A downloadable game for Windows, macOS, and Linux

THIS IS AN OUTDATED DEMO

The updated demo is on steam directly.

In this demo there is only 1 on 4 phases available, so expect more products to produce with different quirks, better and new tools, more evolutions in the room, more secrets...

Description :

You're Pitt, a new intern tasked with feeding "the Maw" - a mysterious pit that devours almost anything and turn some into profit.

Start by crafting rubber ducks by hand, then progress towards more products. 
Use physics tools like brooms, fans, spring pads and panels to build elaborate feeding contraptions.
Chain combos for maximum efficiency as the Maw grows hungrier... and larger.

Play time :

As it is a demo, around 1 hour
(Full game: 8-10 hours - coming soon)

Controls :

Move : W/A/S/D
Jump : space
Sprint : shift
Crouch : c
Pick-up objects : Left click
Throw objects : Right click
Rotate objects : Middle click
Equip : e
Interact : f

More :

Wishlist on steam

Join the Discord server

Feedback here

StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 4.7 out of 5 stars
(52 total ratings)
AuthorFr0ke
GenreAction
Tags3D, First-Person, Godot, Incremental, Low-poly, No AI, Physics, PSX (PlayStation), Sandbox
ContentNo generative AI was used

Download

Download
Project P.I.T.T DEMO v0.2.8.1_windows.zip 67 MB
Download
Project_P.I.T.T_DEMO_v0.2.8.1_linux.zip 58 MB
Download
Project_P.I.T.T_DEMO_v0.2.8.1_mac.zip 93 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 169 · Next page

created the account just to write this since i played the game. The experience was awesome. I tollerated the janky system. (Also its really quite funny seeing the angry people whinge about such a fun experience, hopefully you keep polishing it, I love the physics stuff!)

Does the demo save progress cross over to the full game if bought?

No, sadly it does not save progress because its not the official steam demo.

created an account just to write this since i refunded the game. The expirience was terrible. I tollerated awfull building system but phase 3 just ended it for me. I built my factory for 4 hours just for it to be destroyed and all my panels stuck under debris. The main problem with building system is that you need to grab panels one by one for the whole game. Progression also feels slow, i get that its an incremental game but you basically do the same thing three times in a row not really getting any upgrades, like yeah i get a bigger panel. wow. There is nothing in this game that makes you interact with your material besides fans and panels that have an awfull placement system. glad steam support refunded it even after i exceded 2 hour limit.

(1 edit)

Hey Fr0ke, give us free access to the new Steam version for those of us who helped you test the game over the past year 😆😆

first game i downloaded here, set the bar too high XD

(4 edits)

i found a bug where if you put a lot of ducks near the pit then save and push them you will get the combo timer but if you load the save back you get your ducks back AND get the money from combo after the timer ends so you can basically get infinite money with only 2 ducks now i havent tried yet but you can probably save right as the ducks are falling and load over and over again to get a very large combo. hope this helps and keep up the good work :)

quick edit if you are looking forward to add more languages i can help with Turkish if you want

another edit i tested it more and the chains stay too and made 7k with 17 normal ducks but it does glitch a lot specifically the crates just keep flying and stuff and sometimes the ducks dont give combos

alright i experimented with it a little and for some reason doing these chain stuff causes something weird so after you do this stuff a lot your ducks start to get limited so after a certain number they start disappearing now this number i believe is random because one time i got it at 18 and one time at just 4 so its varies a lot and when you get past these numbers the other ducks just disappear out of the face of the earth i think this might be related to ducks and boxes "disappearing" since i think they actually fly with a really high speed for some reason since you can see them for like a few frames and i think these are somehow related to the limitations on ducks

Lol pretty fun, great work, :D!

THIS GAME IS A MASTERPIECE OF PEAKNESS

Saw a video about the game, thought i would play for like a few minutes, ended up playing for like 7 hours xD. Somethings i think i haven't really maxed out yet, the crates around above the cameras i only found 9/10, the percentage of the big thing on the top of the room didnt seem to go up that fast so i just clipped the bars whit a big plate, really fun game would love to see it go further into lore or gameplay.

