| Reactive Barrier | |||
|---|---|---|---|
| Cost | |||
| Tier | 2 | ||
| +1 Out of Combat Regen | |||
| Passive | |||
| Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced. | |||
| Upgrades From: | |||
| Upgrades To: | |||
| Codename: upgrade_vex_barrier | |||
Reactive Barrier
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| Reactive Barrier | |||
|---|---|---|---|
| Cost | |||
| Tier | 2 | ||
| Enhanced | |||
| +1 Out of Combat Regen | |||
| Passive | |||
| Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced. | |||
| Upgrades From: | |||
| Upgrades To: | |||
| Codename: upgrade_vex_barrier | |||
Reactive Barrier is a Tier 2 Vitality Item that can be purchased from the Shop for
1,600. Its component,
Grit, makes up
800 of the cost.
It is a component of Indomitable.
Barrier Triggers
[edit | edit source]Abilities
[edit | edit source]Abrams: Shoulder Charge, Seismic Impact (both stun and mid-air drag down)
Apollo: Riposte, Itani Lo Sahn
Bebop: Grapple Arm
Billy: Chain Gang
Celeste: Dazzling Trick
Drifter: Rend (after T3)
Dynamo: Singularity
Graves: Grasping Hands
Grey Talon: Spirit Snare, Guided Owl
Haze: Sleep Dagger
Holliday: Spirit Lasso
Infernus: Concussive Combustion
Ivy: Entangling Thorns (after T3), Stone Form (both stun and mid-air drag down), Air Drop (after T3)
Lady Geist: Soul Exchange (after T2)
Lash: Ground Strike (when dragging mid-air enemies to the ground), Death Slam
Mina: Nox Nostra
Mirage: Dust Devil, Djinn's Mark (after T3)
Mo & Krill: Combo
Paige: Captivating Read, Rallying Charge
Paradox: Time Wall (after T2), Paradoxical Swap
Rem: Naptime
Seven: Static Charge
Silver: Boot Kick
Sinclair: Rabbit Hex
The Doorman: Luggage Cart, Hotel Guest
Venator: Gutshot, Hex-Lined Snap Trap
Victor: Shocking Reanimation
Vindicta: Stake
Viscous: Goo Ball
Vyper: Petrifying Bola
Warden: Binding Word
Wraith: Telekinesis
Items
[edit | edit source]Knockdown
Silence Wave
Crushing Fists
Silencer
Cursed Relic
Focus Lens
Arctic Blast
Lightning Scroll
Vortex Web
Update history
[edit | edit source]View the full update history: Reactive Barrier/Update history
| Update | Changes |
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