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This repository was archived by the owner on Jun 7, 2022. It is now read-only.
This repository was archived by the owner on Jun 7, 2022. It is now read-only.

Change ServerMessagePayload::StartGame payload to contain MultiplayerRoomPlayer #44

@vladbat00

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@vladbat00

This should fix the bug when the game is started without some of recently connected players spawned

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