Also got inside the elevator, i got stuck tho...

(+1)(-1)

I know I'm nobody to ask you this, but could you make a mobile demo? I was really excited to play it, but my laptop is so bad it won't run, and I don't know how to play it. Thanks Thank you for reading my comment, if you do. I know it's difficult, but could you please make the mobile demo free? I don't have the money to buy a game. Thank you so much for reading this Comment

This this pretty cool, but I think this would be really cool if friends could join

Also, maybe a upgraded version of the broom, fan, and magnet? The box and panel get them, so it feels weird that the other tools dont.

tried to play but it felt like 1 fps and not even a second after loading in to the game it crashed:( really disapointed, I was exited to play. but overall looks cool in video:)

I'm sorry to hear that, the only thing I can think of is the FPS not having a limit at first, it will be fixed on the steam demo version (that will be out June 10)

(+1)

thanks im exited

i destroyed all the cameras and went through the gates of the pipe with the cash register and went all they way up but didnt see anything is there supposed to be nothing there?

It's just a small teaser for now, don't worry, soon more content will be available in the upper area 😊

es un verdadero juegazo, realmente bueno y tiene un futuro espectacular, los desarrolladores independientes siempre hacen cosas buenas y este es uno de esos casos, si sigues por este camino y agregando mas cosas seria uno de mis juego preferidos porque me enamore desde que lo arranque a jugar, 10 de 10, saludos desde arg 

(+1)

¡Oh, guau, muchísimas gracias! Espero de verdad que el juego completo no te decepcione, al menos estoy trabajando duro para que el juego sea interesante.

Create levels like: Phase 1 (small hole), Phase 2 (bigger hole), Phase 3 (very big), Phase 4 (enormous), and Phase 5 (can grow infinitely).

Well, the full game progression is a bit similar, I hope it'll be satisfying for you ;)

I cant download it :( im on mac, when I double click the .zip file it just takes me to the file, it doesn't play it just shows me all the files.

you have to right click and extract it

That "I can see you" message was definitely quite startling, but letting the player break the cameras with ducks to prevent it is also really cool! I used the box physics to climb to the top of the map as well as the delivery pipe and didn't find anything though

(+2)

Thanks, yes, for now there isn't much to see up there, expect more moments like that to explore up and having more to find in the full game ;)

Discovered a bug or two that I can't write in the feedback form without re-doing all the details, don't wanna clog up your inbox. It's a classic one; if you buy a big panel, stand on top of it, pick it up, and jump over and over again, you can fly! I'm pretty sure it works with all items in the game, dunno, haven't tested it too extensively. Quitting to menu then pressing "continue" to load back in crashed my game. I happened to be done with it by that point so no biggie, but you might want to look into that. Linux works flawlessly btw, not sure if you tested it, some devs don't know how to, but I thought I'd mention that.


Great game, keep up the good work!

Thank you for your feedback, Here is a good place to report bugs (the discord server is here for that too, but I get that joining only for that is tedious).
For the first one, it's actually with every objects, yes, and it was a bug at first, but it became a feature now, it's fun and not game breaking, so I'm keeping it haha
The second one is an actual bug, it should be fixed since the latest demo version, but I'll double check.
No I haven't tested the linux and mac versions yet, not extensively at least (I just know the game lanches and doesn't crash when starting) but it seems it works pretty well, yes, thank you for telling me, I'm really happy as it will allow more people to be able to play it !

Thanks again, I really appreciate you taking the time to play the demo and give me feedback on it, it really helps a lot !

Ok so don't destroy the cameras because it shut down your pc, you can destroy the cameras by throwing stuff at it

You had a crash when destroying the cameras ?

Yes i did was it intentional? well it doent shut down it restarts the pc, i tought the game hacked me so i uninstalled it 0_0

sorry for the late reply i didnt notice i had a message.

