Version History --------------- 2.1.0 * Container: `getChildByProp` and friends now accepts a RegExp for value matching * Font : updated me.Font to work with me.Color (xorinzor) 2.0.2 * Audio : automatically cleanup `onend` callbacks in `me.audio.play` * Audio : `me.audio.play` now applies the `loop`, `onend`, and `volume` properties only to the expected sound instance ID * Audio : fix `me.audio.unmute()` * Audio : updated to the latest Howler 2.0 build (various fixes and improvements) * Audio : added `instance_id` parameter to `mute` and `unmute` methods * Audio : updated documentation * CanvasRenderer : fixed an issue/regression with the `globalAlpha` functions * Core : fixed collision detection between `me.Ellipse` (circle) and `me.Line` shapes * Core : fixed renderable positioning with nested me.Container objects * TMX : fixed an uncauht exception when loading a map with an empty object layer 2.0.1 * Core : fixed loading under CocoonJS when using Canvas+ * Shapes : replaced the isometric magic numbers used for scaling, by proper and more accurate math constants (ldd) * Audio : fixed sound looping * Audio : fixed onend callback not being repeatedly fired when looping a sound * Audio : cleaned the onend callback when stopping a sound * Audio : added a me.audio.fade() function 2.0.0 * Core : implemented a new shape based collision system for the collision layer * Core : added user agent detection for Kindle devices * Core : fixed the collision response for circles (me.Ellipse with a uniform radius) * Shapes : renamed me.PolyShape to me.Polygon and simplified the constructor (no longer needs a fourth param) * Shapes : added a new shape: me.Line * Shapes : added multi shapes support for body * Shapes : added rotation and scaling support for `me.Polygon`/`me.Line` shapes. * Audio : the Howler library has been updated to the last 2.0 beta * Audio : removed the cocoonJS hack, as the pause/resume function have been fixed through Howler 2.0 * Entity : added automatic collision response handling (not fully done yet actually) * Container : fixed an issue where "non-floating" containers always passed the in-viewport test * CanvasRenderer : All fill & stroke methods have removed the color & line width parameters. Use the new setColor and setLineWidth methods. * CanvasRenderer : Removed strokeLine, was duplicate with drawLine * WebGLRenderer : New WebGLRenderer has reached "alpha", and can be enabled by passing the `me.video.WEBGL` flag to `me.video.init()` * Particles : fixed randomness in the emitter for scaling and rotation of particles * Particles : fixed widget drawing in Particle Editor * TMX : added rotation support for Polygon/PolyLine objects (Tiled 0.10+) * TMX : added support for tileset animations (Tiled 0.10+) * TMX : fixed isometric projection for Polygon/PolyLine objects * TMX : fixed TSX external tileset loading 1.1.0 * Core : reorganised source code for all basic object definition/augmentation * Core : new CI and unit testing frameworks * Core : new object inheritance mechanism: http://github.com/parasyte/jay-inheritance * Core : added array random and weightedRandom functions (aaschmitz) * Core : added a Base64 Encode function (aaschmitz) * Core : new `me.Error` class to help better track down exceptions' origin * Core : brand new "Separate Axis Theorem " based collision algorithm (support polygon/ellipse, and provides more accurate collision response) * Core : added collision filtering support * Core : added a spatial partitioning algorithm (QuadTree) for super fast collision detection * Container : `addChild` and `addChildAt` now return the added child * Video : refactored canvas drawing out to me.CanvasRenderer. Video is now agnostic of rendering target. Use me.video.renderer to call things like getWidth, getHeight, getCanvas, getContext, etc. * Video : constructor parameters changed. 2nd parameter now expects renderer type. For now, just supports me.video.CANVAS * CanvasRenderer : object is passed to the draw calls of each object in the world Container. Implemented various draw apis fillRect, and fillArc for example. me.Font still requires an instance of Context2d. * Renderable : renamed `me.SpriteObject` to `me.Sprite` and `me.ObjectContainer` to `me.Container`, for a cleaner API * Renderable : constructors refactored to accept x & y numeric values, over a single vector object. Effects: me.Container, me.Rect, me.PolyShape, me.Ellipse, me.Renderable * Shapes : setShape updated to accept x & y numeric values over a vector object for: me.Rect, me.PolyShape, me.Ellipse * Camera : fixed viewport bounds setting when using isometric map (Juhana Paavola) * Entity : entity object redesign with a full polygon shape based physic body implementation * Entity : `me.ObjectEntity` has been renamed to `me.Entity` to avoid confusion between the old and new entity component. * Audio : fixed some audio load issues and error callbacks * Audio : sync'ed with last Howler 1.1.25 version (fixes numerous issues, see official changelog for more details) * TMX : fixed the background color drawing when the level is smaller than the display canvas * TMX : fixed the getTile function returning wrong tiles when using isometric maps * TMX : fixed collision layer rendering issue with isometric map * TMX : fixed world container size not being updated after a new level is loaded 1.0.2 * Core : improved general compatibility with IE9/IE10 (Desktop/Mobile/Tablets) * Geometry : added basic type check for the `me.Vector2d` constructor * Input : fixed event detection on Chrome 35+ 1.0.1 * Core : removed unused `Object.mixin` method, (caused compatibility issues with socket.io and other libs) * Entity : disable falling flag when gravity is disabled * Entity : fix an exception in ObjectEntity.checkCollision() * Entity : fixed a regression on breakable tiles * Entity : use width and height by default if spritewidth and spriteheight are not defined * Entity : throw an exception if mandatory fields width and height are not defined * Entity : fixed an exception in ObjectEntity.flipX/Y() * Loader : fixed asset loading when named as a number * ObjectContainer : use cyclic zIndex by default instead of Infinity * Audio : sync'ed with last Howler version (as now officially and properly support CocoonJS) * Audio : melonJS now throws an exception when attempting to load audio assets before audio is initialized * TMX : fixed a potential issue with ImageLayer when ratio is set to 0 in Tiled * Font : fixed opacity property usage for me.BitmapFont object. * Renderable : added a tap and hold feature to the me.GUI_Object object (juhanapaavola) * Particles : fixed the particle emitter bounds (aaschmitz) * Input : added several keyboard keys for input mapping (aaschmitz) 1.0.0 * Core : now pass the elapsed time as a parameter when calling any object update function * Core : cleaned-up/renamed conflicting set function in shape and font objects * Core : added new shapes objects (Ellipse, Polygon) on top of the existing Rectangle one * Core : added a mixing property to object (insidiator) * Core : deprecated object manipulation (add, remove) have been removed from me.game * Core : renamed the `me.entityPool` API to `me.pool` and related functions (see documentation & upgrade guide) * Entity : deprecated helper function (doJump, doWalk) have been removed * ObjectContainer : renamed getEntityByProp to getChildByProp * ObjectContainer : getChildByProp now returns all matching object type and not only "entities" * Camera : camera bounds are now defined as a rectangle and not only in width and height * Loader : added resource information to loader progress event (warpten) * Loader : added loading of TMX data from javascript (json) objects (paulmedwal) * Color : melonJS now defines a new me.Color class for advanced color manipulation * Particles : added basic Particle System, with emitters and particles (aaschmitz/insidiator) * Particles : added a particle emitter editor, see the example folder (insidiator) * Device : added full cross-browser support for the Fullscreen API (see me.device) * Device : added support for the vibration API (me.device.vibrate) * Device : renamed the me.save.delete function to me.save.removed (delete is a reserved keyword) * Device : added support for the visibilitychange API (pause/stop state on window show/hidden status) * Audio : modernised (and also mobile compatible) web audio API based on the awesome Howler library * Input : added the possibility to disable globally or per key the default browser action * Input : automatically enable keyboard even on desktop type devices * Input : the registerPointerEvent function now only accepts the standardized Pointer Event names. * TMX : added proper support for all shape type (collision is still however resolved using AABB detection) * TMX : XML TMX map are now converted to a JXON object on-the-fly, allowing to remove duplicated parsing code * TMX : added the Tiled "type" property to TMXObject * TMX : melonJS will now respect the object size as defined in Tiled when parsing/creating related object in the game world * Timer : added a setTimeout and setIntveral function obeying the engine pause state * Tween : fixed tweens to properly maintain time state when paused * Renderable : `collisionBox` has been replaced by a more cleaner implementation (see `getShape`/`addShape`/`getBounds`) * Renderable : the flicker function now takes the global flickering duration in ms (as opposed in frame count) * Renderable : removed the visible property 0.9.11 * Documentation : numerous fixes and improvements * General : fix initial loading for me.save, and update documentation * General : fix detection of localStorage on some phones (agmcleod) * General : fix uncaught exception when objects without a position vector are added to a container * Input : fully support event-driven key input with me.event.KEYDOWN and me.event.KEYUP * Input : multiple keys bound to the same action will no longer cancel each other * Input : fixed pointerEvent support on IE11 * ObjectContainer : fixed rendering of nested containers (again) - Thanks to Peter Hull * ObjectContainer : fixed getEntityByProp with nested containers * Animation : (quick) fixed hWidth and hHeight not being updated when the frame size is different * Core : better support object reset through a onResetEvent function when using object pooling * Tween : updated the me.Tween object to be usable with the object pooling mechanism * Font : added a trimRight polyfill to the String class to help fixing multi-line ASCII rendering * Font : added a drawStroke function * Font : fixed a bug that broke some CSS font-family names, like `monospace` and `"Trebuchet MS"` 0.9.10 * Core : fixed object `visible` flag not being set based on their parent group visible status * Core : fixed both `pauseOnBlur` and `StopOnBlur` being enabled by default * TMX : fixed the imageLayer reset bug (when unsubscribing the viewport change event) * TMX : fixed an undefined tileset issue when adding a new Tile through the `setTile` function * Documentation : fixed the parameter value of the hasChild function * Renderable : moved the opacity related getter/setter function into the Renderable class * Renderable : fixed group opacity setting fully overwriting renderable opacity settings * ScreenObject : fixed cases where ScreenObjects may not be considered in the viewport * ObjectContainer : fixed rendering of nested containers 0.9.9 * General : added proper support for a jslint task and cleaned source code accordingly (nvlbg) * General : added a renderable container object (me.ObjectContainer) and reorganize `me.game` accordingly * General : added `me.game.world` as a reference to the game world root object container. * General : added a new me.save class to manage localStorage, and moved (deprecated) the old me.stat to the plugin repository * Core : improved game pause management (by swmuron) * Core : added a `me.device` object containing device specific capabilities and events (agmcleod) * Core : moved all device read-only flags to the new me.device object * Core : fixed Opera Mobile detection when sniffing user agent * Core : improved orientation change detection, added me.device.orientation and a specific minpubsub channel * Core : moved debug flags to the debugPanel plugin * Input : fixed accelerometer event registration when supported * Input : added support for windows 8 accelerometer (Halfman) * Input : improved mouse wheel event support to be compatible with all recent browsers * Input : added support for the touchCancel and mousecancel events * Input : added TAB key definition to key bindings (agmcleod) * Loader : refreshed the loader a bit, and added the new logo * Loader : fixed binary loader (agmcleod) * Video : added support for CocoonJS 1.4 ('antialias' parameter and the new `dispose` function) * Video : added proper support for video scaling on High-DPI devices (no longer requires the JS hack in the index HTML file) * Video : fix `me.sys.scalingInterpolation` when display is resized. * TMX : fixed default group opacity value not being applied to child objects. * TMX : optimized tile rendering, by using a tileset reference in Tile object * TMX : added preliminary support for non rectangular shapes in Tiled (although currently converted to me.Rect) * TMX : fixed multiple image backgrounds with `ratio` properties that are different values * TMX : fixed me.ImageLayer drawing being delayed by one frame * Font : Font objects now properly extend me.Renderable * GUI : `HUD` objects have been completely replaced by me.ObjectContainer; See Platformer example for new HUD implementation pattern. * Animation : the `animationspeed` property, now defines the delay between frames in terms of milliseconds (as opposed to framecount) * Animation : allow animation callback to prevent resetting to first frame by returning `false` *really fixed this time* * Shapes : new shapes added for future expansion: me.Ellipse, me.PolyShape * Shapes : `me.Rect.getRect()` renamed `getBounds()` * Tween : the tween implementation has been updated to the last official r11 version. * Camera : renamed the mislabeled worldToScreen and ScreenToWorld, and fixed a bug in one of the function. 0.9.8 * Renderable : added ShoeBox Packed Texture Support (see `me.TextureAtlas`) * Loader : the `tps` data type has been changed to a more generic `json` data type (agmcleaod) * Input : added MSPointer support (Halfman) * Input : normalized API and management of input event and enabled multi-touch for PointerEvent * Input : added throttling support for `****move` events * Core : main loop now uses requestAnimationFrame by default with a fallback to setTimeout * Video : added the possibility to specify a maximum size when enabling video scaling * Video : automatically limit the maximum size if the corresponding CSS properties are set * TMX : added the possibility to specify different axis value for the scrolling ratio * Font : fixed drawing characters with charCode smaller than the firstChar value. * Renderable : allow animation callback to prevent resetting to first frame by returning `false * Core : added "Mobile" to `me.sys.isMobile` UA sniffer (fix Firefox OS detection) 0.9.7 * General : melonJS now uses Grunt, the task manager, for the build system * General : game objects will not update unless inside the viewport or `obj.alwaysUpdate` flag is enabled * Audio : preliminary audio support for mobile devices (iOS6 for now) * Core : added a `me.sys.isMobile` flag to detect running on a mobile device * Core : now using `screencanvas` extension for CocoonJS * Core : fixed `me.game.remove()` destroying the object too early * Entity : ObjectEntity is now composed with a `renderable` component (does not anymore inherit from AnimationSheet) * Entity : renderable default position is now set based on the me.ObjectEntity default anchor point. * Entity : fixed ladder collision detection/management * Examples : new collision_test example (see ticket #103) * Examples : new font_test example * Font : changed default alignement to `left`/`top` * Font : added multiline support for `me.Font` and `me.BitmapFont` * Geometry : most `me.Vector2d` methods return a reference to `this`, to allow method chaining * Input : added a `me.input.unlockKey()` function that allows to manually unlock key (DblK) * Loader : fixed loader when repeatedly calling the preloader * Renderable : new base class for any objects that needs to draw (Sprite, ImageLayer, GUI, etc...) * Renderable : added TexturePacker Support (see `me.TextureAtlas`) * TMX : fixed `me.ImageLayer.ratio` on Firefox & Opera * TMX : allows changing the imageLayer default origin using the imageLayer anchorPoint * TMX : added a new `me.game.getEntityByProp()` function (DblK) * TMX : added JSON map parsing support * TMX : small optimization for isometric rendering (`pixelToTileCoords()` function) * TMX : fixed access to inherited properties * TMX : added an entry point for a potential gzip/zlib TMX decompression plugin * TMX : fixed object positioning on isometric maps (andyveliz) * TMX : property value convention for automatically JSON-decoding; prefix with `json:` * Video : fixed `viewport.shake()` * Video : optimized framerate on cocoonJS platforms by using the 'screencanvas' extension * Video : disable video scaling interpolation by default 0.9.6 * General : fix compatibility issue with previous iOS(5.x) and Android version * Core : workaround for useNativeFrame when cancelAnimationRequest is not supported * Audio : added volume and mute control settings * Audio : added the possibility to stream audio elements * TMX : code optimization to lower memory usage * TMX : fixed layer scrolling when using pre-rendering * Loader : fixed `me.loader.load` not adding TMX into the `me.levelDirector` 0.9.5 * Audio : added mp4/aac pre-loading support * Audio : added codec selection based on audio support level * Core : fixed requestAnimationFrame * Core : added an official plugin API * Core : fixed a object removing and sorting lock issue * Core : added a 'floating' property for renderables * Core : added Object Pooling support * Core : fixed the `me.game.getEntityByName` function when using camelcase names * Debug : added a simple debug panel plugin * Font : fixed font name starting with a decimal value * Font : added changes to allow specifying a flat number of px,em, etc for font sizes. * Font : added support for comma separated font names like