MAP05: Ghost Town (The Plutonia Experiment)

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Plutonia maps 01-11

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Secret maps: 31 32

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

MAP05: Ghost Town is the fifth map of The Plutonia Experiment. It was designed by Milo Casali and uses the music track "Hiding The Secrets", the music for most secret levels from Doom.

This level was also ported to PlayStation Final Doom as MAP27: Ghost Town.

Walkthrough[edit]

Map of Ghost Town
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a small room with a walkway in front of you with a shotgun on it. Take care not to fall into the water on either side as the pools are 20% damaging floors with no escape. On both sides of the walkway are windows with chaingunners in them. Kill them if you want, then proceed forward and grab the megaarmor. In this room are two columns blocking access to hallways behind them. Hit the button on either one, and both columns will lower and release barons of Hell. Kill them, then proceed down either hallway, wary of the revenant at the end. You will be overlooking a large courtyard with cacodemons, demons, and mancubi. There are also a pair of raised platforms at each end with chaingunners. Clear out the room in whichever way suits you, then proceed to the south-east walkway.

Take a few steps into the room, and you will be greeted by chaingunners on each pillar and a spiderdemon, as well as a pair of arachnotrons on raised platforms. Move out, kill whoever is in sight, and move back to cover. When they are dealt with, collect the rockets on the platform the spiderdemon was on, and grab the blue keycard in the room leading off of the one you are in. This will release a bunch of revenants, so run back to the courtyard fast, where more chaingunners have been released.

Head to the northwestern walkway, and slay the chaingunners on the platforms in the room leading off. Behind the northeastern platform is a rocket launcher which you can get if you want. Head into either hallway, grab the armor, and head into the room with the stairs. Kill the chaingunners at the top, and quickly run all the way up the stairs. Peek down and you will see some arch-viles coming after you. Once they are dead, kill the chaingunners that also showed up, then open the door, which will release six barons and an arch-vile, so run down the stairs, then kill them. Go back up, kill the arch-vile, and hit the switch, which will open the door you tried to open, releasing three more barons. Kill them, then step on the exit pad.

Secrets[edit]

  1. Once in the grassy outdoor area, climb either staircase in the southwest corner. There is a teleporter in a recessed corner up here; take it to get to the raised ledge with the plasma gun on it. From here, you can drop onto the nearby megasphere. (sector 35)

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:27 Drew DeVore (stx-Vile) 2001-10-18 pl05-027.zip
NM speed 00:29 Drew DeVore (stx-Vile) 2002-04-12 pn05-029.zip
UV max 02:11 Drew DeVore (stx-Vile) 2012-04-03 pl05-211.zip
NM100S 00:29 Drew DeVore (stx-Vile) 2002-04-12 pn05-029.zip
UV -fast 03:07 Jim Leonard (Xit Vono) 2002-09-30 pf05-307.zip
UV -respawn 03:05 Jim Leonard (Xit Vono) 2002-05-07 pr05-305.zip
UV Tyson 45:37 Jim Leonard (Xit Vono) 2004-12-18 pt054537.zip
UV pacifist 00:41 Jim Leonard (Xit Vono) 2002-08-08 pp05-041.zip

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:26.49 El Juancho 2022-04-17 pl05-026.zip
NM speed
UV max 1:56.97 Orii 2024-10-05 pl05m156.zip
NM 100S 0:29.71 Drew DeVore (stx-Vile) 2002-04-12 pn05-029.zip
UV -fast 2:30.06 Aleksey Kamenev (4shockblast) 2017-07-22 realfast.zip
UV -respawn 1:56.97 Andrea Rovenski 2015-10-20 pl05r156.zip
UV Tyson 12:41.51 j4rio 2018-05-08 pl05t1241.zip
UV pacifist 0:35.54 Kyle McAwesome 2022-12-10 pl05p035.zip
NoMo 0:21.89 Krankdud 2016-06-02 pl05o021.zip
NoMo 100S 0:25.86 Kraflab 2019-02-26 pl05os025.zip

The data was last verified in its entirety on October 26, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north-east. (thing 107)
  2. facing north-west. (thing 206)
  3. facing north-east. (thing 207)
  4. facing south-east. (thing 208)
  5. facing south-west. (thing 209)
  6. facing north-east. (thing 210)
  7. facing west. (thing 211)
  8. facing south. (thing 212)

Statistics[edit]

Map data[edit]

Things 241
Vertices 998*
Linedefs 1069
Sidedefs 579
Sectors 108
* The vertex count without the effect of node building is 882.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]