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Lotus.csproj
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Lotus.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<Description>Project Lotus</Description>
<Authors>Discussions, Tealeaf</Authors>
<langVersion>latest</langVersion>
<AmongUs>E:\SteamLibrary\steamapps\common\Among Us</AmongUs>
<RootNamespace>Lotus</RootNamespace>
<Nullable>enable</Nullable>
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
<Deterministic>false</Deterministic>
</PropertyGroup>
<PropertyGroup>
<debug>true</debug>
</PropertyGroup>
<ItemGroup>
<!--<Reference Include="E:\SteamLibrary\steamapps\common\Among Us - LOTUS\dump\Assembly-CSharp-2023.6.13.dll" />-->
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2023.6.13" />
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.668" PrivateAssets="all" />
<PackageReference Include="JetBrains.Annotations" Version="2023.2.0-eap2">
<Aliases>JBAnnotations</Aliases>
</PackageReference>
<PackageReference Include="Samboy063.Cpp2IL.Core" Version="2022.1.0-development.866" />
<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.0.1" PrivateAssets="all" />
<PackageReference Condition="$(Debug) == 'false'" Include="VentFramework" Version="1.2.0.143" />
<PackageReference Include="GitInfo" Version="3.0.4" />
<PackageReference Include="YamlDotNet" Version="13.1.0" />
<Reference Condition="$(Debug) == 'true'" Include="../VentFramework/bin/Debug/net6.0/VentFramework.dll">
<IncludeAssets>runtime; compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include=".\assets\**\*" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="./SourceGenerators/RoleEditorGenerator/src/RoleEditorGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
<ItemGroup>
<None Remove="./SourceGenerators/**/*" />
<Content Remove="./SourceGenerators/**/*" />
<Compile Remove="./SourceGenerators/**/*" />
</ItemGroup>
<Target Name="Copy" AfterTargets="Build" Condition="'$(AmongUs)' != ''">
<Copy SourceFiles="$(OutputPath)$(AssemblyName).dll" DestinationFolder="$(AmongUs)/BepInEx/plugins/" Condition="'$(Configuration)' == 'Debug'" />
<Copy SourceFiles="$(OutputPath)$(AssemblyName).dll" DestinationFolder="$(AmongUs) - Copy/BepInEx/plugins/" Condition="'$(Configuration)' == 'Debug'" />
</Target>
</Project>