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Starred repositories
A small template to start your raylib game
2D physics header-only library for videogames developed in C using raylib library.
Minimal modern efficient cross platform 2D graphics painter in C
A homebrew SDK/pseudo-operating system for the Sega Dreamcast. This repository is a mirror of the official SourceForge repository for KOS.
A simple and easy-to-use file-format to package resources
A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
A shallow wrapper around SDL that provides object API and error handling
A retro game engine inspired by 16-bit Sonic games.
Headers for the Godot API supplied by the GDNative module.
Trapped in a hostile computer system, you must make a way out - RTS/coding game
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
A project to statically recompile following games to create Windows or Linux (x86 or arm) versions of the games - Albion, X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcr…
Lightweight exception implementation for C
The Art of Writing Efficient Programs, published by Packt
A starter project for graphics applications using SDL, bgfx and Dear ImGui
A script engine for "yu-gi-oh!" and sample gui (former "ygopro")
Standalone port/fork of Mednafen PSX to the Libretro API.
Shader translation library for SDL's GPU API.