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DH20mmAPHitWoodEffect.uc
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DH20mmAPHitWoodEffect.uc
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//==============================================================================
// Darkest Hour: Europe '44-'45
// Darklight Games (c) 2008-2023
//==============================================================================
class DH20mmAPHitWoodEffect extends Emitter;
defaultproperties
{
AutoDestroy=True
Style=STY_Masked
bUnlit=true
bDirectional=True
bNoDelete=false
RemoteRole=ROLE_SimulatedProxy
bNetTemporary=true
bHardAttach=true
LifeSpan = 8
DrawScale=0.75
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
TriggerDisabled=False
ResetOnTrigger=True
Acceleration=(Z=-30.000000)
ColorScale(0)=(Color=(B=60,G=95,R=113,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.400000
FadeOutStartTime=0.500000
MaxParticles=400
AddLocationFromOtherEmitter=4
SpinsPerSecondRange=(X=(Min=0.100000,Max=0.150000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=2.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=5.000000)
StartSizeRange=(X=(Min=4.000000,Max=6.000000),Y=(Min=4.000000,Max=6.000000),Z=(Min=6.000000,Max=8.000000))
InitialParticlesPerSecond=800.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.BulletHits.stonesmokefinal'
TextureUSubdivisions=2
TextureVSubdivisions=2
SecondsBeforeInactive=0.000000
MinSquaredVelocity=1.000000
LifetimeRange=(Min=1.500000,Max=2.000000)
StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=10.000000,Max=350.000000))
MaxAbsVelocity=(X=5.000000,Y=5.000000,Z=5.000000)
VelocityLossRange=(Z=(Min=3.000000,Max=3.000000))
GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
End Object
Emitters(0)=SpriteEmitter'SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
TriggerDisabled=False
ResetOnTrigger=True
Acceleration=(Z=-100.000000)
ColorScale(0)=(Color=(B=67,G=83,R=103,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.600000
FadeOutStartTime=0.500000
FadeInEndTime=0.200000
MaxParticles=2
StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000))
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=1.000000)
SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.140000,RelativeSize=3.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=7.000000)
StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=10.000000,Max=20.000000),Z=(Min=20.000000,Max=35.000000))
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.explosions.LSmoke1'
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=2.000000)
StartVelocityRange=(X=(Min=100.000000,Max=100.000000))
VelocityLossRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000))
End Object
Emitters(1)=SpriteEmitter'SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=92,G=128,R=171,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.175000
MaxParticles=2
StartLocationOffset=(Z=15.000000)
StartSpinRange=(X=(Min=0.500000,Max=0.500000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=0.250000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=30.000000,Max=40.000000),Y=(Min=30.000000,Max=40.000000),Z=(Min=30.000000,Max=40.000000))
InitialParticlesPerSecond=30.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.explosions.radialexplosion_1frame'
LifetimeRange=(Min=0.400000,Max=0.500000)
End Object
Emitters(2)=SpriteEmitter'SpriteEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(X=50.000000,Y=50.000000,Z=-100.000000)
ColorScale(0)=(Color=(B=74,G=82,R=102,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255))
FadeOutStartTime=0.990000
MaxParticles=5
StartLocationRange=(X=(Min=-25.000000,Max=25.000000),Y=(Min=-25.000000,Max=25.000000))
StartLocationShape=PTLS_Sphere
SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=10.000000)
StartSizeRange=(X=(Min=10.000000,Max=50.000000),Y=(Min=10.000000,Max=50.000000),Z=(Min=20.000000,Max=20.000000))
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.BulletHits.woodfinal'
TextureUSubdivisions=2
TextureVSubdivisions=2
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=3.000000,Max=3.000000)
StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Min=50.000000,Max=75.000000))
VelocityLossRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000))
End Object
Emitters(3)=SpriteEmitter'SpriteEmitter3'
Begin Object Class=SpriteEmitter Name=SpriteEmitter4
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
UseRevolution=True
SpinParticles=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=-500.000000)
DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
ColorScale(0)=(Color=(B=62,G=71,R=81,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=1.400000
MaxParticles=20
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=-0.600000,Max=0.600000))
StartSpinRange=(X=(Min=0.500000,Max=0.500000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=5.000000,Max=10.000000),Y=(Min=5.000000,Max=10.000000),Z=(Min=6.000000,Max=12.000000))
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.BulletHits.woodchunksfinal'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=3.000000,Max=3.500000)
StartVelocityRange=(X=(Min=100.000000,Max=500.000000),Y=(Min=-200.000000,Max=400.000000),Z=(Min=-200.000000,Max=400.000000))
End Object
Emitters(4)=SpriteEmitter'SpriteEmitter4'
Begin Object Class=SpriteEmitter Name=SpriteEmitter5
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
UseRevolution=True
SpinParticles=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(X=50.000000,Y=50.000000,Z=-300.000000)
DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
ColorScale(0)=(Color=(B=34,G=78,R=113,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=193,G=202,R=210,A=255))
FadeOutStartTime=1.400000
MaxParticles=50
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=-0.200000,Max=0.200000))
StartSpinRange=(X=(Min=0.500000,Max=0.500000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=1.000000,Max=3.000000),Y=(Min=1.000000,Max=3.000000),Z=(Min=3.000000,Max=5.000000))
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.BulletHits.stonechunksfinal'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=3.000000,Max=3.500000)
StartVelocityRange=(X=(Min=50.000000,Max=400.000000),Y=(Min=-500.000000,Max=400.000000),Z=(Min=-500.000000,Max=400.000000))
End Object
Emitters(5)=SpriteEmitter'SpriteEmitter5'
}