Love the concept. Beat the demo in a bit over an hour, like 1:20. I filled 4 small boxes at a time with ducks and put them in the pit in short succession to get big combos for early money. After that I figured out that I could stick a fan right on the output of the duck maker to shoot them towards the pit without them ever touching the ground. Built a backboard with some panels and used magnets and some more fans to direct them into the pit quickly. Set up a fan on the auto duck maker and all I really need is to get the ducks close to my magnet/fan/panel backboard. It was pretty smooth sailing from then on out because I did not need boxes at all and the ducks only made 2 or 3 bounces in total in their journey (one off the backboard usually, then one or two down the sides of the pit as the fan launches them straight down). The reason I share this in such detail is because I want to make sure this is an intended way of beating it. I toyed around with making panel-box pipes with fans and magnets to direct them in, but launching them through the air as soon as they shoot out of the machine was so much more efficient once you lined the fan up right. Still, love the game idea and could see a lot of potential in the systems. Mechanics that force the player to deliver a certain rate of ducks would be interesting, or requiring bulk "feedings" that require the player to make a method of accumulating ducks and dumping them all at once for a big combo. A "quality control" mechanic might be interesting too, in which ducks have varying levels of quality and can require the player to sort the ducks somehow. There's ways I could imagine you doing that using the physics engine, such as a "bad" duck that weighs more and so will be able to be sorted using fans or magnets. Obviously that lends towards traditional conveyor built style automation. Is a conveyor belt in the cards for this game or is the point supposed to be untraditional methods for automation.

Hey ! Thank you so much for the detailed feedback, it is always interesting to smart ways to beat the game :)
It is intended that people find ways to beat it in a way that feels not intended, but works, it is a sandbox and I want players to fins smart ways or even break the game, as long as they have fun it's ok (I fix issues and bugs killing the gun out of it but keep the funny ones in), so yeah, not everything is designed and I know people will find ways to beat the full game I never thought about but that's what's the game is about yes !
The game won't have traditional conveyors but tools will be available to build your own conveyor system, and I'm trying to make it so there is not one unique solution for it and people can play how they want (and if putting all the ducks and other products manually in is the way the player want to play the game, that will be possible, even if that's not the most efficient way to do it)
I have already some different ways to make more profit with similar (but different) to what you described for the quality control, but I designed it as a bonus and not a mandatory way to do it (I'll have a lot of balancing to do haha)
I know with only the demo content it is a bit hard so see where I'm going with this and I hope the full game won't disappoint.
Thank you again for your feedback, it helps shaping it toward something not disappointing (that's what I'm hopping haha)

Awesome man, real excited for it. I wishlisted it on Steam. Excited to see future updates because there's so many creative directions you could take this concept!

(-2)

Windows protect my PC how I can play

(+1)

i noticed in the keybinds q does something but what

(-1)

un muy buen jueg

Cool Game :3

(-1)

cool concept. i'll wait until it's done before playing it tho! too many bugs to make this enjoyable

Thank you ! 
I understand.
Could you tell me what specific bugs you encountered ?

Just two I noticed. The ducks falling through the box and the lever sometimes doesn't register. Also just a suggestion if you would make tab the back button out of the upgrade menu instead of esc. Most people like tab because it's more accessible! I tried changing the keybind for it and got stuck on the screen having to restart my game to get out of it 

(+1)(-1)

Would be good if the physics didn't suck. Ducks keep falling out of boxes and very unenjoyable to play

I'm sorry, I'm working to fix issues, I just released a new version, maybe this one will have less issues for you ?

(+1)(-3)

dont go up there is nothing

Not much, indeed, this will change in the future and in the full game for sure !

(+1)

Super cool demo! I like the ability to construct more complex systems for getting the ducks into the hole, but my caveman brain just settled on holding the magnet by the auto dispenser, flattening them in the press to let the magnet hold more of them, and just dropping off giant piles of flat ducks all at once.