in CSS * Event : added Daniel Lamb minPubSub library for event publishing * Event : fixed touch event support detection on cocoonJS * Event : added `click`, `dblclick`, `tap` events * Event : fixed mouse event conflict and mousewheel event * Geometry : added a function to return the angle between two vectors * Input : me.GUI_Object's onClicked() function has been renamed to onClick() * Loader : use asynchronous mode when loading XML files * Entity : added spacing and margin capacities for sprite (same as Tile Map Sprite) * Entity : fixed flickering when using requestAnimationFrame * Entity : added opacity setting * Entity : fixed visible property automatic setting * Entity : moved collision check outside of the Entity Object * Entity : cleaned and renamed the collision utility function * Entity : added the possibility to check for multiple collision * Entity : added a `collideType` function to check for collision with a specific type * Entity : moved collisionBox from SpriteObject to Entity Object * Entity : added a distanceToPoint, angleTo and angleToPoint function * Tween : fixed tween when pausing game * Tween : various fixes and optimization from the official repository * TMX : fixed a bug that was preventing a non visible layer to be set visible later * TMX : fixed the clearTile function on non visible layers (e.g. collision map) * TMX : added official support for Opacity in TiledLayer, TMXLayer, colorLayer and ImageLayer * TMX : added support for TSX files * TMX : added a `repeat` property to Image Layer instances, similar to CSS background-position * TMX : parallax layer is now based on the new "official" Image Layer support (from Tiled 0.9.0) * TMX : fixed the `getObjectGroupByName()` function * TMX : added support for custom tile type * Tutorial : fixed camel case issue in resource names * Tutorial : update the parallax part to reflect last changes in melonJS (Image Layer) * Video : added support for display scaling * Video : added a setImageSmoothing function * Example : added "whack-a-mole" as an official example * Example : added a new "platfomer" example (using legal assets) and removed alex kidd based examples 0.9.4 * General : melonJS is now only using Google Closure (removed YUI compressor) * General : melonJS is now ES5 strict mode compliant * General : added a .editorconfig file to provide basic rules to editors * Core : added a flag to enable/disable automatic pause on loosing/gaining focus * Core : fixed rendering loop when using requestAnimationFrame (parasyte) * Core : added a renderCollisionMap debug setting (parasyte) * Core : use console.error instead of window.alert * Core : added the possibility to specify a user-defined sort function * Core : fixed mixing screenObject added as object, and TMX level loading * Core : fixed screenObject when extending update & draw function * Entity : added an anchor point for renderables (through SpriteObject) * Entity : added rotation support (through SpriteObject) * Entity : added the possibility to pause an animation (parasyte) * Entity : fixed default position by using top-left coordinates as in Tiled * Entity : fixed invisible entities being removed when colliding * Font : fixed me.Font horizontal alignement * General : fixed & enhanced object/memory deallocation when switching levels * General : rewrote the parallax code using the new Generic Image Layer Object * General : added support for vertical parallax layer * Geometry : added a function to test for vector "equality" * Geometry : added a couple of Self function (to help avoid object creation) * Loader : fixed a case issue between filename and asset name * Input : added the possibility to check for mouse event based on world or screen coordinates * Input : fixed a false-positive issue at initialization, and usage of special keys (parasyte) * TMX : added dynamic layer rendering (configurable globally or per layer through Tiled) * TMX : added Image Layer Support (Tiled daily builds only) * TMX : added support for the new map background property (Tiled daily builds only) * TMX : added a Color Layer (used when a background color is defined) * TMX : another round of clean-up and various bug fixing * TMX : added support for TMX Object without name (parasyte) * TMX : added preliminary support for polygon and polyline objects (parasyte) * TMX : fixed visible flag and user-defined properties not being applied to ObjectGroup * TMX : fixed rendering issue with transformed tiles (AD, H, V) * TMX : fixed display of map being smaller than the viewport * TMX : fixed TMXObject not being declared correctly under the "me" namespace * Utils : fixed the HexToRGB function and added support for the 3 char format (#hhh) * Tween : fixed exception in the tween library (parasyte) * Documentation : corrected and added missing documentation 0.9.3 * General : better error management and reporting * General : added a dummy console.log for platforms not supporting it * General : melonJS now uses Google Closure for library minification * General : added a global gravity setting that will override entities default value if defined * Core : now properly calls all objects onDestroyEvent function when resetting game * Core : added the possibility to define a callback when a level is fully loaded * Core : added a couple of utility functions (degToRad, radToDeg) * Core : fixed GUID creation when passing a non string parameter * Core : only check for collision when the projection vector is set * TMX : global rewrite, code optimization and clean-up * TMX : added support for isometric map loading and display * TMX : added support for perspective map loading and display * TMX : relaxed TMX property case sensitive checks * TMX : added tile rotation support (Tiled 0.8.0) * TMX : fixed level name property not being set, and use it when required * LevelDirector : fixed the nextLevel & previousLevel functions * Loader : added binary file support * Loader : added possibility to dynamically load any resources (i.e. during the game) * AnimationSheet : the entire sprite-sheet is now use to create the default animation * Entity : fixed CollisionBox not being properly used on y axis when checking for collision * Entity : fixed CollisionBox issue when dealing with sub-pixel positioning * Entity : fixed setVelocity not setting y velocity when x velocity is null * Entity : added missing properties (GUID, name) in InvisibleEntity * Entity : fixed res.obj not defined in InvisibleEntity * HUD : added a removeItem function * GUI : rewrote the GUI Object accordingly to the new event management * Geometry : added a containsPoint function * Geometry : added a floor() and ceil() function to Vector2d * BitmapFont : fixed BitmapFont ignoring 'center' alignment * BitmapFont : avoid implicit object conversion when rendering a bitmapFont * Input : fixed use of numeric keys by using a proper constant value. * Input : rewrote mouse event management * Input : added touch event management (with mouse event emulation) * Input : (beta) multitouch support * Input : added Accelerometer event management * Documentation : added a lots of missing documentation on various API * Documentation : added JS syntax highlighting in the tutorial * Documentation : don't use onDestroyEvent to manage score in the examples * Documentation : exposed more TMX objects and APIs 0.9.2 * General : melonJS is now licensed under the terms of the MIT License * General : added some Cake magic, allowing to use melonJS with CoffeeScript (by scan) * General : added melonJS UML Class Diagram in the official repository (by Ben2303) * General : melonJS now properly stays in it's own namespace (me) * Audio : configurable behavior in case of audio loading error * Core : fixed a shaking bug when collision box is not aligned with the sprite box * Core : fixed collision detection bug (object being tested again itself) * Core : refactored fading function using Tween objects (API CHANGE, see documentation) * Core : added a helper method to know the sign of an number * Core : corrected variables definition (global->local) * Core : added a GUID (Game Unique Identifier) to objects * Core : getEntityByName now also returns non Entity Object (like layers) * Core : fixed state change when using custom state values * Core : me.game.collide now also returns an object reference in the collision vector * Core : renamed and correctly initialize the localStorage flag capability * Documentation : various documentation correction and improvements * Entity : added friction management * Entity : updateMovement function now returns a collision "vector" (API CHANGE, see documentation) * Entity : refactored/cleaned-up movement/collision function * Entity : added support for multiline spritesheet (fixed cell size) * Entity : added the possibility to define a specific transparent color for spritesheet * Entity : implemented a resize function, allowing to resize a sprite on the fly * Entity : optimized/refactored SpriteObject * Entity : fixed object with 1 single sprite (no animation) not begin updated * Entity : added the possibility to also specify a callback when an animation is over * Entity : fixed an initialization issue when using melonJS without a Tilemap * GUI : corrected