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This repository has been archived by the owner on Jun 1, 2022. It is now read-only.
Hi Everyone!
Myself Miraj and I have a question regarding WebAR. I am currently doing R&D on WebAR and come through on three.ar.js. I found three.ar.js only support markerless for augmented reality but what My desire is to detect model in AR by “Image Targeting”.
Although there are many examples of markerless AR, how about this three.ar.js with “Image Targeting”? I know there is an ar.js for targeting image but with the ar.js we can’t see the proper output in AR. If users shake device little so the output is can’t appear and there are many problems with ar.js like failed camera detection etc. When user use the three.ar.js if shake device little but output appear in the markerless process. It means three.ar.js is the best for the “Augmented reality” in “Markerless”. But I want augmented object in three.ar.js with use of image targeting. So this will be so efficient and looks good more than ar.js. So can we do image targeting on three.ar.js?
The text was updated successfully, but these errors were encountered:
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Hi Everyone!
Myself Miraj and I have a question regarding WebAR. I am currently doing R&D on WebAR and come through on three.ar.js. I found three.ar.js only support markerless for augmented reality but what My desire is to detect model in AR by “Image Targeting”.
Although there are many examples of markerless AR, how about this three.ar.js with “Image Targeting”? I know there is an ar.js for targeting image but with the ar.js we can’t see the proper output in AR. If users shake device little so the output is can’t appear and there are many problems with ar.js like failed camera detection etc. When user use the three.ar.js if shake device little but output appear in the markerless process. It means three.ar.js is the best for the “Augmented reality” in “Markerless”. But I want augmented object in three.ar.js with use of image targeting. So this will be so efficient and looks good more than ar.js. So can we do image targeting on three.ar.js?
The text was updated successfully, but these errors were encountered: