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Pull requests: MegaMek/mekhq
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Improvement: Added Faction Icons to Briefing Room
GUI
#6858
by IllianiBird
was merged May 6, 2025
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Improvement: Switched Faction Logos to Use Same Logos as Campaign Options IIC
GUI
Refactoring
#6857
by IllianiBird
was merged May 6, 2025
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Improvement: Improved Challenge Estimate Handling; Converted Challenge Warning Dialogs into Immersive Dialogs; Restored Difficulty Contract Pay Modifiers
AtB
Refactoring
StratCon
Bugs relating strictly to StratCon
#6856
by IllianiBird
was merged May 19, 2025
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Improvement: Converted Most Convoy Dialogs into Immersive Dialogs
Refactoring
#6855
by IllianiBird
was merged May 19, 2025
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Improvement: Moved VocationalExperience Awards Dialog to Use 'Simple' Version of Immersive Dialog and not 'Full' Version
Refactoring
#6853
by IllianiBird
was merged May 19, 2025
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Improvement: Moved Replacement Limb Dialog to Use 'Simple' Version of Immersive Dialog and not 'Full' Version
Refactoring
#6852
by IllianiBird
was merged May 19, 2025
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Improvement: Moved New Bulletins to Use 'Simple' Version of Immersive Dialog and not 'Full' Version
Refactoring
#6851
by IllianiBird
was merged May 19, 2025
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Improvement: Upgraded Prisoner Events to Use a Generic Version of Immersive Dialog Instead of a Single Use Bespoke Versions
GUI
Refactoring
#6850
by IllianiBird
was merged May 19, 2025
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Improvement: Upgraded Contract Automation to Use the New Immersive Dialog Format
GUI
Refactoring
#6849
by IllianiBird
was merged May 19, 2025
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Improvement: Improved Personality Generation; Added 'Interview Notes' for Use During Recruitment; Improved Personality Testing
Personnel
Personnel-related Issues
Refactoring
Tests
Issues or Pull Requests related to the project tests
#6848
by IllianiBird
was merged May 19, 2025
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Improvement: Updated Campaign Options Iconography for 50.06
Campaign Options
Relates to, or includes, campaign option changes
Refactoring
#6847
by IllianiBird
was merged May 2, 2025
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Improvement: Improved Speed of Log Entry Saving in Large Campaigns
Refactoring
#6846
by IllianiBird
was merged May 19, 2025
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Fix: #6828 Removed Difficulty Estimate From Briefing Room to Significantly Improve New Day Process Speed
Bug
Severity: Critical
Issues described as critical as per the new issue form
#6845
by IllianiBird
was merged May 2, 2025
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Improvement: Stopped Administrators Double-Dipping Use of the Administration Skill By Taking Multiple Admin Roles; Improved Role Eligibility Handling
Bug
Personnel
Personnel-related Issues
Refactoring
Severity: Medium
Issues described as medium severity as per the new issue form
#6844
by IllianiBird
was merged May 19, 2025
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Fix: Fixed Default Attribute Scores; Fixed Attribute Score Randomness; Reworked Attribute Score Randomness Option; Added Starting Attribute Score Documentation
Bug
Campaign Options
Relates to, or includes, campaign option changes
Severity: High
Issues described as high severity as per the new issue form
UX
User experience
#6843
by IllianiBird
was merged May 2, 2025
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Improvement: Updated the Default Colors for Negative, Positive, and Warning Events to Display Better in Dark Themes
GUI
UX
User experience
#6842
by IllianiBird
was merged May 2, 2025
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Improvement: Improved Person View to Include Attribute Modifiers
For New Dev Cycle
GUI
Refactoring
UX
User experience
#6841
by IllianiBird
was closed May 7, 2025
•
Draft
Improvement: Made Planetary Acquisition Verbose Mode Even More Verbose
#6840
by savanik
was merged May 2, 2025
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Improvement: Added Tooltips that Explain the Skill When Viewing a Person in the Personnel Tab or Purchasing/Improving Skills
GUI
Tests
Issues or Pull Requests related to the project tests
UX
User experience
#6839
by IllianiBird
was merged May 7, 2025
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Feature: Implemented Attribute Score Modifiers to all Skills and Skill Usage
Bug
Implementation of Missing Official Rule
Used with the RFE tag for the implementation of missing official rule
Personnel
Personnel-related Issues
Refactoring
Severity: Low
Issues described as low severity as per the new issue form
#6837
by IllianiBird
was merged May 20, 2025
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Fix: #6780 Issues described as high severity as per the new issue form
Armor::changeArmorAmount and Armor::getArmorAmount consider all parts so more than one armor part is considered for repairs
Parts/Repair/Refit
Severity: High
#6836
by psikomonkie
was merged May 2, 2025
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Refactored Bloodname Generation to Take Advantage of Attribute Scores
For New Dev Cycle
#6831
by IllianiBird
was closed Apr 30, 2025
•
Draft
Updated Maintenance & Repairs to Use Attribute Score Modifiers
For New Dev Cycle
#6830
by IllianiBird
was closed Apr 30, 2025
•
Draft
Updated Resupply Negotiations to Use Attribute Score Modifiers
For New Dev Cycle
#6829
by IllianiBird
was closed Apr 30, 2025
•
Draft
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