Gives off Berry Bury Berry vibes, especially with the hinting at other things going on in the facility.
I spent an embarrassingly long amount of time stacking crates on top of the hydraulic press to climb up the scaffolding after destroying the cameras. Can't wait to see what the plan is for that in the future!

(+2)

Thank you so much for this detailed and encouraging feedback !

I want to give the player tools and have multiple ways to play the game, there is no real intended ways to do it, some people will minmax the game as soon as possible, some will make fun contraptions and other will do everything by hand, and I want that each player have fun while playing as they like as much as possible !

And yes, I try to add hints and reward exploration (not up to the expectations yet but I'm working on it !)
Thank you again, I'm really glad you had a great time with it !

(+3)

when will the crown ever do anything it feels like a side mission for nothing when i put it in the pit it wont work for diversity combos so what does it do

(+2)

It's just a teaser for the full game content (note this is a demo and I'm working on the full game content too)

OMG never mind, just found it in the upgrades, I'm dumb

No worries, I might add something to make it more clear, don't feel dumb, I really need to step up the clarity of the upgrades and such !

(+1)

I played an earlier demo and loved it.  I decided I wanted to play again, but this time the panels and fans don't stick.  As soon as I let go of them they just fall over, or get blown away.  Is this a bug?  Is there a fix or something I'm doing wrong?  Or can I get an earlier version? :D

(+1)

At first, I was totally hooked on collecting ducks and upgrading!
But when I realized there was something hidden in the facility and started exploring, that chilling, spine-tingling fear was intense.
It was so much fun, meow! (=^・ω・^=)

(+1)

Thank you so much for playing it ! It was fun to watch you explore, I'm sorry there isn't much to discover yet, I'm working hard to add content for the full version !

This is an amazing demo! I had such a great time playing this; I got so engrossed into the game flow that I played for a lot longer than I had originally planned. I'm extremely excited to see where the full game leads; eager to learn more about the world that has been created here. Great job! :D 

(+2)

Thank you so much, I'm so happy you liked this little demo as much as you did !
I hope the full game will be this pleasing from start to finish !

(1 edit)

I just played the update, and it was nice not having ducks getting stuck in panels. Overall it’s a well-done game for just being an early-release demo. I’ll be keeping an eye on this project.

Edit: One issue is that the middle mouse button is very hard to use on a lot of mice that combine the button with the scroll wheel. Perhaps some other key could be used instead of (or as an alternative to) the middle mouse button for rotating objects.

Thank you for your kind words and the feedback !
You should be able to change the middle mouse button to any other input in the control options (unless it is not working, but last time I checked it was working as intended)

Yeah, remapping it to V worked like a charm. I should have checked the configuration options from the start.

No problem ! But I'll think about changing it as a default key maybe, if that's an issue for too many people 

(+1)

rat in a cage

(also the discord link is broken)

(+1)

nice floating light source ya got there

(Ah yes, just fixed the broken discord link)

where

i believe i can fly

(1 edit) (+2)

I really like this game and its atmosphere! Was planning play for 15 min and spent few hours, just addicted. Is there something upstairs? I destroyed all the cameras, tried my best in platforming, but didn't find anything :)


(+1)

Thanks, it warms my heart that my silly little demo was so addictive to you !

Yes, there is something at the very top, but nothing game changing, just some lite teasing (more planned in the full game)

Best demo game ive ever played no joke lowkey most demo games have no work done like mine terrible graphics probably but this has it all perfect graphics and it has fun gameplay of throwing a duck in  a hole and pressing down air to make a duck and upgrades. Best game.

Thank you, I'm really happy you had suck a great time ! I hope the full game will be the same experience for you !

I NEVER EVER IN MY ENTIRE LIFE manually decided to come here just 2tell you:


The mechanics and speed... oh baby~ thats the only thing keeping me playing. this is SICK.


Oh and also the text is gigantic on bigger displays.


<3

(+1)

Thank you so much for taking the time to write me this !

Yes maybe I should cap the max size displayed haha

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