Making raylib bindings in zig is pretty straight forward since zig has a built-in c parser, so I am now on a quest to port all the examples.
Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality.
## | example | developer |
---|---|---|
01 | core_basic_window | ray |
02 | core_input_keys | ray |
04 | core_input_mouse_wheel | ray |
06 | core_input_multitouch | Berni |
08 | core_2d_camera | ray |
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib models module.
## | example | developer |
---|---|---|
74 | models_loading | ray |
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib rlgl module.
## | example | developer |
---|---|---|
74 | shaders_basic_lighting | Chris Camacho |