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Quasim H. Mehdi
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2010 – 2019
- 2015
- [c39]Maite Frutos Pascual, Begoña García Zapirain, Quasim H. Mehdi:
Where do they look at? Analysis of gaze interaction in children while playing a puzzle game. CGAMES 2015: 103-106 - [c38]Alsanossi M. Ahmed, Quasim H. Mehdi, Robert Moreton, Adel Elmaghraby:
Serious games providing opportunities to empower citizen engagement and participation in e-government services. CGAMES 2015: 138-142 - [e8]Quasim H. Mehdi, Adel Elmaghraby, Ian Marshall, Adrian P. Lauf, Jerzy W. Jaromczyk, Rammohan K. Ragade, Begoña García Zapirain, Dar-Jen Chang, Julia Chariker, Mostafa M. El-Said, Roman V. Yampolskiy:
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015. IEEE Computer Society 2015, ISBN 978-1-4673-7921-2 [contents] - 2014
- [c37]Alsanossi M. Ahmed, Quasim H. Mehdi, Robert Moreton, Adel Said Elmaghraby:
Towards the use of serious games for effective e-government service. CGAMES 2014: 1-6 - 2013
- [c36]Quasim H. Mehdi:
Preface. CGAMES 2013: 8 - [c35]Paul Smith, Thomas P. Hartley, Quasim H. Mehdi:
C# interpreter and unity 3D for educational programming games. CGAMES 2013: 41-47 - [c34]Robert Adam Burgess, Thomas P. Hartley, Quasim H. Mehdi, Rana Mehdi:
Monitoring of patient fluid intake using the Xbox Kinect. CGAMES 2013: 60-64 - [c33]Gary Hookway, Quasim H. Mehdi, Tom Hartley, Nsikak E. Bassey:
Learning physics through computer games. CGAMES 2013: 119-126 - [e7]Quasim H. Mehdi, Adel Elmaghraby, Ian Marshall, Jerzy W. Jaromczyk, Rammohan K. Ragade, Begoña García Zapirain, Dar-Jen Chang, Julia Chariker, Mostafa M. El-Said, Roman V. Yampolskiy:
18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013, Louisville, KY, USA, July 30 - Aug. 1, 2013. IEEE Computer Society 2013, ISBN 978-1-4799-0818-9 [contents] - 2012
- [c32]Christopher Carter, Quasim H. Mehdi, Thomas P. Hartley:
Navigational techniques to improve usability and user experience in RPG games. CGAMES 2012: 86-93 - [c31]Thomas P. Hartley, Quasim H. Mehdi:
In-game adaptation of a navigation mesh cell path. CGAMES 2012: 230-236 - [e6]Quasim H. Mehdi, Adel Elmaghraby, Ian Marshall, Robert Moreton, Rammohan K. Ragade, Begoña García Zapirain, Julia Chariker, Mostafa M. El-Said, Roman V. Yampolskiy, Nickola Li Zhigiang:
17th International Conference on Computer Games, CGAMES 2012, Louisville, KY, USA, July 30 - Aug. 1, 2012. IEEE Computer Society 2012, ISBN 978-1-4673-1120-5 [contents] - 2011
- [c30]Thomas P. Hartley, Quasim H. Mehdi:
In-game tactic adaptation for interactive computer games. CGAMES 2011: 41-49 - [c29]Nsikak E. Bassey, Quasim H. Mehdi, Thomas P. Hartley:
Smart Terrain in Online Tactic Agent decision making process. CGAMES 2011: 143-147 - [e5]Quasim H. Mehdi, Adel Said Elmaghraby, Robert Moreton, Roman V. Yampolskiy, Julia Chariker:
16th International Conference on Computer Games, CGAMES 2011, Louisville, KY, USA, 27-30 July, 2011. IEEE Computer Society 2011, ISBN 978-1-4577-1451-1 [contents]
2000 – 2009
- 2009
- [j5]Thomas P. Hartley, Quasim H. Mehdi:
Online action adaptation in interactive computer games. Comput. Entertain. 7(2): 28:1-28:31 (2009) - 2005
- [c28]Xin Zeng, Quasim H. Mehdi, Norman E. Gough:
From Visual Semantic Parameterization to Graphic Visualization. IV 2005: 488-493 - 2003
- [j4]Michael J. Allen, Francisco Javier Marín Martín, Francisco García-Lagos, Norman E. Gough, Quasim H. Mehdi:
Fuzzy processing for active vision. Integr. Comput. Aided Eng. 10(3): 267-285 (2003) - [c27]Michael J. Allen, Norman E. Gough, Quasim H. Mehdi, Brian Wink:
A Review of Eye-Tracking and Usability in Computer Games. GAME-ON 2003: 26- - [c26]Xin Zeng, Quasim H. Mehdi, Norman E. Gough:
An Inference Methodology for Reasoning About Visual Information for a Virtual Environment. GAME-ON 2003: 53- - [c25]Hussam Suliman, Quasim H. Mehdi, Norman E. Gough:
Ontology for Perception in Cognitive Agents and Synthetic Environments. GAME-ON 2003: 127- - [c24]Quasim H. Mehdi, Xin Zeng, Norman E. Gough:
Story Visualization for Interactive Virtual Environment. IASSE 2003: 20-24 - [c23]Xin Zeng, Quasim H. Mehdi, Norman E. Gough:
Shape of the Story: Story Visualization Techniques. IV 2003: 144-151 - [e4]Quasim H. Mehdi, Norman E. Gough, Stéphane Natkin:
