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Anne Sullivan
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2020 – today
- 2024
- [c42]Alexandra Teixeira Riggs, Rachel Donley, Terra Mae Gasque, Noura Howell, Anne Sullivan:
Red [Redacted] Theatre: Queering Puzzle-Based Tangible Interaction Design. Conference on Designing Interactive Systems 2024 - [c41]Atefeh Mahdavi Goloujeh, Anne Sullivan, Brian Magerko:
Is It AI or Is It Me? Understanding Users' Prompt Journey with Text-to-Image Generative AI Tools. CHI 2024: 183:1-183:13 - [c40]Atefeh Mahdavi Goloujeh, Anne Sullivan, Brian Magerko:
The Social Construction of Generative AI Prompts. CHI Extended Abstracts 2024: 320:1-320:7 - [c39]Alexandra Teixeira Riggs, Sylvia Janicki, Noura Howell, Anne Sullivan:
Designing an Archive of Feelings: Queering Tangible Interaction with Button Portraits. CHI 2024: 509:1-509:17 - [c38]Sylvia Janicki, Alexandra Teixeira Riggs, Noura Howell, Anne Sullivan, Abigale Stangl:
Queering/Cripping Technologies of Productivity. CHI Extended Abstracts 2024: 563:1-563:12 - [c37]Rachel Donley, Shano Liang, Ari Gass, Anne Sullivan:
Session details: Workshop on Queer Play. FDG 2024 - [c36]Mel Stanfill, Anastasia Salter, Anne Sullivan:
They Can't Play with Us: Pronoun Controversies and the Reinforcement of Heteronormativity in Games. FDG 2024: 28 - [c35]Sylvia Janicki, Alexandra Teixeira Riggs, Noura Howell, Anne Sullivan, Nassim Parvin:
Sensing Bodies: Engaging Postcolonial Histories through More-than-Human Interactions. TEI 2024: 41:1-41:15 - 2023
- [c34]Anne Sullivan, Mel Stanfill, Anastasia Salter:
The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer Play. FDG 2023: 27:1-27:9 - [c33]Kevin Tang, Terra Mae Gasque, Rachel Donley, Anne Sullivan:
"It Has to Ignite Their Creativity": Opportunities for Generative Tools for Game Masters. FDG 2023: 63:1-63:6 - 2022
- [c32]Victoria Mirecki, Juliette Spitaels, Karen Royer, Jordan Graves, Anne Sullivan, Gillian Smith:
"My Brain Does Not Function That Way": Comparing Quilters' Perceptions and Motivations Towards Computing and Quilting. Conference on Designing Interactive Systems 2022: 1035-1043 - [c31]Alexandra Teixeira Riggs, Noura Howell, Anne Sullivan:
Button Portraits: Embodying Queer History with Interactive Wearable Artifacts. ICIDS 2022: 28-47 - [c30]Luowen Qiao, Anne Sullivan:
Twine Screen Reader: A Browser Extension for Improving the Accessibility of Twine Stories for People with Visual Impairments. ICIDS 2022: 577-589 - 2021
- [c29]Jordan Graves, Karen Royer, Gillian Smith, Anne Sullivan:
Procedural Patchwork: Community-Focused Generative Design for Quilting. Creativity & Cognition 2021: 44:1-44:3 - [c28]Mel Stanfill, Anastasia Salter, Anne Sullivan:
Orange is Sus: Among Us and Political Play. FDG 2021: 23:1-23:9 - 2020
- [c27]Anne Sullivan, Mel Stanfill, Anastasia Salter:
Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor. FDG 2020: 34:1-34:8 - [c26]Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan:
Tabletop Roleplaying Games as Procedural Content Generators. FDG 2020: 103:1-103:9 - [i1]Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan:
Tabletop Roleplaying Games as Procedural Content Generators. CoRR abs/2007.06108 (2020)
2010 – 2019
- 2019
- [c25]Anastasia Salter, Mel Stanfill, Anne Sullivan:
But does pikachu love you?: reproductive labor in casual and hardcore games. FDG 2019: 39:1-39:10 - [c24]Anne Sullivan, Emily Kuzneski Johnson:
BeadED Adventures: Crafting STEM Learning. TEI 2019: 351-358 - [e1]Rogelio Enrique Cardona-Rivera, Anne Sullivan, R. Michael Young:
Interactive Storytelling - 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19-22, 2019, Proceedings. Lecture Notes in Computer Science 11869, Springer 2019, ISBN 978-3-030-33893-0 [contents] - 2018
