A downloadable game

Buy Now$14.95 USD or more

Tap Jewels is a classic match-3 gem game which, with its simple, tried-and-tested gameplay, offers plenty of fun and is highly addictive. Adjacent gems of the same colour can be removed from the board to score points. The more jewels you clear at once, the more new jewels appear on the board, thereby extending the game. By skilfully combining jewels and using special tiles (RowCleaner, ColumnCleaner, CrossCleaner), you can prolong the game and secure a good spot on the high score list.

When you clear many jewels and play quickly without making mistakes, a mana gauge at the bottom of the board fills up; when it is full, the game switches to bonus mode and rewards the player with double points for a period of time. During this time, the pressure of the game builds further; gameplay must be more focused and faster to keep the bonus going for as long as possible. The integrated achievements (Awards), which can be earned by reaching various goals, offer high replay value.

The game modes "Puzzle" and "Time Master" offer players two ways to play. Whilst "Puzzle" focuses on combining large numbers of jewels to keep the playing field filled for as long as possible, "Time Master" requires a slightly faster pace due to the time pressure. Mistakes when clicking are penalised with a loss of time and lead to increased pressure as the game progresses.

On the technical side, the EntwicklerX team deliberately chose a basic Amiga configuration as their foundation. An Amiga 500 with a 512 KB memory expansion and a floppy disk drive is entirely sufficient. 

From the programming and graphics to the music, all elements are handmade. No AI, no graphic assets or pre-made music were used. Frank Menzel and Thomas Claus from EntwicklerX deliberately set out to learn the unique features of the Amiga through this project and aim to expand and improve their skills in future Amiga projects. In Sven Thoennissen, they have also found a musician for Tap Jewels who was active on the Amiga until the 2000s and has now, after more than 20 years, composed his first Amiga MOD files again. Back to the roots!

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The game is also available als physical floppy version. Get it on Alinea Computer Online Shop!

Alinea Computer online shop:
https://www.amiga-shop.net/advanced_search_result.php?keywords=tap+jewels+klassik

Patreon:
https://www.patreon.com/c/entwicklerx/posts

Playable on Amiga 500 (512kb Chip + 512kb Fast) + Kickstart 1.3 and above.

Programmierung: Frank Menzel - Grafik: Thomas Claus - Musik: Sven Thoennissen

Purchase

Buy Now$14.95 USD or more

In order to download this game you must purchase it at or above the minimum price of $14.95 USD. You will get access to the following files:

tapjewels_1.7.lha 1 MB

Development log

Comments

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can you please make a version for 68k for modern Amigas that are not stuck in the stone ages? The os4 version looks good, can you make that for 68k with vampire and rtg please? By the way, i did buy this and it runs well on my vampire v4 standalone. I can even multitask back and forth to workbench and i really like that. So thank you :)

For newer Amiga Computers, we have the OS4 version and now, we want go back to the roots in some games. As we are learning by doing, we have a good, minimal, start here for our first projects... In later projects, we may try games for higher end devices (RTG sounds interesting), but it needs time. Next projects will be projects for Stone Age computers but in our head are also more complex things wich could need better computers  ;) Thanks for buying and playing the game!!!! 

Game available for purchase exclusively at the moment here

Schaut echt lecker aus! Aber Patreon?... Freu mich auf eine evtl. (Tech)Demo :-). Weiter so!

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Ja, Patreon haben wir versucht, aber wir werden das evtl. wieder abstellen. Es ist einfach zu viel Arbeit, für 1 Patreon ;) Und wir haben nicht die Ressourcen ständig Content zu liefert.. Angefangen hat das mit Anfragen von Usern, die das gerne hätten.. aber von denen ist keiner Patreon geworden ;) Also demnächst wohl weg damit und Energie lieber in die Entwicklung stecken und dann fertig veröffentlichen... Das Spiel ist soweit fertig, wir machen in den nächsten Tagen noch Kleinigkeiten. Auch werden wir es wohl ca. 1 Monat erst bei Alinea Computer veröffentlichen, hier wurden und werden wir immer gut unterstützt und es wäre gut wenn das Geld so gut es geht im Amiga Universum bleibt. Aber alles ein Test beim ersten Release..  Ich übe gerade noch an einer Disketten Version... schauen wir mal, wie weit man hier kommt... Also: Nicht mehr lange, dann brauchst du keine Demo und bekommst das Spiel im Ganzen ;)

Uuuuhh, da freu ich mich jetzt schon :-). Eine ADF Datei wäre natürlich klasse, die kann ich dann wie gewohnt, in mein AmiBerry laden :-). Ich folge dir ja bereit, kann die Ankündigung auf meinem Feed nicht erwarten :-).

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ADF wird im Archiv sein, keine Angst. Hab gestern das Adf auf eine Diskette geschrieben und auch direkt an meinem A1200 davon geladen 😀

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That looks perfect for me!

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Wow, very neat! Can't wait to play this, as this looks very appealing. OCS games are always welcome, GFX looks beautiful. Thank you

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Nice ;)

(+2)

It looks very appealing. And it's even for OCS :-) Thanks a lot!!!

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Back to the roots ;) It was hard to learn coding and do the pixel stuff with the limited ressources but step by step it is going forward.. 

(+2)

Thanks for diggin and having headache 🎈🕹️

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Great to see you started your next OS3 classic project. YT video here much appreciated to see gameplay.

Currently, we have only a small snippet. I will talk with frank today if I can publish it here ;) Frank is here this afternoon... 

Here it is ;)