skip to main content
10.1145/3658271.3658302acmotherconferencesArticle/Chapter ViewAbstractPublication PagessbsiConference Proceedingsconference-collections
research-article

Unveiling Corruption: A Game With The Purpose of Give Thought to Environmental Corruption Topics

Published: 23 May 2024 Publication History

Abstract

Context: Corruption is a worrying topic worldwide because it is the primary source of issues related to social problems, environmental crimes, ineffective health, low education, and other contexts. Problem: In this scenario, citizens, the most harmed actors in corruption scenarios, can become the main weapon against it. By providing information and giving them chances to get knowledge and think critically, they could fight against corrupt situations. Nevertheless, it is a non-trivial task. Solution: Thus, we present the game Green Greed in this paper. Considering the teaching and learning features already recognized in games with a purpose, our game gives information that allows citizens to think critically about environmental corruption and its relation to climate change. IS Theory: We based the game design process on the rhetorical theory because, using it, we could present critical information and persuade our audience by the crucial problem that the game approaches. Method: We evaluate the game using a quasi-experiment to analyze the player’s perception of the game’s pedagogical subject, rhetorics, and critical thinking. We analyzed data by quantitative methods such as descriptive and inferential statistics. Summary Results: We observed evidence that players perceived the game elements related to pedagogical subjects, rhetorics, and critical thinking. Also, we could observe the correlation among these game elements. Contributions to IS: Thus, this study brings contributions to the SI area by proposing games as supporting tools to make citizens learn and think about corruption issues. In addition, beyond the social relevance of this theme, the research is aligned with the GranDSI-BR 2016-2026 and GranDGamesBR 2020-2030.

