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Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images

Published: 23 May 2006 Publication History

Abstract

Ubiquitous Graphics addresses the problem of interacting with very large computer graphics images, for instance an online map or a large digitized painting. It uses a combination of mobile and stationary displays to show both overview and detail. The main image is displayed using a projector or other large traditional display. To access details, the user holds a mobile device in front of the stationary display. Using ultrasonic tracking the smaller display is aligned with the overview, giving access to a corresponding portion of the image in higher resolution. Alternatively the system provides "magic lens" functionality that can show additional information. Users may add free-form annotations and pre-defined graphical objects by interacting directly with the mobile device. In a user study, subjects drew better descriptive maps using the system than an ordinary map application. The system is robust and was demonstrated to several thousand people in a week-long public exhibit.

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      cover image ACM Other conferences
      AVI '06: Proceedings of the working conference on Advanced visual interfaces
      May 2006
      512 pages
      ISBN:1595933530
      DOI:10.1145/1133265
      • General Chair:
      • Augusto Celentano
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

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      Published: 23 May 2006

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      Author Tags

      1. magic lenses
      2. mobile computing
      3. peephole displays
      4. position aware displays
      5. ubiquitous computing

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