Where code, creativity, and curiosity meet.
Exploring the frontier between technology, teaching, and creativity — by building and publishing tools, stories, research, and systems.
I’m currently focused on weaving together (1) practical software artefacts and games, (2) conceptual research, and (3) generative creative work. I aim to keep shipping projects that test ideas, push boundaries, and teach me new things.
Here are a few of the things I’m actively working on (or close to it). These are not marketing blurbs — just what I’m aiming to build or explore.
Project | Purpose / what I’m trying to learn or test |
---|---|
Quizmo | Quizmo throws 10 rapid-fire questions your way. Think fast. Tap faster. Dominate the layouts. Quizmo awaits |
StoryMaker | StoryMaker is ai-based text generation |
Intro to 3D Games | 3D Games in Unity - the first of a series of workshops aimed at teaching people to build 3D games, using Unity |
If you browse my repo list, you’ll see many experiments and sub‑tools branching off these ideas.
These are the main tools, frameworks, languages, or patterns I lean on or return to frequently:
- JavaScript / TypeScript / React / NextJS (for web, dApps, front-end logic)
- Node / Payload (for backend, full-stack apps)
- Markdown + Pandoc + LaTeX (for writing papers and presentations)
- Git / GitHub (version control, publishing, open source)
- Design Science Research / iterative prototyping (as methodological backbone)
- Basic tools & scripts for glue logic (shell scripts, node utilities, minimal frameworks)
- Solidity / Ethereum / smart contracts (for token logic and decentralised systems)
I don’t aim to use every trendy tool (though I do stay up to date) — I prefer simple, composable, transparent stacks where I understand the plumbing intimately.
- More functional expressions of React/NextJS/JavaScript
- AI tooling
- Different platforms for publishing games
- Better workflows for “writing-as-code” (i.e. integrating narrative, docs, code, experiments)
- Experimenting with generative creative systems (poetry, stories) that embed or interact with software
- Scaling research ideas into usable systems (bridging prototype → production)
- Deeper models of tokenomics, especially coupling real-world signals (e.g. energy use) to on‑chain behaviour
- More advanced formal verification or safety tools (especially for smart contracts)
- Website/portfolio: https://huckle.studio
- GitHub: glowkeeper
- (Optionally) via academic email or via the contact page on huckle.studio
I’m generally open to discussion, collaboration, critique, or sharing ideas.
“Ship small bets, and learn fast.”
I try to avoid large speculative dead ends — instead, build many small prototypes, learn from failure, and grow the ones that resonate.
Unless otherwise noted, all code, writings, and tools in this repository are published under CC BY 4.0. Please check each subproject for its specific license.