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Shybot: friend-stranger interaction for children living with autism

Published: 05 April 2008 Publication History

Abstract

This paper presents Shybot, a personal mobile robot designed to both embody and elicit reflection on shyness behaviors. Shybot is being designed to detect human presence and familiarity from face detection and proximity sensing in order to categorize people as friends or strangers to interact with. Shybot also can reflect elements of the anxious state of its human companion through LEDs and a spinning propeller. We designed this simple social interaction to open up a new direction for intervention for children living with autism. We hope that from minimal social interaction, a child with autism or social anxiety disorders could reflect on and more deeply attain understanding about personal shyness behaviors, as a first step toward helping make progress in developing greater capacity for complex social interaction.

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Cited By

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  • (2022)Creating a Robot-Supported Education Solution for Children with Autism Spectrum DisorderComputers Helping People with Special Needs10.1007/978-3-031-08645-8_25(211-218)Online publication date: 11-Jul-2022
  • (2022)Creating Vignettes for a Robot-Supported Education Solution for Children with Autism Spectrum DisorderArtificial Intelligence in Neuroscience: Affective Analysis and Health Applications10.1007/978-3-031-06242-1_32(323-331)Online publication date: 24-May-2022
  • (2021)Fostering Emotion Recognition in Children with Autism Spectrum DisorderMultimodal Technologies and Interaction10.3390/mti51000575:10(57)Online publication date: 22-Sep-2021
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  1. Shybot: friend-stranger interaction for children living with autism

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    cover image ACM Conferences
    CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing Systems
    April 2008
    2035 pages
    ISBN:9781605580128
    DOI:10.1145/1358628
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 05 April 2008

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    Author Tags

    1. autism
    2. friend-like interaction
    3. robotics
    4. uncanny effect

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    Cited By

    View all
    • (2022)Creating a Robot-Supported Education Solution for Children with Autism Spectrum DisorderComputers Helping People with Special Needs10.1007/978-3-031-08645-8_25(211-218)Online publication date: 11-Jul-2022
    • (2022)Creating Vignettes for a Robot-Supported Education Solution for Children with Autism Spectrum DisorderArtificial Intelligence in Neuroscience: Affective Analysis and Health Applications10.1007/978-3-031-06242-1_32(323-331)Online publication date: 24-May-2022
    • (2021)Fostering Emotion Recognition in Children with Autism Spectrum DisorderMultimodal Technologies and Interaction10.3390/mti51000575:10(57)Online publication date: 22-Sep-2021
    • (2020)Child-Robot Interaction in a Musical Dance Game: An Exploratory Comparison Study between Typically Developing Children and Children with AutismInternational Journal of Human–Computer Interaction10.1080/10447318.2020.181966737:3(249-266)Online publication date: 14-Sep-2020
    • (2019)HCI and Affective HealthProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300475(1-17)Online publication date: 2-May-2019
    • (2016)Smart Objects for Autism: A Proposal of Classification of the Objects Based on the Autism SymptomsUniversal Access in Human-Computer Interaction. Users and Context Diversity10.1007/978-3-319-40238-3_20(203-212)Online publication date: 21-Jun-2016
    • (2014)CAMYProceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/2632048.2636075(63-74)Online publication date: 13-Sep-2014
    • (2014)Prototyping 'clasp'Proceedings of the 2014 conference on Designing interactive systems10.1145/2598510.2600880(345-354)Online publication date: 21-Jun-2014
    • (2013)Robots for Real: Developing a Participatory Design Framework for Implementing Educational Robots in Real-World Learning EnvironmentsHuman-Computer Interaction – INTERACT 201310.1007/978-3-642-40480-1_29(437-444)Online publication date: 2013
    • (2011)LekbotProceedings of the Second Workshop on Speech and Language Processing for Assistive Technologies10.5555/2140499.2140516(110-119)Online publication date: 30-Jul-2011
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