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Kok-Lim Low
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2020 – today
- 2023
- [c37]Kaian Cai, Martin Henz, Kok-Lim Low, Xing Yu Ng, Jing Ren Soh, Kyn-Han Tang, Kar Wi Toh:
Visualizing Environments of Modern Scripting Languages. CSEDU (1) 2023: 146-153 - [c36]Boyd Anderson, Martin Henz, Kok-Lim Low:
Community-driven Course and Tool Development for CS1. SIGCSE (1) 2023: 834-840 - 2021
- [c35]Boyd Anderson, Martin Henz, Kok-Lim Low, Daryl Tan:
Shrinking JavaScript for CS1. SPLASH-E 2021: 87-96
2010 – 2019
- 2019
- [c34]Md Baharul Islam, Lai-Kuan Wong, Kok-Lim Low, Chee-Onn Wong:
Warping-Based Stereoscopic 3D Video Retargeting With Depth Remapping. WACV 2019: 1655-1663 - 2018
- [j9]Md Baharul Islam, Lai-Kuan Wong, Kok-Lim Low, Chee-Onn Wong:
Aesthetics-Driven Stereoscopic 3-D Image Recomposition With Depth Adaptation. IEEE Trans. Multim. 20(11): 2964-2979 (2018) - 2015
- [j8]Conrado R. Ruiz Jr., Sang N. Le, Kok-Lim Low:
Generating animated paper pop-ups from the motion of articulated characters. Vis. Comput. 31(6-8): 925-935 (2015) - [c33]Md Baharul Islam, Lai-Kuan Wong, Chee-Onn Wong, Kok-Lim Low:
Stereoscopic image warping for enhancing composition aesthetics. ACPR 2015: 645-649 - [c32]Chun-Hau Tan, Md Baharul Islam, Lai-Kuan Wong, Kok-Lim Low:
Semantics-Preserving Warping for Stereoscopic Image Retargeting. PSIVT 2015: 257-268 - [c31]Binh-Son Hua, Kok-Lim Low:
Guided path tracing using clustered virtual point lights. SIGGRAPH Asia Posters 2015: 43:1 - 2014
- [j7]Conrado R. Ruiz Jr., Sang N. Le, Jinze Yu, Kok-Lim Low:
Multi-style paper pop-up designs from 3D models. Comput. Graph. Forum 33(2): 487-496 (2014) - [j6]Sang N. Le, Su Jun Leow, Tuong-Vu Le-Nguyen, Conrado R. Ruiz Jr., Kok-Lim Low:
Surface and Contour-Preserving Origamic Architecture Paper Pop-Ups. IEEE Trans. Vis. Comput. Graph. 20(2): 276-288 (2014) - [c30]Conrado R. Ruiz Jr., Sang N. Le, Kok-Lim Low:
Creating animated pop-up books from the motion of 3D articulated characters. SIGGRAPH ASIA Posters 2014: 8 - 2013
- [j5]Tuong-Vu Le-Nguyen, Kok-Lim Low, Conrado R. Ruiz Jr., Sang N. Le:
Automatic Paper Sliceform Design from 3D Solid Models. IEEE Trans. Vis. Comput. Graph. 19(11): 1795-1807 (2013) - [c29]Linlin Liu, Kok-Lim Low, Wen-Yan Lin:
Dense image correspondence under large appearance variations. ICIP 2013: 770-774 - [c28]Binh-Son Hua, Tian-Tsong Ng, Kok-Lim Low:
Reconstruction of depth and normals from interreflections. ICIP 2013: 2557-2561 - [c27]Binh-Son Hua, Imari Sato, Kok-Lim Low:
Direct and progressive reconstruction of dual photography images. ICIP 2013: 3157-3161 - [c26]Conrado R. Ruiz Jr., Sang N. Le, Kok-Lim Low:
Generating multi-style paper pop-up designs using 3D primitive fitting. SIGGRAPH ASIA Technical Briefs 2013: 4:1-4:4 - 2012
- [j4]Thai-Duong Hoang, Kok-Lim Low:
Efficient screen-space approach to high-quality multiscale ambient occlusion. Vis. Comput. 28(3): 289-304 (2012) - [c25]Wen-Yan Lin, Linlin Liu, Yasuyuki Matsushita, Kok-Lim Low, Siying Liu:
Aligning images in the wild. CVPR 2012: 1-8 - [c24]Lai-Kuan Wong, Kok-Lim Low:
Enhancing visual dominance by semantics-preserving image recomposition. ACM Multimedia 2012: 845-848 - 2011
- [c23]Rubaiat Habib Kazi, Kien Chuan Chua, Shengdong Zhao, Richard C. Davis, Kok-Lim Low:
SandCanvas: new possibilities in sand animation. CHI Extended Abstracts 2011: 483 - [c22]Rubaiat Habib Kazi, Kien Chuan Chua, Shengdong Zhao, Richard C. Davis, Kok-Lim Low:
SandCanvas: a multi-touch art medium inspired by sand animation. CHI 2011: 1283-1292 - [c21]Binh-Son Hua, Kok-Lim Low:
Interactive motion deblurring using light streaks. ICIP 2011: 1553-1556 - [c20]Rubaiat Habib Kazi, Kien Chuan Chua, Shengdong Zhao, Kok-Lim Low:
SandCanvas: new possibilities in sand animation. SIGGRAPH Dailies 2011: 12:1-12:2 - [c19]Lai-Kuan Wong, Kok-Lim Low:
Saliency retargeting: An approach to enhance image aesthetics. WACV 2011: 73-80 - 2010
- [c18]Bo Peng, Kok-Lim Low, Thai-Duong Hoang:
Real-time CSG rendering using fragment sort. VRST 2010: 99-100 - [c17]Thai-Duong Hoang, Kok-Lim Low:
Multi-resolution screen-space ambient occlusion. VRST 2010: 101-102
2000 – 2009
- 2009
- [c16]Yunzhen Li, Kok-Lim Low:
Automatic registration of color images to 3D geometry. CGI 2009: 21-28 - [c15]The-Kiet Lu, Kok-Lim Low, Jianmin Zheng:
Fast visualization of complex 3D models using displacement mapping. Graphics Interface 2009: 7-14 - [c14]Lai-Kuan Wong, Kok-Lim Low:
Saliency-enhanced image aesthetics class prediction. ICIP 2009: 997-1000 - 2007
- [c13]Kok-Lim Low, Anselmo Lastra:
Predetermination of ICP Registration Errors And Its Application to View Planning. 3DIM 2007: 73-80 - 2006
- [b1]Kok-Lim Low:
View planning for range acquisition of indoor environments. University of North Carolina, Chapel Hill, USA, 2006 - [c12]Kok-Lim Low, Anselmo Lastra:
Efficient Constraint Evaluation Algorithms for Hierarchical Next-Best-View Planning. 3DPVT 2006: 830-837 - 2005
- [j3]Greg Welch, Andrei State, Adrian Ilie, Kok-Lim Low, Anselmo Lastra, Bruce Cairns, Herman Towles, Henry Fuchs, Ruigang Yang, Sascha Becker, Dan Russo, Jesse Funaro, Andries van Dam:
Immersive Electronic Books for Surgical Training. IEEE Multim. 12(3): 22-35 (2005) - 2004
- [j2]Adrian Ilie, Kok-Lim Low, Greg Welch, Anselmo Lastra, Henry Fuchs, Bruce Cairns:
Combining Head-Mounted and Projector-Based Displays for Surgical Training. Presence Teleoperators Virtual Environ. 13(2): 128-145 (2004) - [c11]Nathaniel Williams, Kok-Lim Low, Chad Hantak, Marc Pollefeys, Anselmo Lastra:
Automatic Image Alignment for 3D Environment Modeling. SIBGRAPI 2004: 388-395 - 2003
- [j1]Kok-Lim Low, Adrian Ilie:
Computing a View Frustum to Maximize an Object's Image Area. J. Graphics, GPU, & Game Tools 8(1): 3-15 (2003) - [c10]Kok-Lim Low, Anselmo Lastra:
Reliable and Rapidly-Converging ICP Algorithm Using Multiresolution Smoothing. 3DIM 2003: 171-178 - [c9]Nathaniel Williams, Chad Hantak, Kok-Lim Low, John Thomas, Kurtis Keller, Lars S. Nyland, David P. Luebke, Anselmo Lastra:
Monticello Through the Window. VAST 2003: 131-138 - [c8]Kok-Lim Low, Adrian Ilie, Greg Welch, Anselmo Lastra:
Combining Head-Mounted and Projector-Based Displays for Surgical Training. VR 2003: 110- - 2002
- [c7]Ramesh Raskar, Kok-Lim Low:
Blending Multiple Views. PG 2002: 145-155 - 2001
- [c6]Ramesh Raskar, Kok-Lim Low:
Interacting with spatially augmented reality. Afrigraph 2001: 101-108 - [c5]Ramesh Raskar, Greg Welch, Kok-Lim Low, Deepak Bandyopadhyay:
Shader Lamps: Animating Real Objects With Image-Based Illumination. Rendering Techniques 2001: 89-102 - [c4]Kok-Lim Low, Greg Welch, Anselmo Lastra, Henry Fuchs:
Life-sized projector-based dioramas. VRST 2001: 93-101
1990 – 1999
- 1999
- [c3]Tiow Seng Tan, Ket Fah Chong, Kok-Lim Low:
Computing bounding volume hierarchies using model simplification. SI3D 1999: 63-69 - 1998
- [c2]Tiow Seng Tan, Ket Fah Chong, Kok-Lim Low:
Collision detection framework using model simplification. SIGGRAPH Abstracts and Applications 1998: 246 - 1997
- [c1]Kok-Lim Low, Tiow Seng Tan:
Model Simplification Using Vertex-Clustering. SI3D 1997: 75-82, 188
Coauthor Index
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last updated on 2024-08-05 21:13 CEST by the dblp team
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