me.GUI_Object and added missing documentation * GUI : marked me.GUI_Object as deprecated, as it will be rewritten in a next release * Event : also cancel event bubbling * Font : added support for multiline fontsheet * HUD : added a setItemValue() function * HUD : corrected display issue on Opera * Loader : added possibility to add graphics resources after pre-loading (e.g. ingame) * TMX : use native Base64 decoding when available * Viewport : object to follow can either be a Object Entity or a position Vector * Viewport : fixed default value (if parameter not specified) for Axis to follow on * Video : cleaned-up the applyRGBFilter function 0.9.1 * Core : "cache image" option (disabled by default) to use canvas instead of directly using Image Object * Core : add onPause and onResume callback when game is paused/resumed on losing/gaining focus * Core : added possibility to pass more than 1 extra argument to me.state.change (extra arguments will be passed to the reset function of the target object) * Core : object can now only be destroyed using me.game.remove(obj), made of ObjectEntity.destroy a private function * Core : beta dirty Rectangle support (only working for non scrolling level for now) * Core : experimental webGL wrapper * Core : added a getEntityByName function * Core : fixed some kind of "lag" issues when deleting objects * Core : improved the requestAnimFrame usage, and fallback to setInterval. me.sys.useNativeAnimFrame to enable it (disable by default) * Core : optimized the way objects are managed in the game loop * Core : defined (and used) a Object.defineProperty function to replace __defineGetter__ / __defineSetter__ (was not supported on IE9/IE10) * TMX : implemented Tiled "transparency" property for Tileset, allowing to specify which color should be transparent (note: this slows down level loading) * TMX : fixed unnecessary canvas creation for the collision layer (should free some memory) * TMX : cleaned/optimized data loading and fixed an issue on FF with XML parsing of "big" Base64 encoded maps (only first nodeValue was parsed by the engine) * TMX : added support for CSV data encoding * TMX : added support for flipped tiles, as supported in Tiled 0.7 * TMX : added multiple tileset support * TMX : added a "background_image" property. To be set through Tiled, and allowing to specify a fix background. * Entity : merge AnimatedSpriteObject into SpriteObject. SpriteObject now takes an optional additional argument to create an animated sprite * Entity : added a distanceTo function * Viewport : fixed camera refresh when changing "deadzone" values * Loader : added a "onProgress" callback to get progress notification, removing the need to poll the loader each frame for loading progress * Loader : fix progress notification when TMX files are loaded into the levelDirector * Loader : added a retry counter for the audio loading : script will now stop and throw an exception after 3 unsuccessful loading attempts. * Video : renamed "applyEffect" to "applyRGBFilter", and fixed an issue on Opera * Audio : fixed compatibility issues with IE9/10 * Geometry : added a merge function to me.Rect 0.9.0 * Documentation : API documentation using jsdoc-toolkit (finally!) * Geometry : define getter for me.Rect coordinates (simplify code) * Level : support for fadeOut/fadeIn effect in me.LevelEntity (when changing levels) * Entity : correctly implemented InvisibleEntity Objects (no longer inherit from ObjectEntity) * Entity : makes SpriteObjet inherit from me.Rect (make it easier to manage sprite pos and size) * Loader : cosmetic update of the preloader screen * Viewport : "rounding" issue fix in the viewportEntity (~~30% less CPU usage on Safari/OSX!) * TMX : cleaned & refactored tilemap collision detection (still not perfect though) 0.8.0 * TMX : support for "TiledObject" (as supported in Tiled 0.6.2) * Entity : re-factored constructor call to Object Entities (to use the settings obj produced through Tiled) * Entity : moved collision function from AnimatedSpriteObject to ObjectEntity 0.7.9 * Viewport : added some effects to the camera object (shaking, fading, ...) * Viewport : re-factored and fixed the camera/viewport code * Core : re-factored public objects using John Resig Inheritance mechanism. * Core : fixed the "bootstrap" (unnecessary double call) * Entity : re-factored parallax code & corrected a bug that was causing the layers to be drawn 2x times * Audio : partially fix crash audio in safari when audio is enabled * Core : fixed gfx glitches (rounding issues) 0.7.6 (May 16, 2011) first public version with alex4 ! www.melonjs.org is live :)