Stars
A little rasterizer program using knowledge from ssloy's tinyrenderer series and other sources.
A basic path tracer implementing the forward BRDF sampling using DirectX Ray Tracing (DXR)
My toy engine, mainly for rendering experiment and prototyping.
Physically based renderer demo written using Vulkan.
💥 A modern cross-platform game engine (WIP)
Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
Pupil Ray is a rendering methods playground for personal learning, witch is based on the HWRT framework PupilOptixLab(OptiX7.5).
A simple, single-header library which implements C preprocessor
A pure C++ implementation of a fast, small, in-memory inflate (zlib, gzip, deflate decompression)
Unreal Engine Sky Atmosphere Rendering Technique
"Progressive Multi-Jittered Sample Sequences" in C++
Scripts to import data into blender for use with testing/benchmarking renderers
Fast O(1) offset allocator with minimal fragmentation
Generates an image from a DOM node using HTML5 canvas
A simple spheres ray tracer made with Rust based on Peter Shirley's book
Game engine inspired by id Tech and Source written in C#
qtwebkit / qtwebkit
Forked from WebKit/WebKit-httpCode in this repository is obsolete. Use this fork: https://github.com/movableink/webkit
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.