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"Dinner is ready!": Virtual Reality Assisted Training for Chronic Pain Rehabilitation

Published: 15 October 2017 Publication History

Abstract

Gamified environments in Virtual Reality (VR) have shown promising results for acute pain and behavioral health. The potential for rehabilitation of chronic pain has yet to be explored. In this paper, we present a Virtual Reality game to improve the training of chronic pain both in the clinical and home settings. The prototype was designed in strong collaboration with therapists and patients to meet specific needs of this clinical population. With this approach, we are able to translate clinical guidelines into the VR environment to facilitate future implementation in the care path. User evaluations show that the game tasks meet the aim of simulating activities performed in clinical practice and provide indications for future improvements. The proof of concept will be finalized end-2017. We expect that VR-assisted training for chronic pain rehabilitation can provide added value in terms of motivation, engagement and facilitating rehabilitation achievements to daily life.

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Cited By

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  • (2023)Effects of Virtual Reality Exercises on Chronic Low Back Pain: Quasi-Experimental StudyJMIR Rehabilitation and Assistive Technologies10.2196/4398510(e43985)Online publication date: 15-Sep-2023
  • (2023)Physiotherapy with integrated virtual reality for patients with complex chronic low back pain: protocol for a pragmatic cluster randomized controlled trial (VARIETY study)BMC Musculoskeletal Disorders10.1186/s12891-023-06232-024:1Online publication date: 20-Feb-2023
  • (2022)Serious Game Design in Health Education: A Systematic ReviewIEEE Transactions on Learning Technologies10.1109/TLT.2022.320058315:6(827-846)Online publication date: 1-Dec-2022
  • Show More Cited By

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Published In

cover image ACM Conferences
CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
October 2017
700 pages
ISBN:9781450351119
DOI:10.1145/3130859
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 October 2017

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Author Tags

  1. activities of daily living
  2. chronic pain
  3. rehabilitation
  4. serious games
  5. virtual reality

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  • Work in progress

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  • INTERREG Va program part of MIND Medical Innovations NL/D

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CHI PLAY '17
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CHI PLAY '17 Extended Abstracts Paper Acceptance Rate 46 of 178 submissions, 26%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2023)Effects of Virtual Reality Exercises on Chronic Low Back Pain: Quasi-Experimental StudyJMIR Rehabilitation and Assistive Technologies10.2196/4398510(e43985)Online publication date: 15-Sep-2023
  • (2023)Physiotherapy with integrated virtual reality for patients with complex chronic low back pain: protocol for a pragmatic cluster randomized controlled trial (VARIETY study)BMC Musculoskeletal Disorders10.1186/s12891-023-06232-024:1Online publication date: 20-Feb-2023
  • (2022)Serious Game Design in Health Education: A Systematic ReviewIEEE Transactions on Learning Technologies10.1109/TLT.2022.320058315:6(827-846)Online publication date: 1-Dec-2022
  • (2021)Principles for Designing an mHealth App for Participatory Research and Management of Chronic PainDigital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service10.1007/978-3-030-77820-0_5(50-67)Online publication date: 3-Jul-2021
  • (2020)Exploring the trends of educational virtual reality games: a systematic review of empirical studiesSmart Learning Environments10.1186/s40561-020-00142-77:1Online publication date: 19-Oct-2020
  • (2020)ANIM3Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play10.1145/3383668.3419870(393-397)Online publication date: 2-Nov-2020
  • (2019)Towards Surgical RobotsProceedings of the 31st Australian Conference on Human-Computer-Interaction10.1145/3369457.3370916(255-265)Online publication date: 2-Dec-2019

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