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3D Animation Watermarking Using PositionInterpolator

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Multimedia Content Representation, Classification and Security (MRCS 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4105))

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Abstract

For real-time animation, keyframe animation that consists of translation, rotation, scaling interpolator nodes is used widely in 3D graphics. This paper presents 3D keyframe animation watermarking based on vertex coordinates in CoordIndex node and keyvalues in PositionInterpolator node for VRML animation. Experimental results verify that the proposed algorithm has the robustness against geometrical attacks and timeline attacks as well as the invisibility.

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© 2006 Springer-Verlag Berlin Heidelberg

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Lee, SH., Kwon, KR., Jung, G.S., Cha, B. (2006). 3D Animation Watermarking Using PositionInterpolator. In: Gunsel, B., Jain, A.K., Tekalp, A.M., Sankur, B. (eds) Multimedia Content Representation, Classification and Security. MRCS 2006. Lecture Notes in Computer Science, vol 4105. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11848035_12

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  • DOI: https://doi.org/10.1007/11848035_12

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-39392-4

  • Online ISBN: 978-3-540-39393-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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