airstrike3d-tools
HotToolkit for AirStrike 3D game analysis and apk asset extraction/package + save file view. For educational research and game preservation.
R&D C++ engineer
Systems engineer with 3+ years shipping cross-platform C++ in production game engines. Specialized in performance-critical systems: graphics pipelines, asset streaming, memory management.
At Lesta Games (Engine Core, Tanks Blitz), I work on engine systems that power 10M+ active players. My code runs on Linux servers, Android/iOS devices, and Windows clients β all from a single CMake build tree.
Reverse engineering and game preservation are my long-term passions. Published open-source tooling for asset extraction and binary analysis. 30+ public repositories spanning systems programming, tooling, and experimental engines.
Philosophy
Static analysis over runtime debugging. Compile-time safety over runtime checks. Simple, boring, reliable code over clever abstractions. Every line must justify its existence in production.
Impact
Toolkit for AirStrike 3D game analysis and apk asset extraction/package + save file view. For educational research and game preservation.
kyocera_drivers bundles proprietary Kyocera rastertokpsl filter binaries and legacy PPD files into a modern CMake install system for Linux CUPS environments.
Wemod patcher impl getting rid of C#
Translated strings for World Conqueror 4 (RU)
Android interface for Belarusian State University student's personal account.
Analyze solar impact on satellites using machine learning, focusing on capacity estimation and defect detection.
Soft skills with receipts β every claim links to public proof.
Tools built in the open and adopted by the community β not portfolio demos. airstrike3d-tools grew into the go-to preservation toolkit for the AirStrike 3D series; wemod_enhancer hit 13 stars and 5 forks in its first week.
Share progress, gather feedback, iterate in public. Presented the AirStrike 3D noclip-camera research at r/cpp Show & Tell; active member of the r/airstrike3d modding community.
Detailed, reproducible reports with full environment context. GModPatchTool #232 (Fedora glibc static-TLS failure) earned 5 π, produced a confirmed workaround, and is now linked from the projectβs official FAQ.
Write down what others can reuse β cross-compilation guides, CMake presets, debugging checklists, and a dev glossary without fluff.
Curated stack β performance-first, no bloat.
C++ Systems Engineer Β· Game Engine Developer Β· Reverse Engineer
Systems engineer with 3+ years shipping cross-platform C++ in production game engines. Specialized in performance-critical systems: graphics pipelines, asset streaming, memory management. Proven track record at Lesta Games (Engine Core, Tanks Blitz). Reverse engineering background with published open-source tooling. 30+ public repositories, 5-platform deployment (Linux, Windows, macOS, iOS, Android).
Reverse engineering toolkit for AirStrike 3D. Binary analysis, APK asset extraction, game preservation tooling. 23 stars.
Zero-dependency WeMod patcher for Steam Deck & Linux β C + Python stdlib rewrite of a 13K-star C# tool. 13 stars and 5 forks in its first week.
Production-ready C++ project template. Modern CMake, cross-platform CI/CD, Docker, static analysis integration. 8 stars.
English (Professional), Russian (Native), Chinese (Conversational)