ACM Symposium on Applied Perception 2019, SAP 2018, Barcelona, Spain, September 19-20, 2019 - Solène Neyret; Elena Kokkinara; Mar González-Franco; Ludovic Hoyet; Douglas W. Cunningham; Justyna Swidrak (ACM, 2019)

The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role? - Katja Zibrek; Elena Kokkinara; Rachel McDonnell (IEEE Trans. Vis. Comput. Graph., 2018)

Facial Features of Non-player Creatures Can Influence Moral Decisions in Video Games - Ylva Ferstl; Elena Kokkinara; Rachel McDonnell (ACM Trans. Appl. Percept., 2017)

Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task - Katja Zibrek; Elena Kokkinara; Rachel McDonnell (Proceedings of the ACM Symposium on Applied Perception, SAP 2017, Cottbus, Germany, September 16 - 17, 2017, 2017)

Do I trust you, abstract creature?: a study on personality perception of abstract virtual faces - Ylva Ferstl; Elena Kokkinara; Rachel McDonnell (Proceedings of the ACM Symposium on Applied Perception, SAP 2016, Anaheim, California, USA, July 22-23, 2016, 2016)

Crowd appearance affects player performance in game combat scenarios - Emma Carrigan; Elena Kokkinara; Florian Gheorghe; Maxime Houlier; Stéphane Donikian; Rachel McDonnell (Proceedings of the 9th International Conference on Motion in Games, MIG 2016, Burlingame, California, USA, October 10-12, 2016, 2016)

The Effects of Visuomotor Calibration to the Perceived Space and Body, through Embodiment in Immersive Virtual Reality - Elena Kokkinara; Mel Slater; Joan López-Moliner (ACM Trans. Appl. Percept., 2015)

The Effect of Animation Realism on Face Ownership and Engagement - Elena Kokkinara; Rachel McDonnell (Proceedings of the Facial Analysis and Animation, Vienna, Austria, September 11, 2015, 2015)

Animation realism affects perceived character appeal of a self-virtual face - Elena Kokkinara; Rachel McDonnell (Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, 2015)

Turbulent motions cannot shake VR - Florian Soyka; Elena Kokkinara; Markus Leyrer; Heinrich H. Bülthoff; Mel Slater; Betty J. Mohler (2015 IEEE Virtual Reality, VR 2015, Arles, Camargue, Provence, France, March 23-27, 2015, 2015)

Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space - Mirabelle D'Cruz; Harshada Patel; Laura Lewis; Sue Cobb; Matthias Bues; Oliver Stefani; Tredeaux Grobler; Kaj Helin; Juhani Viitaniemi; Susanna Aromaa; Bernd Fröhlich; Stephan Beck; et al. (2014 IEEE Virtual Reality, VR 2014, Minneapolis, MN, USA, March 29 - April 2, 2014, 2014)

Modelling selective visual attention for autonomous virtual characters - Elena Kokkinara; Oyewole Oyekoya; Anthony Steed (Comput. Animat. Virtual Worlds, 2011)