Wisdom Tree

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Wisdom Tree is a Tucson, Arizona manufacturer and distributor of unlicensed Christian Video Games for the Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy, PC, Mac, and Sega Genesis. Wisdom Tree was born from the remnants of Color Dreams, one of the first companies to work around Nintendo's lockout chip technology on the NES.[1]

A screenshot of the Wisdom Tree logo

History

In the late 1980s, Color Dreams was the largest producer of unlicensed games for the NES, but, due to pressure from Nintendo, it faced many difficulties getting retailers to stock its games. Although Color Dreams violated no laws in opting out of the Nintendo licensing system with its workaround of Nintendo's lockout chip technology, Nintendo was displeased that it was receiving no revenues from Color Dreams games, and wanted to prevent other companies from following suit. Thus, Nintendo began to threaten to cease selling games to retailers that sold unlicensed NES games. Because retailers could not afford to stop doing business with Nintendo, unlicensed companies got the boot. Color Dreams thus had great difficulty getting access to the retail market, and decided to work outside of mainstream NES distribution channels. Also, many of their games were reported to have problems getting to run properly, and were criticized for their lack of quality and gameplay.

In 1990, Color Dreams began to consider producing games with biblical themes. At the time, there were no religious video games for console systems. Officials at Color Dreams saw that there was a market for them and that many stores that would be most interested in retailing Christian games -- Christian bookstores -- were likely not to sell video games at all, and thus not vulnerable to pressure from Nintendo. While many Christian bookstores at the time sold much more than books -- they also sold religious movies, Contemporary Christian music, and other goods -- such stores did not sell video games. In order to convince these stores to sell religious games, Color Dreams, through its new Wisdom Tree subsidiary (which would live on long after the demise of its parent company) worked hard to promote this new genre of video games. Wisdom Tree sent Christian bookstores 3-foot Bible Adventures displays, as well as VHS cassettes showing gameplay. These promotional videos made the case to Christian bookstores using lines like: "This game promotes bible literacy and teaches children about the bible while they play a fun and exciting Super Mario Bros. style video game." Ultimately, these efforts proved successful, and Color Dreams was able not only to find a new distribution channel for its games, it was also able to launch a new genre of video games, which meant that no other companies competed with its new Wisdom Tree label.

Games

File:Bibleadv.gif
A photo of the Bible Adventures cartridge. Earlier Wisdom Tree games used the blue Color Dreams cartridges. The black cartridges are identical, and bear the name Color Dreams.

Wisdom Tree's titles always had a Christian theme to them, and were often sold in Christian bookstores and the like. The games attempted to use the medium to tell Bible stories in such a way as to make them interesting to children of the video game era. Interestingly, many of their games were total conversions of titles previously released by Color Dreams, with appropriate changes in theme. A Wisdom tree product catalog shows screenshots from Joshua & The Battle of Jericho, displaying a side scrolling game using the Bible Adventures engine. The actual released game used the Crystal Mines/Exodus engine.

The company's first release as Wisdom Tree was Bible Adventures, a three-in-one multicart which borrowed many gameplay elements found in the American Super Mario Bros. 2, applied to three different Bible stories: Noah collecting animals for the Ark, saving Baby Moses from Pharaoh's men, and re-enacting the story of David and Goliath. The game sold 350,000 copies, encouraging the company to continue pursuing this path of making games.

Other Wisdom Tree games included Exodus (a conversion of Color Dreams's old Crystal Mines game, with the story of the Israelites' 40-year desert trek grafted onto it), King of Kings (similar to Bible Adventures, but now featuring three events in the early life of Jesus Christ), and Bible Buffet (a "video board game" with Bible quizzes). By common agreement amongst NES aficionados, their best game was Spiritual Warfare, an action-adventure title similar in style to The Legend of Zelda, albeit with the requisite religious theme (the player, as a foot soldier in the Lord's army, is tasked with saving the souls of the heathen populace). The company also released ports of some of these games to the Sega Genesis and Game Boy, as well as Bible-reading programs (both King James and NIV versions) for Game Boy. Their Sunday Funday, a conversion of the Color Dreams game Menace Beach, was the last commercial NES release in the United States,[citation needed] with a 1995 copyright date.

 
Spiritual Warfare

Arguably, the Wisdom Tree game with the most interesting history behind it is Super 3D Noah's Ark, the only unlicensed game ever released for the American Super Nintendo Entertainment System. This conversion of the Wolfenstein 3D engine featured the player, as Noah, attempting to quell upset animals on the Ark by flinging sleep-inducing fruit at them. Super Noah's Ark 3D also holds the distinction of being the only Super Nintendo game to use an alternately made cartridge. Its shape resembles that of the SNES Game Genie, and it requires a Nintendo licensed cartridge to act as a sort-of dongle to bypass the SNES lockout protection and allow the game to boot up.

Current activities

Wisdom Tree is still somewhat active today, selling religious video games. The company released an all-in-one "TV controller" system featuring seven of their NES games in a single, self-contained unit. More recently, they have released Heaven Bound, a more modern 3D game for the PC. These games are produced on 3D Game Studio (e.g. Joseph and Galilee Flyer), using the default models that come with the program. At least one commentator has noted that, on a technical level, Wisdom Tree games tend to be buggy and primitive.[2]

See also

References