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      <title>&#34;Cheap&#34; agentic branches</title>
      <link>https://eschmann.dev/2026/08/cheap-agentic-branches/</link>
      <pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate>
      <guid>https://eschmann.dev/2026/08/cheap-agentic-branches/</guid>
      <description>&lt;p&gt;After going back and forth, i have settled on a sandboxing approach for agent-assisted coding, a &lt;a href=&#34;https://github.com/phasesoftware/sandbox&#34;&gt;~700 lines bash util&lt;/a&gt; for managing OrbStack containers (or Tart macOS VMs):&lt;/p&gt;&#xA;&lt;video autoplay loop muted playsinline controls preload=&#34;metadata&#34; class=&#34;img-center img-rounded&#34; title=&#34;Sandbox demo&#34;&gt;&#xA;    &lt;source src=&#34;https://eschmann.dev/images/sandbox.mp4&#34; type=&#34;video/mp4&#34;&gt;&#xA;    Your browser does not support the video tag. Find the video here: &lt;a href=&#34;https://eschmann.dev/images/sandbox.mp4&#34;&gt;MP4&lt;/a&gt;.&#xA;&lt;/video&gt;&#xA;&lt;p&gt;Branching an agentic sandbox brings along its full context, including databases and installed dependencies. So it&amp;rsquo;s not exactly &amp;ldquo;cheap&amp;rdquo;, but rather &lt;em&gt;fast&lt;/em&gt;.&lt;/p&gt;&#xA;&lt;h2 id=&#34;requirements&#34;&gt;Requirements&lt;/h2&gt;&#xA;&lt;p&gt;Agents operate at an incredible speed. For them to be effective, some requirements need to be met:&lt;/p&gt;</description>
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      <title>Revisiting popcount on Postgres 14</title>
      <link>https://eschmann.dev/2023/04/revisiting-popcount-on-postgres-14/</link>
      <pubDate>Fri, 14 Apr 2023 00:00:00 +0000</pubDate>
      <guid>https://eschmann.dev/2023/04/revisiting-popcount-on-postgres-14/</guid>
      <description>&lt;blockquote&gt;&#xA;&lt;p&gt;Tl;dr: Skip to &lt;a href=&#34;#new-benchmark-results&#34;&gt;benchmark results&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;With PostgreSQL version 14, the database management system introduced its own built-in SQL function for population count, called &lt;a href=&#34;https://www.postgresql.org/docs/14/functions-bitstring.html&#34;&gt;&lt;code&gt;bit_count&lt;/code&gt;&lt;/a&gt;. That was not the case in 2018, when I was conducting some research based on bitwise encodings. MySQL did have a &lt;code&gt;BIT_COUNT&lt;/code&gt; function limited to 64 bits, which did not suffice for my purposes, so I implemented &lt;a href=&#34;https://github.com/eschmar/postgresql-popcount&#34;&gt;my own extension&lt;/a&gt; based on common algorithms for the problem. This blog post revisits said implementation and draws a performance comparison to the built-in function. This is all for curiosity, as I don’t have any real need anymore, meaning this post will not go into details.&lt;/p&gt;</description>
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    <item>
      <title>Render SwiftUI animations to mp4 in Xcode playgrounds</title>
      <link>https://eschmann.dev/2023/03/render-xcode-playground-animation/</link>
      <pubDate>Wed, 01 Mar 2023 00:00:00 +0000</pubDate>
      <guid>https://eschmann.dev/2023/03/render-xcode-playground-animation/</guid>
      <description>&lt;p&gt;I&amp;rsquo;ve found it convenient to prototype SwiftUI animations in Xcode playgrounds, to quickly render custom views without getting into creating an entire project. The result is a single file that is easily shareable code-wise. Sharing the visual result however, is not as easy. There is no built-in way of capturing the rendered output. Resorting to the various screen-recording apps out there does not yield the expected quality, but also seems like a round-about way, when already working with a rendering engine directly.&lt;/p&gt;</description>
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      <title>The need for comments</title>
      <link>https://eschmann.dev/2022/12/no-need-for-comments/</link>
      <pubDate>Thu, 08 Dec 2022 00:00:00 +0000</pubDate>
      <guid>https://eschmann.dev/2022/12/no-need-for-comments/</guid>
