Abstract:
With the rapidly growing VR industry, in recent years, more and more attention has been paid for fire sound synthesis. However, previous methods usually ignore the influe...Show MoreMetadata
Abstract:
With the rapidly growing VR industry, in recent years, more and more attention has been paid for fire sound synthesis. However, previous methods usually ignore the influences of the different solid combustibles, leading to unrealistic sounding results. This paper proposes SSC (sounding solid combustibles), which is a new recording-driven non-premixed flame sound synthesis framework accounting for different solid combustibles. SSC consists of three components: combustion noise, vortex noise and popping sounds. The popping sounds are the keys to distinguish the differences of solid combustibles. To improve the quality of fire sound, we extract the features of popping sounds from the real fire sound examples based on modified Empirical Mode Decomposition (EMD) method. Unlike previous methods, we take both direct combustion noise and vortex noise into account because the fire model is non-premixed flame. In our method, we also greatly resolve the synchronization problem during blending the three components of SSC. Due to the introduction of the popping sounds, it is easy to distinguish the fire sounds of different solid combustibles by our method, with great potential in practical applications such as games, VR system, etc. Various experiments and comparisons are presented to validate our method.
Published in: IEEE Transactions on Visualization and Computer Graphics ( Volume: 24, Issue: 2, 01 February 2018)