Jesús López Belmonte, Santiago Pozo Sánchez
, Antonio José Moreno Guerrero
, José Antonio Marín Marín
Starting from the innovation articulating principles as pillars for updating and educational excellence, it is pertinent to remark on the need to generate new ways to carry out the training processes to respond to students' interests in the digital age. In this line, one of the most pioneering innovations generated by the technological revolution has been the metaverse, a virtual world in which – out of digital devices – a great immersive experience and total interaction with its elements is generated in the user. Due to its short trajectory, the metaverse's potential in education is still waiting to be explored. This project aims to create an educational metaverse helping to develop the didactic contents of different curricular subjects to raise the teaching and learning process to a larger scale of immersion and innovation. For this purpose, a specific didactic methodology will be designed and implemented for training in the metaverse as well as the preparation and implementation of a competence-training program for creating and using virtual classrooms. This way, it will be possible to generate and transfer knowledge in the metaverse out of the improvement of the psychoeducational skills of students as well as to encourage inclusive education and the improvement of diversity care. The methodology this project will follow will be based on cooperative work and the principle of self-sufficiency for the efficient implementation of learning based on projects and problems to teach the didactic contents and achieve the learning objectives. All the above will start from a systematic strategy to follow up and evaluate the project's development and its impact.
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