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6
stars
written in GDScript
Clear filter
A procedural textures authoring and 3D model painting tool based on the Godot game engine
A tool to generate river meshes with flow and foam maps based on bezier curves.
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
V2 of https://github.com/clayjohn/godot-volumetric-cloud-demo
TokisanGames / Waterways
Forked from Arnklit/WaterwaysA tool to generate river meshes with flow and foam maps based on bezier curves.