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Pinned Loading

  1. Dither3D Dither3D Public

    Surface-Stable Fractal Dithering

    ShaderLab 1.3k 84

  2. LayerProcGen LayerProcGen Public

    Layer-based infinite procedural generation

    C# 421 32

  3. LocomotionSystem LocomotionSystem Public

    Automated semi-procedural walking and running on uneven terrain

    C# 101 13

  4. Signed Distance Field generator for ... Signed Distance Field generator for Unity with Burst support
    1
    /*
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    	Based on the Anti-aliased Euclidean distance transform described by Stefan Gustavson and
    3
    	Robin Strand. For further information, see https://contourtextures.wikidot.com/ and
    4
    	https://web.archive.org/web/20220503051209/https://weber.itn.liu.se/~stegu/edtaa/
    5