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Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024
[NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"
SpecGaussian with latent features: A high-quality modeling of the view-dependent appearance for 3D Gaussian Splatting
Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful Diffuse Intrinsic Image Decomposition in the Wild" (TOG 2024)
A 3DGS framework for omni urban scene reconstruction and simulation.
A Modular Framework for 3D Gaussian Splatting and Beyond
Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading
VILA is a family of state-of-the-art vision language models (VLMs) for diverse multimodal AI tasks across the edge, data center, and cloud.
Retrieval Augmented Generation (RAG) chatbot powered by Weaviate
Grounded SAM 2: Ground and Track Anything in Videos with Grounding DINO, Florence-2 and SAM 2
DiffusionFastForward: a free course and experimental framework for diffusion-based generative models
A multi-pdf chatbot based on RAG architecture, allows users to upload multiple pdfs and ask questions from them.
[SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal
A high-throughput and memory-efficient inference and serving engine for LLMs
Three.js-based implementation of 3D Gaussian splatting
[CVPR 2024 (Highlight)] Relightable and Animatable Neural Avatar from Sparse-View Video
21 Lessons, Get Started Building with Generative AI
Diffusion Handles is a training-free method that enables 3D-aware image edits using a pre-trained Diffusion Model.
Official implementation of the paper "Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections" [ECCV 2024]
Train universal codec avatars
A pipeline to reconstruct 3d meshes based on Neural Radiance Fields
[CVPR 2024 Highlight] The official repo for “GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis”
OpenXRLab Synthetic Data Rendering Toolbox