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Examples and ideas in the development of sounding objects

Published: 25 June 2002 Publication History

Abstract

In the following I want to describe some experiences, ideas and results in the development of real-time sound models. The background of our design approach, which lies in former developments in sound generation techniques, inspirations from psychoacoustic research and in increasing demands on auditory display in HCI, specificially in interactive multimedia environments will be shortly scetched first. After an overview of some recent work, problems that i've encoutered and general ideas for a sound design framework should be understood.

References

[1]
Gaver, W. W. Everyday listening and auditory icons, Ph.D. thesis, University of California, San Diego, 1988.
[2]
Avanzini, F. and Rocchesso, D. Modeling Collision Sounds: Non-linear Contact Force, in Proc. COST-G6 Conf. Digital Audio Effects (DAFX-01), Limerick, Dec. 2001, 61--66
[3]
Adrien, J. M. The Missing Link: Modal Synthesis, in Representations of Musical Signals, De Poli, G., Piccialli, A. and Roads, C., MIT Press, 1991, 269--297
[4]
Avanzini, R, Rath, M., Rocchesso, D. Physically-based audio rendering of contact, in Int. Conf. Multimedia and Expo, Lausanne, Aug. 2002
[5]
Rath, M. Trying to make an impact, Journées Design Sonore à Paris, DS2002, Paris, March 2002
[6]
Marshall, M., Rath, M., Moynihan, B. The Virtual Bodhran -- The Vodhran, in Int. Workshop on New Interfaces for Musical Expression, Dublin, May 2002
[7]
Models and Algorithms for Sounding Objects, report The Sob project, available online www.soundobject.org

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cover image ACM Conferences
DIS '02: Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
June 2002
413 pages
ISBN:1581135157
DOI:10.1145/778712
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 June 2002

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DIS02
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DIS02: Designing Interactive Systems 2002
June 25 - 28, 2002
London, England

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DIS '02 Paper Acceptance Rate 44 of 139 submissions, 32%;
Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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