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Pull requests: MegaMek/mekhq

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Pull requests list

On refit don't temporarily add new parts to old unit
#2025 by RexPearce was merged Sep 19, 2020 Loading…
Fix vehicle engine-free heat sink count
#2010 by RexPearce was merged Sep 16, 2020 Loading…
crew skill upgrader bulletproofing
#2008 by NickAragua was merged Sep 16, 2020 Loading…
Parts for small support vehicle ammo tracking
#2004 by neoancient was merged Sep 15, 2020 Loading…
base attack turret fix
#1975 by NickAragua was merged Aug 29, 2020 Loading…
credit player units given to others with kills
#1964 by NickAragua was merged Aug 24, 2020 Loading…
Temporary Dev Build
#1960 by Windchild292 was closed Aug 23, 2020 Loading…
fix refits involving ammo-based weapons
#1948 by NickAragua was merged Aug 20, 2020 Loading…
Add jitpack for serialkiller mm dependency
#1919 by Algebro7 was merged Aug 16, 2020 Loading…
Parts availability indicator
#1912 by NickAragua was merged Aug 11, 2020 Loading…
retain force structure in destination campaign
#1910 by NickAragua was merged Aug 10, 2020 Loading…
Add founder on personnel filter groups
#1891 by binaryspica was merged Aug 8, 2020 Loading…
Add founder on personnel filter groups
#1890 by binaryspica was closed Aug 1, 2020 Draft
Add founder on personnel filter groups
#1889 by binaryspica was closed Aug 1, 2020 Draft
Dev windchild abstract person old
#1885 by Windchild292 was closed Jul 31, 2020 Loading…
fix weldry NPE
#1882 by NickAragua was merged Jul 29, 2020 Loading…
Update infantry damage divisor setter and name
#1878 by neoancient was merged Jul 23, 2020 Loading…
fix compilation errors due to damage overlay PR
#1877 by NickAragua was merged Jul 22, 2020 Loading…
order personnel for campaign subset export by role
#1841 by NickAragua was merged Jul 8, 2020 Loading…
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