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When the "game" object has custom attributes in Quest 5, the convertor does not translate them. I'm assuming that this is something the "Settings" button should do in the convertor? Or is this something that users will have to manually translate themselves?
The text was updated successfully, but these errors were encountered:
I think you will need to do this yourself. It is going to depend on whether the attribute needs to be saved when the player saves the game - values set is settings do not get saved, they are assumed to stay the same across the entire game. If it can change, it may be better on the player object.
When the "game" object has custom attributes in Quest 5, the convertor does not translate them. I'm assuming that this is something the "Settings" button should do in the convertor? Or is this something that users will have to manually translate themselves?
The text was updated successfully, but these errors were encountered: