This chapter sets out from the empirical basis of data collected in a digital storytelling activity implemented as part of the IEP! project, in which different creative practices and methods come into play. Considering the complex codependence of elements - mediational tools and artefacts, roles and identities, language/ s, histories, space, time, activities, etc. - that converge in and around a handicraft activity carried out in one session, we draw on the notion of ecology to consider the opportunities for young people's (language) learning that emerge therein. The analysis focuses on how: 1) life histories create a panoramic.space for learning; 2) the youth develop self- knowledge in the ways they manage their activity and their relationships; and 3) the youth harness the affordances of the context for managing their engagement and alignment in the activity and with others.
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