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A Traffic Modeling Method for MMOG | IEEE Conference Publication | IEEE Xplore

A Traffic Modeling Method for MMOG


Abstract:

The traditional method of fitting data is least square, but this method can not model the main part of game traffic targetedly, so that the error is bigger while the numb...Show More

Abstract:

The traditional method of fitting data is least square, but this method can not model the main part of game traffic targetedly, so that the error is bigger while the number of players is increasing. In this paper, the game traffic is divided into four sections according to the density of data, each section is given a different weight, and relative error of least square is used for modeling. The experiment results show that this method can model game traffic effectively and reduce data error for the main part of game traffic, so it is more suitable for modeling the game traffic.
Date of Conference: 06-08 August 2008
Date Added to IEEE Xplore: 03 September 2008
Print ISBN:978-0-7695-3263-9
Conference Location: Phuket, Thailand

References

References is not available for this document.