-
Notifications
You must be signed in to change notification settings - Fork 198
Pull requests: MegaMek/mekhq
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Improvement: Changed Default Acquisitions Skill from Negotiation to Administration in Stock Presets and New Player Quickstart Campaign
Campaign Options
Relates to, or includes, campaign option changes
Personnel
Personnel-related Issues
UX
User experience
#6966
by IllianiBird
was merged May 13, 2025
Loading…
Improvement: Rolled Back Renaming of 'Dependent' Role to 'Unemployed'
Personnel
Personnel-related Issues
UX
User experience
#6963
by IllianiBird
was merged May 14, 2025
Loading…
Fix: Dependents and Doctors Now Correctly Contribute to Administration Requirements when Calculating Unit Reputation
Bug
Implementation of Missing Official Rule
Used with the RFE tag for the implementation of missing official rule
Severity: High
Issues described as high severity as per the new issue form
Unit Rating
#6962
by IllianiBird
was merged May 14, 2025
Loading…
Feature: Added Externally Employed Civilians
Personnel
Personnel-related Issues
#6961
by IllianiBird
was merged May 19, 2025
Loading…
Fix: Added Clan Labels and Descriptions to Profession Descriptions and Labels
Bug
GUI
Severity: Low
Issues described as low severity as per the new issue form
#6960
by IllianiBird
was merged May 14, 2025
Loading…
Improvement: Added a Hint Display to Campaign Options IIC
Campaign Options
Relates to, or includes, campaign option changes
GUI
UX
User experience
#6958
by IllianiBird
was merged May 14, 2025
Loading…
Fix: Fixed Unclear Wording in Procurement when Out of Acquisition Attempts
GUI
UX
User experience
#6951
by IllianiBird
was merged May 14, 2025
Loading…
Fix: Added Missing Art/Cooking Skill as Potential Skill for the Vehicle Crewmember Role
Bug
Improvement to Existing Feature
Used with the RFE tag to indicate an improvement to an existing feature
Personnel
Personnel-related Issues
Severity: Medium
Issues described as medium severity as per the new issue form
#6950
by IllianiBird
was merged May 10, 2025
Loading…
Fix: Fixed Mac Displaying Profession Descriptions Incorrectly in Taskbar
Bug
GUI
Severity: Medium
Issues described as medium severity as per the new issue form
#6949
by IllianiBird
was merged May 10, 2025
Loading…
Fix: Stopped Characters Resigning While Campaign is In Transit (Again)
Bug
GUI
Severity: Medium
Issues described as medium severity as per the new issue form
#6947
by IllianiBird
was merged May 10, 2025
Loading…
Improvement: Added Tooltips to Professions Showing Associated Skills and Their Linked Attributes
GUI
Tests
Issues or Pull Requests related to the project tests
UX
User experience
#6946
by IllianiBird
was merged May 10, 2025
Loading…
Fix: #6944 Fixed Wealth Unintentionally Capping at 5 Instead of 10
Bug
Personnel
Personnel-related Issues
Severity: Medium
Issues described as medium severity as per the new issue form
#6945
by IllianiBird
was merged May 10, 2025
Loading…
Improvement: #6867 Added Weapons as a separate autologistics category
Logistics
For Logistics Module issues/RFEs
Parts/Repair/Refit
(RFE) Enhancement
Requests for Enhancement, new features or implementations
#6943
by psikomonkie
was merged May 10, 2025
Loading…
Fix: Restored Access to Units Involved in Prior Scenarios
GUI
UX
User experience
#6942
by IllianiBird
was merged May 19, 2025
Loading…
Fix: Fixed Calculation of Required Forces to Better Account for Non-Standard Combat Teams
Bug
Severity: Medium
Issues described as medium severity as per the new issue form
UX
User experience
#6941
by IllianiBird
was merged May 10, 2025
Loading…
Fix: #6937 Fixed Display of Implants in New Person View Panel
Bug
GUI
Severity: High
Issues described as high severity as per the new issue form
#6940
by IllianiBird
was merged May 10, 2025
Loading…
Fix: Fixed Academy Curriculum Tooltips Displaying 'Doctor' Skill Instead of 'Surgery/Any'
Bug
GUI
Severity: Low
Issues described as low severity as per the new issue form
#6939
by IllianiBird
was merged May 10, 2025
Loading…
feat: add actual board for acar
ACAR
Any Issues related to the ACAR (Abstract Combat Auto Resolve) System
#6938
by Scoppio
was merged May 25, 2025
Loading…
Fix: #6882 Fixed NPC Resupply Convoys Getting Lost On Their Way To Interception Scenarios
Bug
Severity: Medium
Issues described as medium severity as per the new issue form
#6936
by IllianiBird
was merged May 10, 2025
Loading…
Fix: #6934 Reworked How Multi-Crew Units Determine Unit's SPAs by Requiring Only Half of Gunners OR Drivers to Have the SPA; Removed Special Case for Unit Commander
Bug
Personnel
Personnel-related Issues
Severity: High
Issues described as high severity as per the new issue form
SPA
Any issue relating to SPA's. Includes Bugs and RFE
#6935
by IllianiBird
was closed May 9, 2025
Loading…
Fix: Enforced Rules for Profession Requirements when Editing Person
Bug
Personnel
Personnel-related Issues
Severity: High
Issues described as high severity as per the new issue form
#6933
by IllianiBird
was merged May 10, 2025
Loading…
Improvement: Improved Display of Long Named Professions in Personnel Tab by Moving Salary to Biographies Filter
Bug
GUI
Severity: Low
Issues described as low severity as per the new issue form
#6932
by IllianiBird
was merged May 10, 2025
Loading…
Improvement: Removed Multi-Crew Admin Strain Reductions, Simplifying the Calculation of Admin Strain
Personnel
Personnel-related Issues
#6931
by IllianiBird
was merged May 10, 2025
Loading…
Fix: Stopped Personnel From Skipping Their Paycheck
Bug
Finances
Personnel
Personnel-related Issues
Severity: Medium
Issues described as medium severity as per the new issue form
#6930
by IllianiBird
was merged May 10, 2025
Loading…
ProTip!
Exclude everything labeled
bug with -label:bug.