- [c23]Ben Samuel, Aaron A. Reed, Emily Short, Samantha Heck, Barrie D. Robison, Landon Wright, Terence Soule, Mike Treanor, Joshua McCoy, Anne Sullivan, Alireza Shirvani, Edward T. Garcia, Rachelyn Farrell, Stephen G. Ware, Katherine Compton:
Playable Experiences at AIIDE 2018. AIIDE 2018: 275-281 - [c22]Anastasia Salter, Bridget Blodgett, Anne Sullivan:
"Just because it's gay?": transgressive design in queer coming of age visual novels. FDG 2018: 22:1-22:9 - [c21]Anne Sullivan, Anastasia Salter, Gillian Smith:
Games crafters play. FDG 2018: 26:1-26:9 - [c20]Anne Sullivan, Mirjam Palosaari Eladhari, Michael Cook:
Tarot-based narrative generation. FDG 2018: 54:1-54:7 - [c19]Emily Kuzneski Johnson, Anne Sullivan:
Facilitating Undergraduate Experimental Game Design: A Pilot Study with Celestial Harmony. iLRN 2018: 177-188 - [c18]Anne Sullivan, Joshua Allen McCoy, Sarah Hendricks, Brittany Williams:
Loominary: Crafting Tangible Artifacts from Player Narrative. TEI 2018: 443-450 - 2017
- [j2]Anne Sullivan, Gillian Smith:
Designing craft games. Interactions 24(1): 38-41 (2017) - [c17]Anne Sullivan, Anastasia Salter:
A taxonomy of narrative-centric board and card games. FDG 2017: 23:1-23:10 - 2016
- [c16]Mike Treanor, Josh McCoy, Anne Sullivan:
A Framework for Playable Social Dialogue. AIIDE 2016: 232-238 - 2015
- [c15]Mike Treanor, Josh McCoy, Anne Sullivan:
Social Play in Non-Player Character Dialog. INT/SBG@AIIDE 2015: 99-101 - [c14]Theresa Jean Tanenbaum, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino:
Costumes and Wearables as Game Controllers. TEI 2015: 477-480 - 2013
- [c13]Lisa Stifelman, Adam Elman, Anne Sullivan:
Designing natural speech interactions for the living room. CHI Extended Abstracts 2013: 1215-1220 - 2012
- [c12]Anne Sullivan, April Grow, Michael Mateas, Noah Wardrip-Fruin:
The design of Mismanor: creating a playable quest-based story game. FDG 2012: 180-187 - [c11]Gillian Smith, Anne Sullivan:
The five year evolution of a game programming course. SIGCSE 2012: 87-92 - 2011
- [c10]Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin:
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project. AIIDE 2011 - [c9]Adam M. Smith, Chris Lewis, Kenneth Hullet, Anne Sullivan:
An inclusive view of player modeling. FDG 2011: 301-303 - [c8]Anne Sullivan, Gillian Smith:
Lessons in teaching game design. FDG 2011: 307-309 - [c7]Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin:
SpyFeet: an exercise RPG. FDG 2011: 310-312 - [c6]Anne Sullivan, April Grow, Tabitha Chirrick, Max Stokols, Noah Wardrip-Fruin, Michael Mateas:
Extending CRPGs as an Interactive Storytelling Form. ICIDS 2011: 164-169 - 2010
- [c5]Anne Sullivan, Michael Mateas, Noah Wardrip-Fruin:
Rules of engagement: moving beyond combat-based quests. FDG 2010: 11:1-11:8
2000 – 2009
- 2009
- [c4]Sherol Chen, Mark J. Nelson, Anne Sullivan, Michael Mateas:
Evaluating the Authorial Leverage of Drama Management. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 20-23 - [c3]Anne Sullivan, Sherol Chen, Michael Mateas:
From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 111-118 - [c2]Anne Sullivan:
Gender-inclusive quest design in massively multiplayer online role-playing games. FDG 2009: 354-356 - 2008
- [c1]Anne Sullivan, Sherol Chen, Michael Mateas:
Integrating Drama Management into an Adventure Game. AIIDE 2008 - 2007
- [j1]Jacob Telleen, Anne Sullivan, Jerry Yee, Oliver Wang, Prabath Gunawardane, Ian Collins, James Davis:
Synthetic Shutter Speed Imaging. Comput. Graph. Forum 26(3): 591-598 (2007)
Coauthor Index
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last updated on 2024-07-20 21:16 CEST by the dblp team
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