4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK. EUROSIS 2003, ISBN 9-0773-8105-8 [contents] - 2002
- [j3]Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:
Animating Intelligent Games Characters Using Mesh Skinning. Int. J. Intell. Games Simul. 1(1): 12-17 (2002) - [c22]Quasim H. Mehdi, Zhigang Wen, Norman E. Gough:
A New Approach for Animating Intelligent Agents in Complex 3D Virtual Environment Based on Spatial Perception and Memory. IS 2002: 60-64 - [c21]Hussam Suliman, Quasim H. Mehdi, Norman E. Gough:
Virtual Agent Using a Combined Cognitive Map and Knowledge Base Systems. IS 2002: 65-70 - [c20]Quasim H. Mehdi, Hussam Suliman, Norman E. Gough:
An Agent and Group Model for Generating a Variety of Flocking Behaviours. ESM 2002: 163-167 - [c19]Norman E. Gough, Quasim H. Mehdi, Philippe Geril:
GAMENET: EU Networking for Development and Application of Next-Generation Computer Games. GAME-ON 2002 - [c18]Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:
Neural Networks for Animating Variations in Character Behaviours. GAME-ON 2002 - [c17]Xin Zeng, Quasim H. Mehdi, Norman E. Gough:
Generation of a 3D Virtual Story Environment Based on Story Description. GAME-ON 2002 - [c16]Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:
A New Animation Approach for Visualizing Intelligent Agent Behaviours in a Virtual Environment. IV 2002: 93-98 - [e3]Quasim H. Mehdi, Norman E. Gough:
3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK. ? 2002 [contents] - 2001
- [j2]Michael J. Allen, Quasim H. Mehdi, Norman E. Gough:
Efficient Object Location in Frame Sequences Using Adaptive Fuzzy-Tuned Scanpaths. Int. J. Comput. Their Appl. 8(2) (2001) - [c15]Hussam Suliman, Quasim H. Mehdi, Norman E. Gough:
Spatial Cognitive Maps in Agent Navigation and Path Planning. IS 2001: 27-31 - [c14]Quasim H. Mehdi, Zhigang Wen, Norman E. Gough:
Visualisation System for Agent Behaviours in Virtual Environments. IS 2001: 47-50 - [c13]Michael J. Allen, Hussam Suliman, Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:
Directions for Future Games Development. GAME-ON 2001: 22- - [c12]Hussam Suliman, Quasim H. Mehdi, Norman E. Gough:
Software Development for Reasoning and Cognitive NPCs. GAME-ON 2001: 35- - [c11]Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:
Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. GAME-ON 2001: 56- - [e2]Quasim H. Mehdi, Norman E. Gough:
2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK. ? 2001 [contents] - 2000
- [c10]Quasim H. Mehdi, William Dixon, Ian J. Griffiths, Norman E. Gough:
A Multimedia Application for Interactive Production of Thermal Error Models. IS 2000: 80-83 - [c9]Michael J. Allen, Quasim H. Mehdi, Norman E. Gough, Ian M. Coulson:
Efficient Object Location in Frame Sequences using Adaptive Fuzzy-Tuned Scanpaths. IS 2000: 126-130 - [c8]Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen:
Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. GAME-ON 2000: 5- - [c7]Quasim H. Mehdi, Hussam Suliman, E. Asloglou, Norman E. Gough, Michael J. Allen:
Artificial Neural Networks in Future Computer Games. GAME-ON 2000: 29- - [c6]Norman E. Gough, Hussam Suliman, Quasim H. Mehdi:
Fuzzy State Machine Modelling of Agents and their Environments for Games. GAME-ON 2000: 61- - [c5]Zhigang Wen, Quasim H. Mehdi, Norman E. Gough, Hussam Suliman:
Creating Animated Behavioural Character Based on Environmental Effects. GAME-ON 2000: 76- - [e1]Quasim H. Mehdi, Norman E. Gough:
1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK. ? 2000 [contents]
1990 – 1999
- 1999
- [c4]Michael J. Allen, Ian M. Coulson, Norman E. Gough, Quasim H. Mehdi:
Classifying coloured objects under different lighting conditions using the HSV colour model and a neural network. ECC 1999: 3975-3981 - 1998
- [j1]Ian J. Griffiths, Quasim H. Mehdi, Norman E. Gough:
Microcontroller based genetic algorithms. Microprocess. Microsystems 21(6): 403-413 (1998) - [c3]Tingkai Wang, Norman E. Gough, Quasim H. Mehdi:
Cooperation and Competition in Multiple AGV Systems. ESM 1998: 614-621 - 1997
- [c2]Ian J. Griffiths, Quasim H. Mehdi, Norman E. Gough:
Fuzzy-tuned Stochastic Scanpaths for AGV Vision. ICANNGA 1997: 88-92 - [c1]Tingkai Wang, Quasim H. Mehdi, Norman E. Gough:
An Object-Oriented Environment Database for AGV Path Planing. TOOLS (24) 1997: 86-95
Coauthor Index
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