virtual laboratory for undergraduate instruction in microcontroller technology. SIGGRAPH Educators Program 2006: 21 - 2005
- [c6]Peter Fiala, Nicoletta Adamo-Villani:
ARpm: An Augmented Reality Interface for Polygonal Modeling. ISMAR 2005: 196-197 - [c5]Nicoletta Adamo-Villani, Gerardo Beni:
Sign language subtitling. SIGGRAPH Educators Program 2005: 38 - 2004
- [j1]Nicoletta Adamo-Villani, Gerardo Beni:
Automated finger spelling by highly realistic 3D animation. Br. J. Educ. Technol. 35(3): 345-362 (2004) - [c4]Nicoletta Adamo-Villani, Gerardo Beni:
Keyboard-controlled signing semantroid. ICARCV 2004: 741-746 - [c3]Nicoletta Adamo-Villani, Gerardo Beni:
Keyboard Encoding of Facial Expressions. IV 2004: 324-328 - [c2]Nicoletta Adamo-Villani, John Doublestein, Zachary Martin:
The MathSigner: An Interactive Learning Tool for American Sign Language K-3 Mathematics. IV 2004: 713-716 - [c1]Nicoletta Adamo-Villani, Amit Chourasia, Clark A. Cory:
Production Interface for WEB-deliverable Realistic Interactive 3D Facial Animation. WSCG (Posters) 2004: 1-4
Coauthor Index
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last updated on 2024-12-03 21:20 CET by the dblp team
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