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Making complexity fun: machining procedures in mechanical engineering

  • Autores: Victor Potier, Catherine Pons-Lelardeux, Michèle Lalanne, Pierre Lagarrigue
  • Localización: The International journal of engineering education, ISSN-e 0949-149X, Vol. 32, no. Extra 1 (Parte B ), 2016, págs. 491-500
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Gamification can be defined as the development of playability of an object or a situation that was not initially playable.When it comes to learning machining procedures in mechanical engineering, the game appears to be an effective way tohandle procedures’ high level of complexity. Through the study of the serious game Mecagenius, we shall defend the thesisthat gamifying the acquisition of cognitive and technical knowledge allows its complexity to be better grasped and mattersto be simplified, on one hand by the use of gameplay mechanics, on another hand by leveling several types of complexity inmulti-layers game levels. Encouraged to try and involved by the level design, we will show how learners handle more andmore complex operations.


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