Joined La Trobe University
Started as a Lecturer in Computer Science and Information Technology in a continuing academic position.
About
Lecturer in Computer Science & Information Technology, La Trobe University
I study how humans, AI agents, robots, and spatial environments can understand one another through XR. My work builds interfaces that connect perception, memory, action, and collaboration across realities.
The 4th International Workshop on Spatial Memory in XR invites papers on recording, representing, replaying, and sharing dynamic spatial experiences.
Started as a Lecturer in Computer Science and Information Technology in a continuing academic position.
Four papers from co-advised students were accepted to IEEE TVCG and presented at IEEE VR 2026.
The third XRMemory workshop will be held at IEEE VR 2026, continuing the community around spatial memory and XR.
Serving as Lead Guest Editor for the XRMemory Special Issue in Springer Virtual Reality.
Received two Best Paper Awards at IEEE ISMAR 2025.
Focus Areas
Record, compress, and replay spatial experiences across places and time through semantic scene graphs and adaptive replay.
Augmented perception, spatial memory, and shared XR world models for embodied agents in complex real-world environments.
Digital self and autonomous agency through XR twins that think, work, and stay aligned with the people they represent.
Interested in collaborating?
I welcome students, researchers, and partners interested in XR, AI, and human-centered intelligent systems.
Contact