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Tesseract Open Source OCR Engine (main repository)
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
FUSE-based file system backed by Amazon S3
The 2013 edition of the Source SDK
📟 JSON library for Arduino and embedded C++. Simple and efficient.
ESP8266 WiFi Connection manager with web captive portal
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
Sming - powerful open source framework simplifying the creation of embedded C++ applications.
Open-source compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
NanoRT, single header only modern ray tracing kernel.
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.