-
Notifications
You must be signed in to change notification settings - Fork 42
/
openfodder.ini.example
77 lines (54 loc) · 1.75 KB
/
openfodder.ini.example
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
; OpenFodder
;
; Example ini settings are the engine defaults
;
[openfodder]
; Start the game in a window
window=true
; Enable cheat keys
cheats=false
; Window size multipler by original game resolution (Amiga 320x225, Dos 320x200)
; auto finds a size approximately half your screen resolution
; values such as 1, 2 or 3+ are multiples of the original resolution
scale=auto
; Use integer scaling (default), or use non-integer scaling to fit the image to display height
; while preserving the original 4:3 aspect ratio.
; When doing non-integer scaling in fullscreen mode, linear filtering is applied
; to avoid ugly irregular pixels and shimmering artifacts.
integer=true
; Number of map tiles to draw horizontally (0 for platform default)
columns=0
; Number of map tiles to draw vertically (0 for platform default)
rows=0
; Don't set mouse cursor x/y, use raw values (this alters the behaviour of the in-game camera window) -- Useful for VMs
alternate-mouse=false
; The mouse is locked to the window
mouse-locked=false
; Enable copy protection screen on Dos CD release
copyprotection=false
[paths]
; Paths to data base folder
; There is no limit to the number paths in this section (eg, path1, path2... path10)
;path1=c:/games/openfodder
;path2=d:/games/openfodder
;path3=d:/games/openfodder
;
;
[engine]
; Default platform (amiga/pc)
platform=amiga
; Game engine to use in single/random maps (cf1/cf2)
game=cf1
; Maximum number of sprites in game (original engine is 45)
maxsprite=45
; Maximum number of enemies which can spawn (original engine is 10)
maxspawn=10
[skip]
; Skip the game introduction screens
intro=false
; Skip the briefing screen
briefing=false
; Skip the killed in action / promotion screens
service=false
; Skip the hill recruit screen
hill=false