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The output will be dark and flicker.
Steps to reproduce:
Change feedback.slangp scale type to viewport.
The text was updated successfully, but these errors were encountered:
Looks identical here, linux 64-bit vulkan
Sorry, something went wrong.
Then it is definitely a bug. I am using D3D11 on Windows 10.
Can confirm this (the black frame, not the flickering).
d3d12 has issues too, it crashes.
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The output will be dark and flicker.
Steps to reproduce:
Change feedback.slangp scale type to viewport.
The text was updated successfully, but these errors were encountered: