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abstract

Exercising playfully: co-designing fun ways of keeping active in the park

Published: 19 October 2014 Publication History

Abstract

In this work in progress paper we present our work in the co-design of a playful interactive artifact that encourages people to engage in casual physical activity in the park. The initial testing of our proof-of-concept prototype received extremely positive feedback as a potential way of motivating people to keep active in the park and in bridging the generation gap.

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References

[1]
Deterding, S., Björk, S., Nacke, L. (2013) Designing gamification: creating gameful and playful experiences. CHI'13 Extended Abstracts on Human Factors in Computing Systems. 3263--3266.
[2]
Bekker, T., Sturm, J., Eggen, B. Designing playful interactions for social interaction and physical play 14, (2010), 385--39.
[3]
Romero N., Sturm J., Bekker T., de Valk, L., Sander K. (2010) Playful persuasion to support older adults' social and physical activities. Interacting with Computers. 22:485--495.
[4]
Sanders, E and Stappers, P. Co-creation and the new landscapes of design. Co-Design 4, 1 (2008), 5--18

Cited By

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  • (2024)Towards Lenses for Reviewing Playfulness in HCIExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650888(1-8)Online publication date: 11-May-2024

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Published In

cover image ACM Conferences
CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
October 2014
492 pages
ISBN:9781450330145
DOI:10.1145/2658537
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 October 2014

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Author Tags

  1. co-design
  2. digital-physical interaction
  3. playful design

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CHI PLAY '14
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CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2024)Towards Lenses for Reviewing Playfulness in HCIExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650888(1-8)Online publication date: 11-May-2024

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