References

[1]
Vinicius Santos Abreu and Tadeu Moreira Classe. 2023. EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption. Journal on Interactive Systems 14, 1 (2023), 215–230.
[2]
Clark C Abt. 1987. Serious games. University press of America, Lanham.
[3]
Renata Mendes Araujo. 2017. Information Systems and the Open World Challenges. In I GranDSI-BR: Grand Research Challenges in Information Systems in Brazil 2016-2026, C Boscarioli, R.M Araujo, and R.S Maciel (Eds.). Sociedade Brasileira de Computação, Porto Alegre, Chapter 4, 42–51.
[4]
Sue Atkins and Kathy Murphy. 1993. Reflection: a review of the literature. Journal of advanced nursing 18, 8 (1993), 1188–1192.
[5]
Victor R Basili. 1992. Software modeling and measurement: the Goal/Question/Metric paradigm. Technical Report: University of Maryland UMIACS-TR-92-9, CS-TR-2956 (1992), 1–24.
[6]
John C Bertot, Paul T Jaeger, and Justin M Grimes. 2010. Using ICTs to create a culture of transparency: E-government and social media as openness and anti-corruption tools for societies. Government information quarterly 27, 3 (2010), 264–271.
[7]
Rita Cássia Biason and Roberto Livianu. 2019. A corrupção na História do Brasil. Mackenzie, São Paulo.
[8]
Sebastian K Boell and Dubravka Cecez-Kecmanovic. 2015. What is an information system?. In 2015 48th Hawaii International Conference on System Sciences. IEEE, New York, 4959–4968.
[9]
Ian Bogost. 2008. The rhetoric of video games. MacArthur Foundation Digital Media and Learning Initiative, Cambridge.
[10]
Donald T Campbell and Julian C Stanley. 2015. Experimental and quasi-experimental designs for research. Ravenio Books, Dublin.
[11]
T Classe, R Araujo, and G Xexeo. 2017. Desaparecidos rj–um jogo digital para o entendimento de processos de prestaçao de serviços públicos. In XVI Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2017). Curitiba. SBC, Porto Alegre, 1–10.
[12]
Tadeu Moreira Classe, Renata Mendes Araujo, Geraldo Bonorino Xexéo, and Sean Wolfgand Matsui Siqueira. 2021. Public Processes Are Open for Play. Digital Government: Research & Practice 2, 4, Article 32 (dec 2021), 18 pages.
[13]
Tadeu Moreira Classe and Renata Mendes de Araujo. 2023. Games as Mediating Platforms in an Open and Digital World. In Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, Rodrigo Pereira Santos and Marcelo da Silva Hounsell (Eds.). Springer Nature Switzerland, Cham, 67–88.
[14]
Tadeu Moreira Classe, Renata Mendes de Araujo, and Geraldo Bonorino Xexéo. 2018. From Business Processes to Digital Games: A Mapping Proposal. In Simpósio Brasileiro de Sistemas de Informação (SBSI). SBC, Porto Alegre, 1–8. https://doi.org/10.1145/3229345.3229407
[15]
Tadeu Moreira de Classe, Henrique Prado de Sá Sousa, and Ronney Moreira de Castro. 2023. Can Information Systems Help the Fight Against Corruption Through Transparency Features? Systematic Mapping of the Literature. iSys - Brazilian Journal of Information Systems 16, 1 (2023), 4:1 – 4:33.
[16]
Richard Colby. 2014. Writing and assessing procedural rhetoric in student-produced video games. Computers and composition 31 (2014), 43–52.
[17]
Flavia Collaço, Joachim Stassart, and Vinicius Reis. 2022. Atlas de Clima e Corrupção - Brasil 2022. Transparência Internacional Brasil, São Paulo.
[18]
John W Creswell and Vicki L Plano Clark. 2017. Designing and conducting mixed methods research. Sage publications, California.
[19]
Lee J Cronbach. 1951. Coefficient alpha and the internal structure of tests. psychometrika 16, 3 (1951), 297–334. https://doi.org/10.1007/BF02310555
[20]
Martin J Crowder, AC Kimber, RL Smith, and TJ Sweeting. 2017. Statistical analysis of reliability data. Routledge, Abingdon.
[21]
M Dachyar and Frisly Karenina. 2020. E-procurement process reengineering for prohibiting the corruption initiatives by proposing a real-time and integrated bidding solution. In 2nd African International Conference on Industrial Engineering and Operations Management, IEOM 2020. IEOM Society, Harare, 829–840.
[22]
Patrick Dugan. 2006. Hot off the Grill: la Molleindustria’s Paolo Pedercini on The McDonald’s Video Game. Game Developer. Avaliable at: https://www.ibge.gov.br/estatisticas/economicas/contas-nacionais/9300-contas-nacionais-trimestrais.html. Accessed at: Jun 02, 2022.
[23]
Philip M Fearnside. 2005. Desmatamento na Amazônia brasileira: história, índices e consequências. Megadiversidade 1, 1 (2005), 113–123.
[24]
Ana Paula do Carmo Marcheti Ferraz and Renato Vairo Belhot. 2010. Bloom’s Taxonomy: Theoretical review and presentation of instrumental adequations for institutional goals definition (in Portuguese: Taxonomia de Bloom: revisão teórica e apresentação das adequações do instrumento para definição de objetivos instrucionais). Gestão & produção 17 (2010), 421–431.
[25]
Fernando Filgueiras. 2009. A tolerância à corrupção no Brasil: uma antinomia entre normas morais e prática social. Opinião Pública 15, 2 (2009), 386–421.
[26]
Patricia J García. 2019. Corruption in global health: the open secret. The Lancet 394, 10214 (2019), 2119–2124.
[27]
Gerard A Hauser. 2002. Introduction to rhetorical theory. Waveland Press, Long Grove.
[28]
Transparency International. 2023. Índice de Percepção da Corrupção 2022. Transparência Internacional - Brasil, IPC.
[29]
Joshua Kritz, Airine Carmo, and Geraldo Xexéo. 2018. Usando retórica procedural para desenvolver um jogo transmídia sobre reciclagem: estudo de caso do Tríade. In Proceedings of SBGames 2018. SBC, Porto Alegre, 320–29.
[30]
Mathieu Lafourcade, Alain Joubert, and Nathalie Le Brun. 2015. Games with a Purpose (GWAPS). John Wiley & Sons, New Jersey.
[31]
Kenneth C Laudon and Jane P Laudon. 2022. Sistemas de informação gerenciais: administrando a empresa digital. Bookman Editora, Porto Alegre.
[32]
William F Laurance. 2004. The perils of payoff: corruption as a threat to global biodiversity. Trends in Ecology & Evolution 19, 8 (2004), 399–401.
[33]
David R Michael and Sandra L Chen. 2005. Serious games: Games that educate, train, and inform. Muska & Lipman/Premier-Trade, Chicago.
[34]
Denise Gomes de Moura. 2006. Mídia e corrupção: a Operação Curupira na Amazônia. Universidade de Brasília, Mestrado Acadêmico em Desenvolvimento Sustentável.
[35]
Jose Grigorio Neto, Paulo Henrique Pimentel Marcolino, Pablo Ferreira, and Daniel Mendes Barbosa. 2021. Maze Code: Retorica Procedural Aplicada ao Ensino de Logica de Programaçao. In Anais Estendidos do XX Simpósio Brasileiro de Jogos e Entretenimento Digital. SBC, Porto Alegre, 519–528.
[36]
J Odera. 2004. Lessons learnt on sustainable forest management in Africa. National Museums of Kenya, Nairobi.
[37]
Giani Petri, C Gresse von Wangenheim, and Adriano Ferretti Borgatto. 2016. MEEGA+: an evolution of a model for the evaluation of educational games. INCoD/GQS 3 (2016), 1–40.
[38]
Panagiotis Petridis, Kyriaki Hadjicosta, Victor Guang Shi, Ian Dunwell, Timothy Baines, Ali Bigdeli, Oscar F Bustinza, and Victoria Uren. 2015. State of the art in business games. International Journal of Serious Games 2, 1 (2015), 55–69.
[39]
João Paulo Machado Piratelli. 2021. Administração Pública e Transparência de Gestão na Lei nº 13.979/2020: Inovação Regulatória para Solução de Crises?. In Congresso Brasileiro de Direito Administrativo-Repositório do IBDA. IBDA, São Paulo, 115–116.
[40]
Luiza Daudt Ribeiro. 2021. As transnacionais frente aos riscos da mitigação das mudanças climáticas: governança privada e compliance ambiental como respostas multiníveis. Trabalho de Conclusão de Curso (Bacharelado em Direito)–Faculdade Nacional de Direito, Universidade Federal do Rio de Janeiro, Rio de Janeiro 1, 1 (2021), 1–178.
[41]
Jens Seiffert and Howard Nothhaft. 2015. The missing media: The procedural rhetoric of computer games. Public Relations Review 41, 2 (2015), 254–263.
[42]
Ana Cláudia de Souza, Neusa Maria Costa Alexandre, and Edinêis de Brito Guirardello. 2017. Propriedades psicométricas na avaliação de instrumentos: avaliação da confiabilidade e da validade. Epidemiologia e serviços de saúde 26 (2017), 649–659.
[43]
Hannah Trittin, Christian Fieseler, and Kateryna Maltseva. 2019. The serious and the mundane: Reflections on gamified CSR communication. Journal of Management Inquiry 28, 2 (2019), 141–144.
[44]
Jodie B Ullman and Peter M Bentler. 2012. Structural equation modeling. Handbook of Psychology, Second Edition 2 (2012), 1–30.
[45]
UNFCCC. 2015. Acordo de Paris.
[46]
Jeffrey L Whitten, Lonnie D Bentley, and Thomas IM Ho. 1986. Systems analysis & design methods. Times Mirror/Mosby College Publishing, Los Angeles.
[47]
Brian M Winn. 2009. The design, play, and experience framework. In Handbook of research on effective electronic gaming in education. IGI Global, Pensilvânia, 1010–1024.
[48]
Geraldo Xexéo, Eduardo Mangeli, Farmy Silva, Leandro Ouriques, Luis Felipe Coimbra Costa, and Rafael Studart Monclar. 2021. Games as information systems. In XVII Brazilian symposium on information systems. ACM, New York, 1–8.
[49]
Geraldo Xexéo, Airine Carmo, Augusto Acioli, Bernardo Taucei, Claudio D´Ipolitto, Eduardo Mangeli, Joshua Kritz, Luis Felipe Coimbra Costa, Marcelo Arêas Rodrigues Silva, Rafael Studart Monclar, Renan Costa Garrot, Tadeu Moreira Classe, and Vitor Azevedo Teixeira. 2017. O Que São Jogos - Uma Introdução ao Objeto de Estudo do Ludes. Relatório Técnico do LUDES RT LUDES 2017-01. Universidade Federal do Rio de Janeiro, Rio de Janeiro (UFRJ). 44 pages.