      <description>&lt;p&gt;There seems to be at least some friction in writing code comments. And recently I&amp;rsquo;ve come more often across the claim:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&amp;ldquo;If code is written clearly enough, there is no need for comments.&amp;rdquo;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;In my opinion, code is a projection of your mental model of what you are working on at a specific point in time. The clearer your thoughts, the more precise the mental model and code. This means that a fair amount of big-picture thinking is a prerequisite, in order to produce a clear and concise code contribution. If you consider that a repository ends up being a patch-work of mental models over time, it&amp;rsquo;s really hard to maintain this clarity without any additional explanation. A new person reading into a code base is only able to understand another author&amp;rsquo;s intentions by following the hints that were left behind.&lt;/p&gt;</description>
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      <title>jpackage to the rescue (follow-up)</title>
      <link>https://eschmann.dev/2020/06/javafx-mac-os-custom-file-type-jpackage/</link>
      <pubDate>Thu, 11 Jun 2020 00:00:00 +0000</pubDate>
      <guid>https://eschmann.dev/2020/06/javafx-mac-os-custom-file-type-jpackage/</guid>
      <description>&lt;p&gt;This serves as a short follow-up to the &lt;a href=&#34;https://eschmann.dev/posts/javafx-mac-os-custom-file-type/&#34;&gt;previous post&lt;/a&gt;. Since then, Java 14 was released and includes &lt;code&gt;jpackage&lt;/code&gt;, improving on the previously suboptimal situation surrounding packaging java applications. In short, &lt;code&gt;jpackage&lt;/code&gt; builds on top of &lt;code&gt;jlink&lt;/code&gt; and automatically creates self-containing app bundles for each platform according to configuration. Previously, the bash launcher script generated by &lt;code&gt;jlink&lt;/code&gt; was not capable of catching the native FILE_OPEN events emitted by macOS. The earlier post laid out a strategy of using an additional native launcher to solve that issue. While that solution worked, it came with its own caveats. Luckily, &lt;code&gt;jpackage&lt;/code&gt; renders these steps obsolete and solves almost all problems. &lt;a href=&#34;https://github.com/eschmar/javafx-custom-file-ext-boilerplate&#34;&gt;The boilerplate&lt;/a&gt; was migrated to use &lt;code&gt;jpackage&lt;/code&gt; and serves as a quick starting point for creating applications with custom file types.&lt;/p&gt;</description>
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      <title>Bundling JavaFX 12 on MacOS for a custom file extension using AppleScript</title>
      <link>https://eschmann.dev/2019/08/javafx-mac-os-custom-file-type/</link>
      <pubDate>Sun, 25 Aug 2019 00:00:00 +0000</pubDate>
      <guid>https://eschmann.dev/2019/08/javafx-mac-os-custom-file-type/</guid>
      <description>&lt;blockquote&gt;&#xA;&lt;p&gt;tldr: &lt;a href=&#34;https://github.com/eschmar/javafx-custom-file-ext-boilerplate&#34;&gt;Link to Boilerplate on Github&lt;/a&gt;, see &lt;a href=&#34;https://eschmann.dev/posts/javafx-mac-os-custom-file-type-jpackage/&#34;&gt;the follow-up post&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;I recently found myself in the position of wanting to bundle a small desktop application for interacting with a custom file type. It should recognise the file extension and be as minimal as possible, ideally acting as a thin layer on top of an existing code base. Said code base, to give some context, consists of a native c++ sdk and wrappers for mobile platforms. In this post I&amp;rsquo;d like to address the issues I faced using JavaFX to build a desktop app bundle for MacOS, that acts as a viewer for a custom file type. We will be using OpenJDK 12, OpenJFX 12 and Gradle. The goal:&lt;/p&gt;</description>
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      <title>Hello World</title>
      <link>https://eschmann.dev/2019/08/hello-world/</link>
      <pubDate>Sun, 04 Aug 2019 00:00:00 +0000</pubDate>
      <guid>https://eschmann.dev/2019/08/hello-world/</guid>
      <description>&lt;p&gt;This post serves as a timestamp for the start of my very own blog. Hopefully it will not dwell in solitude for long.&lt;/p&gt;</description>
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