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Augmenting a retail environment using steerable interactive displays

Published: 05 April 2003 Publication History

Abstract

This paper describes a prototype retail environment in which information interactions occur in situ, within the actual space of the merchandise. By combining a steerable projected display and recognition of user gestures and actions, and user position tracking through peripheral cameras, we have developed several innovative interaction techniques designed to augment the reality of a retail store.

References

[1]
Pinhanez, C. The Everywhere Display Projector: A Device to Create Ubiquitious Graphical Interfaces. Proceedings of Ubicomp 2001. Atlanta, Georgia.
[2]
Kjeldsen, R., Pinhanez, C., Pingali, G., Hartman, J., Levas, T. and Podlaseck, M. Interacting with Steerable Projected Displays. Proceedings of the Conference on Automatic Face and Gesture Recognition. May, 2002.
[3]
Pingali, G., Pinhanez, C., Levas, A., Kjeldsen, R. and Podlaseck, M. User- Following Displays. Proceedings of the IEEE International Conference on Multimedia and Expo. September, 2002.

Cited By

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  • (2022)Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory AnalysisProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517637(1-22)Online publication date: 29-Apr-2022
  • (2017)Augmented Reality and Virtual Reality in Physical and Online Retailing: A Review, Synthesis and Research AgendaAugmented Reality and Virtual Reality10.1007/978-3-319-64027-3_9(119-132)Online publication date: 7-Sep-2017
  • (2015)PhySigProceedings of the 2015 International Conference on Interactive Tabletops & Surfaces10.1145/2817721.2823495(289-294)Online publication date: 15-Nov-2015
  • Show More Cited By

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Published In

cover image ACM Conferences
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing Systems
April 2003
471 pages
ISBN:1581136374
DOI:10.1145/765891
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 April 2003

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Author Tags

  1. augmented reality
  2. projected interfaces
  3. tangible interfaces
  4. user tracking
  5. vision-based recognition

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CHI03
Sponsor:
CHI03: Human Factors in Computing Systems
April 5 - 10, 2003
Florida, Ft. Lauderdale, USA

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2022)Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory AnalysisProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517637(1-22)Online publication date: 29-Apr-2022
  • (2017)Augmented Reality and Virtual Reality in Physical and Online Retailing: A Review, Synthesis and Research AgendaAugmented Reality and Virtual Reality10.1007/978-3-319-64027-3_9(119-132)Online publication date: 7-Sep-2017
  • (2015)PhySigProceedings of the 2015 International Conference on Interactive Tabletops & Surfaces10.1145/2817721.2823495(289-294)Online publication date: 15-Nov-2015
  • (2014)Exploring Multi-Surface Interactions in Retail EnvironmentsProceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces10.1145/2669485.2669552(393-398)Online publication date: 16-Nov-2014
  • (2010)AR interfacing with prototype 3D applications based on user-centered interactivityComputer-Aided Design10.1016/j.cad.2008.10.00942:5(373-386)Online publication date: 1-May-2010
  • (2009)A persuasive interactive mannequin for shop windowsProceedings of the 4th International Conference on Persuasive Technology10.1145/1541948.1541954(1-8)Online publication date: 26-Apr-2009
  • (2007)Enhancing the shopping experience with ambient displaysProceedings of the 2007 European conference on Ambient intelligence10.5555/1775401.1775427(314-331)Online publication date: 7-Nov-2007
  • (2007)Enhancing the Shopping Experience with Ambient Displays: A Field Study in a Retail StoreAmbient Intelligence10.1007/978-3-540-76652-0_19(314-331)Online publication date: 2007
  • (2005)Epipolar Constrained User Pushbutton Selection in Projected InterfacesReal-Time Vision for Human-Computer Interaction10.1007/0-387-27890-7_12(201-214)Online publication date: 2005
  • (2004)Multi-projectors and implicit interaction in persuasive public displaysProceedings of the working conference on Advanced visual interfaces10.1145/989863.989898(209-217)Online publication date: 25-May-2004
  • Show More Cited By

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