Index Terms

  1. Unveiling Corruption: A Game With The Purpose of Give Thought to Environmental Corruption Topics

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Other conferences
      SBSI '24: Proceedings of the 20th Brazilian Symposium on Information Systems
      May 2024
      708 pages
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 23 May 2024

      Permissions

      Request permissions for this article.

      Check for updates

      Badges

      • Best Paper

      Author Tags

      1. Corruption
      2. Critical thinking
      3. Games with a purpose
      4. Learning
      5. Procedural rhetoric.

      Qualifiers

      • Research-article
      • Research
      • Refereed limited

      Funding Sources

      • FAPERJ - Fundação Carlos Chagas Filho de Amparo à Pesquisa do Estado do Rio de Janeiro

      Conference

      SBSI '24
      SBSI '24: XX Brazilian Symposium on Information Systems
      May 20 - 23, 2024
      Juiz de Fora, Brazil

      Acceptance Rates

      Overall Acceptance Rate 181 of 557 submissions, 32%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • 0
        Total Citations
      • 22
        Total Downloads
      • Downloads (Last 12 months)22
      • Downloads (Last 6 weeks)2
      Reflects downloads up to 20 Feb 2025

      Other Metrics

      Citations

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      HTML Format

      View this article in HTML Format.

      HTML Format

      Figures

      Tables

      Media

      Share

      Share

      Share this Publication link

      Share on social media